Are triple T70's viable?

By MonkeyInSpace, in X-Wing Squad Lists

A couple things:

BB-8, push the limit is fantastic on PS9 Poe. It just doesn't leave you a lot for other T-70s since he wants autothrusters, primed thrusters, and black one. I think he's superior to regen Poe in most circumstances. You have to play him differently though - closer to an imperial ace like soontir being all about arc-dodging. He's 1 of 2 ships in what is probably my best list.

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Snap with bb-8 and daredevil is so much fun. I used him with Blue Ace (r2 & IA) and Asty (Expertise, m9-g8, vectored thrusters).

Played against Upsilon Shuttle with advanced sensors, general hux, experimental interface and inspiring recruit. The rest of his list was 2 lvl 1 defenders with tie X-7. Every round he could advanced sensors, coordinate, experimental interface for Hux putting another focus on each ship and then bump into a k-turning defender (defenders could k-turn every turn so that one would always be blocking the shuttle).

Snap let me start my forces in a 3 ship formation from which he immediately breaks off and flanks through the asteroids up the right side while my other two ships slow roll, 1 through the middle and the other up the middle left. I catch one of his defenders out of position and am able to block the 4k. knowing that defender must commit forward, I'm able to bb-8 forward 3 and free boost with snap, crossing across his other defender and remaining out of arc of the Upsilon. I get 3 T70s with modifiers and range 2 shots on his defender while he has to split shots onto Asty and blue ace. Asty took 2 shield while I removed all shields from the defender that round.

Next round he was stuck being unable to k-turn that defender given asty's placement. He used it to block both a potential tallon turn and his upsilon. I had considered trying to peel off, dodge arcs and line up for another run but he could block me into some bad situations with his PS 1 defenders so I slow played, accepted Asty's likely death in exchange for prime shots. I slow rolled my T-70s with 1 speed manuevers giving them all shots on the wounded x/7 and the shuttle. I killed the wounded defender and put shots into the shuttle stripping a few shield. For his bravery, Asty was pulverised by the shuttle and defender at range 1.

At this point my T-70s were too close to the shuttle. He had no way of stopping them from getting behind the upsilon (my remaining two t-70s could both functionally boost for a hard 1 after moving). I got both my behind the shuttle while he could keep the defender on one ship. The game wound down with that lone defender trying to pump through enough damage on un hurt t-70s as they razed the shuttle and then turned to the defender.

- Daredevil came into play on multiple turns and makes snap unbelievably manueverable. I feel like his loadout was what allowed me to separate forces on an instant flank and rejoin for the 2 rounds later for the opening round of fire. I believe snap can out-turn every ship in the game as he can 2turn, free boost, then daredevil a 1turn. Typically I think daredevil is terrible but this isnt the first time its done well for me in a hyper aggressive T70 list.

- Vectored thrusters asty didnt really get a chance to shine given how the game played out. I was hoping he would survive the opening to start tallon-turning with a boost or barrel roll to reposition. Expertise was nice in that I could lock with him and use him as a decent spearhead of damage. In a rebuild I would probably drop vectored thrusters to put primed thrusters on both snap and blue to facilitate bb-8 after daredevil or blue's hard boost after a talon turn.

Poe, Jess and Nien is my go-to list now. Can't wait to fly it again this Wednesday.

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Apparently some guy flying quad T-70s beat up on a Krayt or two at Naboo.

As long as Paul Heaver uses it...:p

I love flying T-70s and really want triple T-70s to be viable, I tried this list at a local game night:

Triple T-70s (99)

Poe Dameron (PS9) (45) - T-70 X-Wing
Push the Limit (3), R2-D2 (4), Pattern Analyzer (2), Autothrusters (2), Black One Title (1)

Jess Pava (27) - T-70 X-Wing
Targeting Astromech (2), Integrated Astromech (0)

Blue Squadron Novice (27) - T-70 X-Wing
M9-G8 (3), Integrated Astromech (0)

The idea is to run Jess and the Blue in formation for Jess to have proto-LoneWolf and to lock Poe or Jess with M9G8 on the first turn for the extra re-roll, then Flank with Poe. The idea is to have no obvious target as Jess and the blue are both the same points and Poe is hard to kill (though the best is probably the blue, it's also the least valuable). So far it's been very all or nothing. I played two games against the same opponent flying: Norra, APT Nera Dantels and Biggs.

The First game I deployed totally wrong putting everyone in formation thinking Jess having two re-rolls would be good but everyone just got in each others way, I lost having only killed Biggs but I made a lot of mistakes and both Blue/Jess fell prey to Nera's 5 hits.

