Are triple T70's viable?

By MonkeyInSpace, in X-Wing Squad Lists

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...so we went another direction. I hoped he would turn with the Upsilon to head us off, but he wisely chose to stop and see where we went.

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Poe used BB-8 to sweep up the middle, so now Kylo has to think carefully where to attack. Jess is still range 1 of Snap, but Poe is out a bit far. Shots were fired, and Poe lost a couple shields.

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In the picture above, I really thought he was going to chase Poe, but he turned towards the others. Snap probably should have done a 3 straight, then free boost to the right. My 3 bank put Snap right in front of the shuttle. Poe used BB-8 and straight 3 to jump past the TIEs that were closing in, and a boost to get a shot at Kylo Ren. Snap lost all his shields. M9-G8 rerolled a hit into a focus, but he had a focus token, so it didn't quite help this time.

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The next round of combat ended up bad for my opponent. Kylo Ren did a bank 2 left, bumping into Jess, and leaving just enough room for Snap to K-turn, Pattern Analyzer free boost, focus action, and Targeting Astromech, range 1 obstructed, so 5 dice thanks to Trick Shot. Poe's K-turn put him safely out of range, which is important because he has Primed Thrusters instead of Pattern Analyzer (I really prefer Primed Thrusters on my Poe - it fits my playstyle better).

After this it's just cleanup. Poe uses BB-8 and boost to help Jess clear both target locks. Snap is double stressed, so he heads up the map to clear it all. Omega Leader died to Jess, and Backdraft Quickdraw chased down Snap, who did his fancy Tallon Roll shenanigans to about face, and finish off Backdraft Quickdraw. (As an aside, Snap survived in part because of M9-G8; what a great little droid!) None of my ships took any hull damage.

I'm not saying this proves that Triple T-70s can be a viable squad. But I do hope it gives you some idea of how I fly the three of them. I see Jess as an extra gun, and her reroll ability is just icing. Between Black One title and her ability, there is enough incentive to get into range 1 if it makes sense, but I'm not tied to it at all.

Edited by Parakitor
My opponent played Backdraft later that night, but it was Quickdraw during this match.

Looks like fun! I love Snap as he makes a mockery of T-70s being slow and unmaneuvreable.

Thats how i fly them, swarm one ship. move to another.

Still i think that Snap is creazy good in this setup with ptl Poe. I have local turnament next weekend and i will try stress Nien becouse of heavy jumpmasters / kwing meta. Before that i will play some games and i will post my results against something else than Imperial defenders

On 2/28/2017 at 4:15 AM, TBot said:

I'm pretty sure adrenaline rush is better than cool hand. It does essentially the same thing but u don't end up with a stress token

I agree in this case. Adrenaline rush gets you the focus token Poe is so addicted to as well as leaves you unstressed. There are other cases though that Cool hand is cool.

I'm just getting started in the X-Wing Forum, but I wanted to chime in briefly. I played this list at a small tournament today:

Ello Asty (30) + VI (1) + Black One (1) + R2 Astromech (1) + Integrated Astromech (0) = 33 squad points
Nien Nunb (29) + Snap Shot (2) + R3-A2 (2) + Integrated Astromech (0) = 33 squad points
"Red Ace" (29) + Primed Thrusters (1) + R2-D2 (4) + Integrated Astromech (0) = 34 squad points

At PS7, Nien Nunb is fun to point towards aces; at one point he attacked Carnor Jax at range 2, dished the stress, and—because a different enemy ship was in his arc at range 1—still discarded his stress token. Other times, I would still dish out a stress token even if Nien couldn't clear it, because (at those points) my other two ships could take up some slack while Nien did a green maneuver to clear stress. Putting Primed Thrusters on Red Ace adds a short-term degree of unpredictability to her K-turns and Tallon rolls. Combined with Ello's white Tallon roll maneuvers, this list was durable for a player like me, who veers between formation/focus fire and erratic ships spinning off on their own. (That's not any grand design or player skill at work; it's just where I am in terms of flying ability.)

