Hey. I got my son Rebellion for his birthday. Yesterday we tried to play. This game was near impossible for us due to all the reading and having to look every phase up over and over. Then arguing about what each can and can't do for combat etc.
We played for NINE hours and had to quit because it was 11PM on a school night.
Does anyone have a streamlined reference for playing? That reference book is almost dog-eared after one game because of having to look everything up over and over.
Also, a couple of questions if you have the time.....
When there is going to be combat, and the opponent chooses not to send in a hero to oppose, do they still get to pick up air/ground tactic cards when the light sabers are rolled? We ended up playing it that yes you do, but it didn't make any sense to me. I send in a hero and draw two air and one ground card. He chooses not to send a hero. So now I have 3 cards to his none. Then he rolls 2 light sabers and takes 2 cards. Why? He doesn't have a "commander" to play those cards. Who is doing the assessment for the strategy part of the battle? A tie fighter pilot? I understand it may be "the player" making the decisions, but logically, these are tactic cards. I have my hero in the battle organizing strategy and calling tactics. He's got nobody but the mythical "eye in the sky" which the player is.
Didn't make sense to me.
Also, when pulling action cards and there are 2 heros on the card, are both auto-activated to your pool at that time then?
Thanks for your time. We really struggled with any kind of "strategy" in this game. I managed a grand total of one sabotage and only because it wasn't contested. Being a FIST mission, the rebels are crazy weak. Most of the time I was rolling one or two dice vs. 2 or 3 dice when contested and lose all ties.
Ugh. Lastly, sorry. One last question. He destroyed a world with his Death Star. It was the only thing in the system. I had the "destroy Death Star" objective card and moved my mon calamari ship into the system for a battle. Every time he rolled his 4 red dice, didn't do 4 damage, so I was able to shake my 3 dice to try to destroy it. Then we repeated and repeated and repeated until I finally destroyed his Death Star.
Is damage to a unit cumulative? So if he hits my ship for 2 damage, does that mean the next turn I can only take 2 more damage or does all damage need to be done in one turn?
And, can units take more damage than the health they have? That is, if 3 ground troops attack one ground troop and do 3 damage, is that one ground troop at -2 health, or can he only take ONE damage, as that's his health, so I can then play a tactic card to block ONE damage and keep him alive?
Thanks and sorry for the LONG first post.