The second game I stuck to the above strategy deploying Jess/Blue in the left corner across from Norra and Poe towards the middle across from Biggs and Nera. Jess/ Blue went hard the first few turns and caught Norra off Guard getting a few good hits in. Nera/Biggs moved to intercept while I slow rolled with Poe and then moved in for the flank. Biggs fell hard and fast to Jess and Poe and I boosted in to block Nera with Blue and then hard turned and managed to block her again denying her two turns of APT with no actions. Poe and Jess finished off Nera and then all three homed in on Norra polishing her off the following turn. This time I only lost 5 shields total with Poe never even being shot.

The list has some real weaknesses but is a lot of fun to fly, let me know what you think!

If I faced you I've got no real quandary about target priority. Regen Poe has to die in the early game, so unless you're forcing the other two into vulnerable positions that I can snap up then that's who I go for. Then Blue and Jess can wait until last as her talent is useless at that point.

That said it's an original take on the T-70 only list, we've only looked at the named ones in out tests so far! The question is, what would you change before you fly it again?

5 hours ago, Estarriol said:

If I faced you I've got no real quandary about target priority. Regen Poe has to die in the early game, so unless you're forcing the other two into vulnerable positions that I can snap up then that's who I go for. Then Blue and Jess can wait until last as her talent is useless at that point.

That's a good point, my opponent avoided shooting at Poe both games (until he was the last man standing in the first game) and I'd be interested to see what happened if he was focus fired from the start, I purposefully left him at range and my opponent said he was avoiding Poe because of his autothruster/Poe's ability/lock-shedding/Regen powers. But it's very possible he could have burned Poe down with all his firepower pointed at him. I was very happy with how Jess performed and I think M9-G8 is very good, the Blue was a very useful blocker but seemed expensive for what an A-wing, Z-95 or now tie fighter could have done blocking wise in a rebel list.

6 hours ago, Estarriol said:

That said it's an original take on the T-70 only list, we've only looked at the named ones in out tests so far! The question is, what would you change before you fly it again?

I've been trying out a few new things, I think Poe is an excellent starting point but I'm looking at building a lower point value version that still performs almost as well so I'm thinking of running him like this:

Poe Dameron (PS8) (40) - T-70 X-Wing
Veteran Instincts(1), R2-D2 (4), Pattern Analyzer (2), Autothrusters (2)

I quite liked Jess as she far outperformed her point cost so I was thinking of running her with M9-G8 as this allows her to pick up the role of her and the blue from my first list, locking another ship and then blocking.

Jess Pava (28) - T-70 X-Wing
M9-G8 (3), Integrated Astromech (0)

That brings me to 68 points to leave me 32 points for the third T-70 what do you think would fit? I've been looking at Snap but that does somewhat decrease the usefulness of Jess as she likes to stay close and Snap likes to fly off and do his own thing. I've also been looking at Red Squadron Veteran for the EPT or Nein Nunb but their all pretty bare bones even with the extra points.

With mine the idea is that everyone goes after Poe but the real damage-dealer is Ello Asty with Expertise. He hasn't died in any of my games yet and has taken out a lot of ships in the late stages. Also added R2-F2 onto him - as he doesn't really need focus I found the +1 agility allowed him to get through tough combat phases.

I tried Jess with Targeting Astro and torpedoes but she was killed before she could release them. Foolishly I separated her from Poe going after a kill and she was swamped in the following turn.

4 hours ago, ayedubbleyoo said:

With mine the idea is that everyone goes after Poe but the real damage-dealer is Ello Asty with Expertise. He hasn't died in any of my games yet and has taken out a lot of ships in the late stages. Also added R2-F2 onto him - as he doesn't really need focus I found the +1 agility allowed him to get through tough combat phases.

I tried Jess with Targeting Astro and torpedoes but she was killed before she could release them. Foolishly I separated her from Poe going after a kill and she was swamped in the following turn.

Slightly different philosophy for Ello, but have you considered Predator/Weapons Guidance? Gives you similarly consistent damage output that's more stress-resistant and won't get TL-stripped by CM/Black One/EH etc.

9 hours ago, RampancyTW said:

Slightly different philosophy for Ello, but have you considered Predator/Weapons Guidance? Gives you similarly consistent damage output that's more stress-resistant and won't get TL-stripped by CM/Black One/EH etc.

I've heard this is good but I haven't tried it. I don't want most of those threats are so I have a lot to learn!

I know there must be a reason that a lot of people are sceptical about Expertise, just I've had so much success destroying people with it so far.

52 minutes ago, ayedubbleyoo said:

I've heard this is good but I haven't tried it. I don't want most of those threats are so I have a lot to learn!

I know there must be a reason that a lot of people are sceptical about Expertise, just I've had so much success destroying people with it so far.

Counter Measures, Black One (T-70 title), Expert Handling (rarely seen but does exist) all will remove target locks.