With this list, I lost one game (against Tycho/Ello/Sabine (TIE)/Captain Rex (TIE) and won two (first against Inquisitor/Ryad/Delta and then against Carnor Jax/Duchess/2 Imperial Trainees).

2 hours ago, tsuruki said:

I agree in this case. Adrenaline rush gets you the focus token Poe is so addicted to as well as leaves you unstressed. There are other cases though that Cool hand is cool.

Pattern Analyzer is a better deal for 2 points. I like Cool hand though for potential token stacking with Poe. I feel like he needs dice mods though. Maybe M9-G8 is enough and then that one round you need it, token up after a K-turn and Blam!!!

29 minutes ago, BlodVargarna said:

Pattern Analyzer is a better deal for 2 points. I like Cool hand though for potential token stacking with Poe. I feel like he needs dice mods though. Maybe M9-G8 is enough and then that one round you need it, token up after a K-turn and Blam!!!

If R5-P9, then Pattern Analyzer

If BB-8, then Primed Thrusters

For me, there's just no competition in these instances. With BB-8 Poe, I can always pull some crazy maneuver that allows me to K-turn or T-roll safely the following round, so Pattern Analyzer is no good for me there (wasted action). Also, when clearing stress with a green maneuver, it's really handy to be able to use BB-8's barrel roll to shed a target lock with the title, and to remain unpredictable. With R5-P9, getting that focus isn't wasted if you're not taking shots, because you can recover a shield, which is huge. Primed Thrusters is, in my opinion, a strikingly suboptimal upgrade if Poe is packing R5-P9.

And I think we can agree that Pattern Analyzer is "better" because it's worth 2 points (as in value , not just cost). Still...I just can't ditch those Primed Thrusters with BB-8!

EDIT: Misunderstood the comparison. Pattern Analyzer > Cool Hand. Always. I just threw it in there for a fun 101 squad. It's good, but not good enough, in my opinion.

Edited by Parakitor
8 minutes ago, Parakitor said:

Pattern Analyzer > Cool Hand. Always. I just threw it in there for a fun 101 squad. It's good, but not good enough, in my opinion.

I'm wondering about PA + CH = Awesome?

With PA and CH for one glorious round you can execute a red maneuver, get a free focus(or evade) from CH, then because of PA you still take your action: focus, and then get the stress token. So you can Use your focus token to get all hits or evades and still have a token for regen at the end, or to keep getting Poe's focus pocus on defense AND maybe getting a regen.

If Jess gives Poe the TL for the reroll, maybe that's good enough and you can get away with not having predator or lone wolf for dice mods. I guess what I'm getting at, maybe CH is a decent cheap EPT for Poe?

Came tenth in a twenty eight person tournament with the best mov of everyone in the 2-2 bracket. Could've been 3-1 if I'd flown better. My first game was against two tlt y-wings, tlt torkill and unkar plutt. I got a bit unlucky dice wise but it's still a hard counter. Other loss was to two b wings with fcs, a u-wing and a stressbot - very close loss, made a few mistakes at the end. I beat twin firesprays and a mindlinked Fenn Zuckuss list backed up by the quad jumper that drops bombs backwards.

Pretty happy overall. Least valued ship was Poe so I'm dropping him in the next incarnation.

How do you feel about Ello Asty?

I'm new to the game but I flew him with Expertise and he was very capable of taking down almost anything. His white talon roll and ability to get in close behind enemies made Expertise absolutely lethal.

I've had a lot of success (among my casual group) with the following:

Poe Dameron (37) - T-70 X-Wing
Veteran Instincts (1), R5-P9 (3), Autothrusters (2)

Ello Asty (37) - T-70 X-Wing
Veteran Instincts (1), R2-D2 (4), Autothrusters (2)

Jess Pava (26) - T-70 X-Wing
R4-D6 (1), Integrated Astromech (0)

Came 4th in a local 3 game tournament of 16 players.

Black Squadron (100)

Poe Dameron (39) - T-70 X-Wing
Veteran Instincts (1), R5-P9 (3), Pattern Analyzer (2), Autothrusters (2)

Nien Nunb (33) - T-70 X-Wing
Snap Shot (2), R3-A2 (2), Integrated Astromech (0)

Jess Pava (28) - T-70 X-Wing
M9-G8 (3), Integrated Astromech (0)

-

Game 1 was 3 bombing K-wings, 1 with Sabine. Nien's Snapshot stress was absolutely vital to winning that. Jess got taken out towards the end.

