Book I would love to see. A Squadron/commodore book.

By Daeglan, in Star Wars: Age of Rebellion RPG

I wan t to see a book on running/playing in a ship board age of rebellion game. Something like the Entry for the independence in Strongholds of Resistance. Focusing on running squadron based games. Lots of info on using cap ships and using fighters to deal with cap ships. Running games with a mobile rebel base could have tons of potential.

Maybe we'll get lucky and there will be a capita; ship focused adventure someday.

Is this not covert mostly with stay on target + aor gm kit +lead by example? Those three + AoR core should cover all your bases for that.

You get the leadership and mass combat rules for the background battles, you get the squadron rules which allow you to assign your players as flight or squadron leader and have to rules in lead by example to expand to the wing leader position to use the mass combat rules to coordinate your whole wing.

Not really. I am thinking more like a region book. Think along the lines of what we got for the Independence in Strongholds of Resistance. Maybe some advance squad rules. Some more advance stuff on capital ship combat. More depth n all that stuff. The stuff in those books are a good starting point. But they don't get you to the next level. And they don't give you the all that good foundation in combining these three elements into a solid campaign. There are bits and pieces but not a cohesive whole.

Careful what you wish for, the space combat rules are more complex (and less documented) than most people wish for already, so adding even more squadron rules might be more than a lot people would ever ask for. ^_^

The two pages for independence are a pretty generic description which applies basically to any alliance carrier, adjust a few numbers and replace the special npcs with new ones and you can transfer it directly to a quasar or anything with a hangar. BTW, the Raptor from Dead in the Water has some nice descriptions about the ship. Can easily be used as well as carrier for a squadron based campaign.

edit: Though I admit, a squad based campaign book would be rather cool, encounter, encounters, encounters and a nice story arc.

Edited by SEApocalypse

The Space combat rules are no where near as bad as people think. It is basically personal scale combat with a few tweaks. So I think people over think it. Though I could see some benefit from books about different campaign ideas. Like Life in a rebel base. Life aboard a rebel fleet.