Expertise is a fantastic EPT for sure, it just gets shut down by stress pretty easily, so shooting at something with Rebel Captive, getting hit by R3-A2, Ventress mobile arc, etc. can really limit your offense without there being a whole lot that can be done about it. That applies to any ship with Expertise, but it's extra painful on a ship with only one attack that's taking up over a third of your list. Ello NEEDS Expertise to trigger to pull his weight.

Predator won't be shut down by stress, no TL needed for re-rolls, and Weapons Guidance (2 points) is strictly optional but makes it much easier to guarantee 3 hits with every attack if you have a focus. It's less defensive than your Asty but makes it easier to get your points' worth in damage output.

Yeah, I see what you mean. I haven't encountered any of those yet, but I am very new.

My Asty wasn't originally defensive at all, but I just figured adding the mech would make him slightly more survivable. Also I'm trying to stick to simple upgrades until I learn to fly properly.

I'm going to research and try out Predator and WG as well, thanks!

Ok I'm wondering about Poe's EPT for my Poe Jess Nien list.

Poe (ps8) R5-P9, pattern analyzer, integrated Astromech, black one title. I was running cool hand for possible double focus or focus/evade that one critical turn after a T-Roll or Kturn. But I could drop the title (it seems to be useful mostly as a disincentive to target lock Poe) but without PTL, I'll focus over boost 9/10 times. So I could drop the title and use a 2 point EPT. I'm thinking swarm tactics to have Jess shoot at PS8, or another Snap Shot. (My Nein is the stressbot snapshot variety with primed thrusters).

What do you guys think? Or drop prime thrusters from Nien and title from Poe to get predator.

Help! I need the collective wisdom of the T-70 hive mind.

I'd vote Predator on Poe, it synergizes so well with his focus action.

I've played this variant about 40 times now, with quite good results:

Poe Dameron (8)
--Adaptability
--R5-P9
--Pattern Analyzer
--Integrated Astromech

"Snap" Wexley
--Veteran Instincts
--Black One
--R2-D2
--Pattern Analyzer
--Integrated Astromech

Jess Pava
--M9-G8
--Integrated Astromech

In my experience, Snap is by far the best user of Black One, outside of ships that take BB-8. He's also a fantastic user of R2-D2, since he can bug out with 3-straight (regen), free boost, and Focus for defense. In addition, with Pattern Analyzer he has the amazing ability to T-roll, Boost, Focus/TL (and then regen on the green move he uses to clear stress). He is by far the most entertaining ship in this squad, even if he is also the easiest one to destroy quickly.

Jess throws a TL on Poe at the start of the game to give him Predator.

If the opponent has no PS7+ pilots, Poe will actually Adapt down to 7, so that Snap can use Black One on him more easily.

Deployment-wise, Poe lines up just behind Jess, with Snap off to the side by 1.5 bases. That gives him room to lag behind by 1-straight or so, so that he can use his free Boost to catch up and strip a TL in the opening engagement.

Edited by fiesta0618
10 minutes ago, DavidnTanya said:

I'd vote Predator on Poe, it synergizes so well with his focus action.

Poe Jess Nien (100)

Jess Pava (28) - T-70 X-Wing
M9-G8 (3), Integrated Astromech (0)

Nien Nunb (33) - T-70 X-Wing
Snap Shot (2), R3-A2 (2), Integrated Astromech (0)

Poe Dameron (39) - T-70 X-Wing
Predator (3), R5-P9 (3), Pattern Analyzer (2), Integrated Astromech (0)

I like this list because now everyone has rerolls. I'm worried I'll miss the title or more important primed thrusters on Nien. It's worth a fly though to see how it goes.

I'm taking my T-70s to the FLGS (Island Games in Chantilly) tomorrow hoping to get in 3 games. I might try out different variations to see what I like best.

Edited by BlodVargarna

For a fun Generic, try adding the SuperStressX to your list:

Red Squadron Veteran (26), R3-A2 (2), Wired (1), Integrated Astromech (0)

Optional Primed Thrusters. This guy gets really tanky when stressed.

10 minutes ago, fiesta0618 said:

I've played this variant about 40 times now, with quite good results:

Poe Dameron (8)
--Adaptability
--R5-P9
--Pattern Analyzer
--Integrated Astromech

"Snap" Wexley
--Veteran Instincts
--Black One
--R2-D2
--Pattern Analyzer
--Integrated Astromech

Jess Pava
--M9-G8
--Integrated Astromech

In my experience, Snap is by far the best user of Black One, outside of ships that take BB-8. He's also a fantastic user of R2-D2, since he can bug out with 3-straight (regen), free boost, and Focus for defense. In addition, with Pattern Analyzer he has the amazing ability to T-roll, Boost, Focus/TL ()and then regen on the green move he uses to clear stress). He is by far the most entertaining ship in this squad, even if he is also the easiest one to destroy quickly.

Jess throws a TL on Poe at the start of the game to give him Predator.