100:28 Win

Game 2 was Palp/Inquisitor/Vader

This was tough, the other player has flown palp aces a lot and had decided to take the Lambda pilot that takes friendly stress away. This made Nien's stress useless. By the time I had taken out the shuttle, Nien was gone and the Aces were too good at dodging. Despite Palp's nerf, my opponent knew when to use him.

Game went to time. Jess died just before the end. Had been keeping Poe close to her for rerolls since I was winning by 1pt.

33:61 Loss

Game 3 was against a friend flying Deci-Whisper. Infortunately his Whisper's opening moves were clear and I setup Nien for a Stressing Snapshot. That did one damage, denied him tokens, then Poe got 3 hits in. Whisper got taken out without shooting anyone. From there I chased down the evady-Decimator.

100:0 Win

I was considering lowering Poe to a 9 with adaptability but after that game against Whisper, I'm happy with him being 10.

Nien was certainly MVP.

15 hours ago, ayedubbleyoo said:

How do you feel about Ello Asty?

I'm new to the game but I flew him with Expertise and he was very capable of taking down almost anything. His white talon roll and ability to get in close behind enemies made Expertise absolutely lethal.

After Heroes of the Resistance came out, I just felt he was a touch overpriced. It's hard for me to fit him in triple T-70 squads. I have flown him in a team epic game with 5 other T-70 pilots, and he was one of the shining stars in that match for his ability to get in close and out of arc. Outmaneuver made him all the better.

What do you think:

Poe (8): Integrated Astromech, Cool Hand, R5-P9, Pattern Analyzer

Nien Nunb: Integrated Astromech, Elusiveness, R3-A2, Pattern Analyzer

Jess Pava: Integrated Astromech, M9-G8

The build isn't ideal for any one strategy (no pure stressbot for Nien, not purely regen, etc), but my hope is that the rerolls that Pava grants himself (pilot ability) and either Poe or Nien (M9-G8) combined with Poe's regen and Nien's added rerolls thanks to Elusiveness should help a lot. My main problem with triple T70 is always losing them too quickly, and I hope this mitigates it a bit. Plus, I have no idea yet how I need to fly to make Snap Shot work on Nien.

3 hours ago, Parakitor said:

After Heroes of the Resistance came out, I just felt he was a touch overpriced. It's hard for me to fit him in triple T-70 squads. I have flown him in a team epic game with 5 other T-70 pilots, and he was one of the shining stars in that match for his ability to get in close and out of arc. Outmaneuver made him all the better.

Interesting, I don't know much about relative values yet. With Expertise and he was very good.

I flew him with Poe and Cassian U-Wing and I wiped my opponent off the table in a couple of games quite easily. That said, he's new too!

Edited by ayedubbleyoo
3 hours ago, Stefan said:

What do you think:

Poe (8): Integrated Astromech, Cool Hand, R5-P9, Pattern Analyzer

Nien Nunb: Integrated Astromech, Elusiveness, R3-A2, Pattern Analyzer

Jess Pava: Integrated Astromech, M9-G8

The build isn't ideal for any one strategy (no pure stressbot for Nien, not purely regen, etc), but my hope is that the rerolls that Pava grants himself (pilot ability) and either Poe or Nien (M9-G8) combined with Poe's regen and Nien's added rerolls thanks to Elusiveness should help a lot. My main problem with triple T70 is always losing them too quickly, and I hope this mitigates it a bit. Plus, I have no idea yet how I need to fly to make Snap Shot work on Nien.

I've had a similar thought, combine Elusiveness on Nien and M9-G8 on Jess, throw Nien into R1 of something and Nien could be really tanky.

15 hours ago, Jedi1993 said:

Came 4th in a local 3 game tournament of 16 players.

