Large Ship idea

By Vineheart01, in Star Wars: Armada

Its no news that large ships by default are hurting a little in this game. They suffer to MSU (even if they can 1shot a ship theres 3-4 more, and odds are you only had the chance to hit 1 hard anyway) and suffer to bomber runs. Not sure what sparked this idea, but i wonder how Large Ships would play out with these tweaks.

  1. Assign 2 Command Dials per Command value instead of 1
  2. When revealing a Command Dial, reveal 2 dials. You cannot resolve the same type of command twice; if you reveal the same kind, one automatically becomes a Token or is discarded if you already have that Token.
  3. Squadrons you activate count as having Grit for that activation.
  4. When resolving a Concentrate Fire command dial add 1 die of existing colors to the face of your choosing instead of rolling 1 additional die.
  5. When resolving an Engineering command dial, you may move shields from one hull zone to another for free.

In my head none of these are overwhelming (Concentrate fire being the closest since you can guarantee a "feeder die" to whatever upgrade you got) and it makes sense for a Large ship to have more a more powerful Command presence due to their flagship status.

Doubling the Command Dials and using 2 at once doesnt remove any of the pre-planning downsides of a large ship, you still have to plan 3 turns in advance. It does both buff and nerf it in a way though as "change top dial" effects cannot affect the 2nd dial (no slicers on that one and no upgrades to change it if you decide on the fly it needs to change).

Grit is a very, very minor ability, but if you can freely choose who has grit then it becomes hard to tie down the entire squadron fleet as there will always be 2-3 only engaged with 1 squadron.

Ive never played at a tournament for Armada though so in that setting these might be a bit much. I still think at least the first 2 points should happen though.

Large ships are fine. In fact lately they are coming back around again.

The only change I would do for the Large ships is give them a free anti squadron attack every round.

Holy moly.

You've just invented "ISD: The Tapletop Game".

37 minutes ago, TallGiraffe said:

The only change I would do for the Large ships is give them a free anti squadron attack every round.

Similar thought: Large ships can take their entire attack pool and split it up amongst eligible targets.

i.e. ISD 1 takes 3 blacks and shoots a cr90 in black range, then takes 2 blue and a red and shoots a neb in blue range, then shoots with 2 reds at an mc80 in red range.

And no I dont know how you would incorporate anti sq. fire, I haven't gotten there yet. My main thoughts being that in real naval battles cira WW2 ships dont necessarily shoot all guns at one target. Hence the USN didn't send 52 PT boats to take down a Japanese battleship.

Like the free squadron fire best. Should be able to.

Definitley could use some extra anti-squad stuff. I like the free anti-squad attack, and it makes sense because as flightmaster pointed out you wouldn't fire your anti-ship turrets at squadrons as it wouldn't be nearly accurate enough. That's why flak shells that explode mid air for maximum area coverage were invented

I feel like that would make a great 4-5pt officer ability:

"Squadron Defense Officer:

Large Ship Only
If you attack one or two ships this round you may make an additional antisquadron attack out of any hull zone. If you do so you may make no further antisquadron attacks this round. "

Edited by Grey Mage
1 hour ago, Grey Mage said:

I feel like that would make a great 4-5pt officer ability:

"Squadron Defense Officer:

Large Ship Only
If you attack one or two ships this round you may make an additional antisquadron attack out of any hull zone. If you do so you may make no further antisquadron attacks this round. "

Just take gunnery teams over that. I meant it would be passive To make large ships more dangerous to squadrons.

Gunnery gives you two attacks with a rules change.... this would give you three with a similar rules change.