If the opponent has no PS7+ pilots, Poe will actually Adapt down to 7, so that Snap can use Black One on him more easily.

What about BB8 on B1 Snap?

2 minutes ago, BlodVargarna said:

What about BB8 on B1 Snap?

Would work fine, but the idea behind my list is that I have TWO nasty, regenerating closers. I usually don't care which of Poe or Snap lives to the 1-on-1; you'll notice that they are built quite similarly. BB-8 Snap is not *quite* as good in that regard. If I were to use BB-8 + Title, I'd almost certainly attach it to PTL Poe.

Edited by fiesta0618

Had a win tonight with my Jess/Ello/Poe list, took down 3 U-Wings.

http://xwing-builder.co.uk/view/685641/triple-aces

My friend had quite a tricky combination of Tactician, Gunner and Fire Control System which I've never seen before. It was scary, but because he had three low-skilled Blue Squadron Pathfinders I was able to stay out of his firing arcs quite a lot.

This time I managed to keep Poe and Jess together well and got the most out of Jess while she lasted. I didn't bother with torpedoes this time. Opponent targeted her first, which I wanted and I think helped me keep Poe and Ello alive.

Poe did the best he's ever done for me, surviving until the end of the game. I finally got quite a lot of use out of BB8, against the PS3 pilots in large ships it was really good to be able to flit out of their firing arcs while staying on target.

Ello was excellent too, but I chose his talon roll while stressed and allowed my opponent to fly him off the table by selecting my move.

Learning:

Check if Ello is stressed before picking the talon roll! :huh:

The FCS and Tactician/Gunner crew is quite scary but the three U-Wings just aren't quick enough to stay with the three X-Wings for enough rounds of shooting. Although Gunner allows re-firing there were another few turns where there was no shooting at all. There were a couple of situations where I didn't realise I should have let one hit through to stop Gunner going off.

Jess survived one furious round of combat and in hindsight she would've benefited from a shield-restoring droid. Also the first time I've managed to keep her alongside Poe for a long time.

I can now see how Expertise is threatened by stress (Tactician in this case) but I was still able to choose enough green manoeuvres to make it work. Possibly because I was facing slower-moving targets. I'm not ready to give it up yet!

Edited by ayedubbleyoo
3 hours ago, ayedubbleyoo said:

Ello was excellent too, but I chose his talon roll while stressed and allowed my opponent to fly him off the table by selecting my move.

You did yourself a disfavor. Read the FAQ about revealing a red while stressed: now you simply do a 2 straight white.

Glad to hear you won though!

Tonight I went 2-0 flying:

Poe Jess Nien (100)

Jess Pava (28) - T-70 X-Wing
M9-G8 (3), Integrated Astromech (0)

Nien Nunb (34) - T-70 X-Wing
Snap Shot (2), R3-A2 (2), Primed Thrusters (1), Integrated Astromech (0)

Poe Dameron (38) - T-70 X-Wing
Veteran Instincts (1), R5-P9 (3), Pattern Analyzer (2), Black One (1), Integrated Astromech (0)

My opponent flew Sabbac, Whisper, and Soontir.

Snap shot stressbot Nien was brutal. I shut down whisper in the first game with double stress. Sabbac was scary but definitely a glass cannon.

I needed VI on Poe otherwise he would have been eaten alive by the Aces. But Poe was able keep out of arc a lot. So VI is definitely a contender. The first match was fast and brutal, with a well timed bump on Soontir, and some poor green dice for Whisper. Sabacc was not very hard to take down either.

I found Poe to be underwhelming again as he lacks rerolls, but he really shined in our rematch.

Poe managed to take out Whisper and we called it after several turns. With Poe and Sootir unable to get a decisive engagement

The regen was essential. I feel like I should be brave and fly a non-regen Poe but that R5-P9 gave me back 3 shields over the course of the second game.

I will try this list again, maybe with Lone Wolf (or even snap shot) on Poe at the expense of b1 title. Or maybe Predator in exchange for B1 and Primed thrusters. S

But maybe, just maybe T-70s, when flown well, can give 'em a run for their money.

21 minutes ago, BlodVargarna said:

Tonight I went 2-0 flying:

Poe Jess Nien (100)

Excellent report, as always! I'm too lazy to add up points, so I'm just going to ask which Poe you put VI on. Core Poe or Heroes Poe?

6 minutes ago, Parakitor said:

Excellent report, as always! I'm too lazy to add up points, so I'm just going to ask which Poe you put VI on. Core Poe or Heroes Poe?

Core Poe (PS 8).

6 hours ago, BlodVargarna said:

You did yourself a disfavor. Read the FAQ about revealing a red while stressed: now you simply do a 2 straight white.

Glad to hear you won though!

Oh really?

Hadn't thought of that, I'll look it up!