Black Squadron (100)

Poe Dameron (39) - T-70 X-Wing
Veteran Instincts (1), R5-P9 (3), Pattern Analyzer (2), Autothrusters (2)

Nien Nunb (33) - T-70 X-Wing
Snap Shot (2), R3-A2 (2), Integrated Astromech (0)

Jess Pava (28) - T-70 X-Wing
M9-G8 (3), Integrated Astromech (0)

-

Game 1 was 3 bombing K-wings, 1 with Sabine. Nien's Snapshot stress was absolutely vital to winning that. Jess got taken out towards the end.

100:28 Win

Game 2 was Palp/Inquisitor/Vader

This was tough, the other player has flown palp aces a lot and had decided to take the Lambda pilot that takes friendly stress away. This made Nien's stress useless. By the time I had taken out the shuttle, Nien was gone and the Aces were too good at dodging. Despite Palp's nerf, my opponent knew when to use him.

Game went to time. Jess died just before the end. Had been keeping Poe close to her for rerolls since I was winning by 1pt.

33:61 Loss

Game 3 was against a friend flying Deci-Whisper. Infortunately his Whisper's opening moves were clear and I setup Nien for a Stressing Snapshot. That did one damage, denied him tokens, then Poe got 3 hits in. Whisper got taken out without shooting anyone. From there I chased down the evady-Decimator.

100:0 Win

I was considering lowering Poe to a 9 with adaptability but after that game against Whisper, I'm happy with him being 10.

Nien was certainly MVP.

Whisper isn't so common in my area. So I think I'll give that list a try, but trade down to Adaptability on Poe for Primed Thrusters on Nien. That way he can stress at longer range and then pull a surprise move to get into that stressing range.

Regardless, I'm really liking what T-70s can do in the current meta. Stress Nien can cause problems for Attani, he's resistant to Asajj/Latts, defenders are no longer just hands down better jousters, etc.

So I tried Elusiveness today. It worked really well, BUT it still isn't viable compared to Rage. Either upgrade only works in Range 1 and arc anyway, and the Focus token from Rage is only slightly worse than the reroll (1/8 chance less), while giving me one for the attack and three rerolls, which I often find lacking.

That being said, I flew the list yesterday and still faced a lot of problems. Kicking down Elusiveness to Rage gave me another point which I used to switch out Poe's Cool Hand (which is nice but not necessary) to a Swarm Tactics, which makes Jess Pava fly at PS3 and shoot at PS8. That worked quite well, actually.

I tried it last night, had 2 games against a friend, won one lost one. Ran Nien with Stay on Target and Targeting Astro. Great action economy.

Didnt use Primed Thrusters on him, was always at R1, might switch those to Jess.

Lots of fun to fly and looks cool on the table

Gonna try with Elusiveness and R3A2 next time

So, at the tournament I went to last weekend I learned a few lessons. Poe isn't that great - people just concentrated to remove him first which was great as it meant they ignored Nien Nunb who was the real cannon in my list but he's a lot of points when I could just buy Biggs.

My first loss was to TLTs. It hurt a lot. Sure, I whiffed my alpha strike which could've made the game closer but I'm pretty sure I still would've lost. It made me think of this.

T72 (100)

Nien Nunb (36) - T-70 X-Wing
Rage (1), Pattern Analyzer (2), Black One (1), Experimental Interface (3)

"Snap" Wexley (36) - T-70 X-Wing
Push The Limit (3), BB-8 (2), Primed Thrusters (1), Autothrusters (2)

Jess Pava (28) - T-70 X-Wing
R2-D6 (1), Autothrusters (2), A Score To Settle (0)

This loses R3A2 and Snap steps in for Poe. This gives me two ships that just turn slippery as hell after the initial attack - Snap can either set up with the others then break off, or set up as a flanker who's fast enough to rejoin the others before the attack or do flankery things. He's doing upto four actions a turn and is going to be a knightmare in the endgame. Autothrusters helps with a slow approach and vs turrets.

the other loss was vs a stress hog, a u-wing and two b wings with fcs. I gutted this list on the approach but he had enough hit points to just chip away. A little Regen would've gone a long way.

T-74 (100)

Poe Dameron (38) - T-70 X-Wing
Adaptability (0), R5-P9 (3), Pattern Analyzer (2), Integrated Astromech (0)

Nien Nunb (35) - T-70 X-Wing
Rage (1), Pattern Analyzer (2), Experimental Interface (3)

Jess Pava (27) - T-70 X-Wing
R2-D6 (1), Primed Thrusters (1), Integrated Astromech (0), A Score To Settle (0)

This is another version of the same thing but sticking with a PS8 Poe.

T-75 (100)

Poe Dameron (37) - T-70 X-Wing
Cool Hand (1), R5-P9 (3), Pattern Analyzer (2), Integrated Astromech (0)

Nien Nunb (35) - T-70 X-Wing
Rage (1), Pattern Analyzer (2), Experimental Interface (3)

Jess Pava (28) - T-70 X-Wing
M9-G8 (3), Integrated Astromech (0)

The last build is just me having some fun. It turns my T-70s into some hideous crossbreed of a defender and Interceptor. Just three ships arc dodging and zooming about. I don't think this will work but it'd be a hoot to fly.

T73 (100)

Ello Asty (33) - T-70 X-Wing
A Score To Settle (0), M9-G8 (3), Integrated Astromech (0)

Nien Nunb (35) - T-70 X-Wing
Snap Shot (2), R3-A2 (2), Pattern Analyzer (2), Integrated Astromech (0)

"Snap" Wexley (32) - T-70 X-Wing
Lone Wolf (2), R2 Astromech (1), Primed Thrusters (1), Integrated Astromech (0)

Edited by Estarriol

This thread inspired me to fly triple T-70s last night and now I think I'm going to be flying them for a while. Jess Pava is so good.

I'm quite new to the game, but I've been running Nien, Snap, and Jess. I've got Stay On Target with a Targeting Astromech on Nien and he is absolutely fantastic against lower PS pilots from what I've seen so far. He's like a bloodhound, confidently landing right next to his target with both the lock and focus. I'm not playing any very experienced players, but so far I'm loving the triple T-70s.

Keep up the good work guys. Been following this for a bit. I think the advantage of some of these trio lists (particularly Poe, Jess, Nien) is that any one of those ships has an ability that can change the way the battle is going. Jess with those re-rolls makes her defensively and offensively quite powerful early on. Poe can be a monster and Nien has absolutely shut ships down with snap shot and R3A2. When I did fly the trio I had a different hero in every game.

Good topic, my 3 t70 list:

T-70 X-Wing: · Nien Nunb (29)
Rage (1)
· R4-D6 (1)
Autothrusters (2)
Pattern Analyzer (2)
T-70 X-Wing: · Jess Pava (25)
· M9-G8 (3)
Autothrusters (2)
T-70 X-Wing: · "Snap" Wexley (28)
Veteran Instincts (1)
· BB-8 (2)
Autothrusters (2)
· Black One (1)
Primed Thrusters (1)
-- TOTAL ------- 100p. --

Prefer snap to Poe because It Can be used in several mode.

I dont know if better integrated astromech or autotrhuster on these ship, your suggestion?

As a rule I don't like autothrusters on 2AG ships. But considering I got a crushing defeat from a tlt list and a Falcon last week I'm wavering on that one...

This is where I'm at with my squad testing.

T-75 (100)

Poe Dameron (36) - T-70 X-Wing
Adaptability (0), R5-P9 (3), Pattern Analyzer (2), Integrated Astromech (0)

Nien Nunb (36) - T-70 X-Wing
Rage (1), R4-D6 (1), Pattern Analyzer (2), Experimental Interface (3)

Jess Pava (28) - T-70 X-Wing
M9-G8 (3), Integrated Astromech (0)

This is the current version of my squad without Poe

T72 (100)

Nien Nunb (38) - T-70 X-Wing
Rage (1), BB-8 (2), Pattern Analyzer (2), Black One (1), Experimental Interface (3)

"Snap" Wexley (36) - T-70 X-Wing
Push The Limit (3), R2 Astromech (1), Pattern Analyzer (2), Autothrusters (2)

Jess Pava (26) - T-70 X-Wing
R2-D6 (1), Integrated Astromech (0), A Score To Settle (0)