Are triple T70's viable?

By MonkeyInSpace, in X-Wing Squad Lists

How does one use Snap Shot Nien against lower PS ships?

It seems moving after the lower PS ships would make it much harder to set up R1 snap shots.

2 hours ago, BlodVargarna said:

How does one use Snap Shot Nien against lower PS ships?

It seems moving after the lower PS ships would make it much harder to set up R1 snap shots.

Heres time where Jess shines. Shes PS3 so let them bump her (poor girl). Second option is to predict enemies. Sometime they will try to get in front of you, so you can snapshot them. Last option is not to snapshot them. You are higher on PS bar, make use of it and make them pay. As you can red i played some games with tripleX (or InSanX as i like it to call) i could outfire defenders or even killing one in first voley.

Mostly you dont want to let high PS aces/ships do theyr actions. (Leting inq or Quickdraw lock on one ship only to let Vessery get another -.-) Thats why i use Black One one Poe than on Nien. Nien wont shake off that pesky TL's, as Poe will, but im leaving him out of focus. still geting hit by 1-2 shots is better deal than defending from 4 hits

Okay, tournament on Saturday:


1)

Quote

T-70s (100)

Poe Dameron (37) - T-70 X-Wing
Push The Limit (3), BB-8 (2), Black One (1), Integrated Astromech (0)

Nien Nunb (37) - T-70 X-Wing
Rage (1), R3-A2 (2), Pattern Analyzer (2), Experimental Interface (3)

Jess Pava (26) - T-70 X-Wing
R2-D6 (1), Integrated Astromech (0), A Score To Settle (0)

2) T-71 (100)

Quote

Poe Dameron (35) - T-70 X-Wing

Adaptability (0), R5-P9 (3), Primed Thrusters (1), Integrated Astromech (0)

Nien Nunb (37) - T-70 X-Wing

Rage (1), R3-A2 (2), Pattern Analyzer (2), Experimental Interface (3)

Jess Pava (28) - T-70 X-Wing

M9-G8 (3), Integrated Astromech (0)

the first one is my current iteration. It's weakness is PS8 Poe and no Regen, but on the other hand there's no obvious first target.

The second is me being scared of PS9. M9 lets Poe keep some dice mod mitigating the loss of BB8, but without BB8 I don't think there is value in taking Black One leaving me more open to ordnance.

I haven't practiced snapshot Nunb and I've time for one, possibly two practice games this week. List one is 2-0 at the moment in tests.

Any thoughts/advice?

I think Poe (both lists) wants pattern analyzer a lot more than Nien.

4 hours ago, Estarriol said:

The first one is my current iteration. It's weakness is PS8 Poe and no Regen, but on the other hand there's no obvious first target.

The second is me being scared of PS9. M9 lets Poe keep some dice mod mitigating the loss of BB8, but without BB8 I don't think there is value in taking Black One leaving me more open to ordnance.

I haven't practiced snapshot Nunb and I've time for one, possibly two practice games this week. List one is 2-0 at the moment in tests.

Any thoughts/advice?

My instinct says to go with what you have more practice with. PS 9 Poe is especially important if he is maneuverable enough to shed target locks, especially with BB-8 so you can focus for your action, so the higher PS in your second squad doesn't seem to matter all that much to me. It's (EDIT: shedding target locks at PS 9) definitely helpful against pilots like Omega Leader.

Both your ships in the first squad can modify attack dice pretty well, but I still think M9-G8 is great for locking onto an enemy ship. Unfortunately, the only ways I can see to get that droid is to drop Pattern Analyzer, or to trade Push the Limit out for a 1 point Elite Talent, and I'm not sure the droid is worth that much.

Edited by Parakitor

Sure you can get PA, drop Experimental interface. thats a 3 point upgrade that is taking up IA as well. I don't like that on Nien.

Nowadays Poe without PA (unless Sensor cluster R2-D2) is a hamstrung Poe who can't pull off T-rolls or K turns (which he will inevitably need to do) and focus. Poe needs focus, a focus-less Poe (even non regen) is a dead Poe.

Tempted to punt out Poe and get Snap in as it gives a few more points to spread around.

Okay, I think this one is s bit silly, but it's been a long day and it sort of looks like fun to fly.

T72 (100)

Nien Nunb (35) - T-70 X-Wing
Snap Shot (2), R3-A2 (2), Pattern Analyzer (2), Integrated Astromech (0)

"Snap" Wexley (35) - T-70 X-Wing
Push The Limit (3), Seismic Torpedo (2), BB-8 (2), Integrated Astromech (0)

Jess Pava (30) - T-70 X-Wing
Seismic Torpedo (2), M9-G8 (3), Integrated Astromech (0)

Pattern Analyzer > seismic torpedoes

So, just contemplating my love of Asty and interest in Snap. We've gone through pretty standard ways of building most of the other pilots, how would you build these guys to bring out their potential? Or any of the various Aces you like to run?

Snap seems a candidate for PTL and an R2. Asty, maybe Lone Wolf and R5P9?

I like VI on snap with BB8 and title with primed thrusters.

Ello I think doesn't need much. R2 and IA?

WIth Ello i would bet on R5-X3, Predator and IA or Autothrusters .
With white talon roll and backed up by astromech he can ignore obstacles. I know that its one use only, but still it can suprise enemy via mowing on to asteroid and boosting him out of it. To add to that, R5 ignores obstacles while shooting too. So no green dice for enemy. Predator gives him what he need if you pick focus or boost.

I was actually thinking about this today ie use out of black one title. And an astromech I've always wanted to use.

poe

ptl

r7-t1

black one.

R7-t1 allowing a TL & boost hence use of black one plus ptl for focus. I sweat though not having r5-p9 on him though but can't wait to try it out.

maybe situational but I can see it triggering fairly often.

ello could get use out of it with the white t-roll also Provided conditions are met, obviously without ptl

thoughts?

Edited by Elysium

I like R7-T1 and may try him out on Asty to make him work a bit like Nunb.

Quote

T-70s (100)

Poe Dameron (37) - T-70 X-Wing
Push The Limit (3), BB-8 (2), Black One (1), Integrated Astromech (0)

Nien Nunb (37) - T-70 X-Wing
Rage (1), R3-A2 (2), Pattern Analyzer (2), Experimental Interface (3)

Jess Pava (26) - T-70 X-Wing
R2-D6 (1), Integrated Astromech (0), A Score To Settle (0)

I got beaten today be a single Striker piloted by the duchess. Opponent flew Soontir, PTL Ryad and Duchess with lone wolf. On the approach Soontir pushed, so Nien gave him an extra stress. Poe and Jess knocked the shields off Ryad. Jess lost her shields in return. The following turn the Countess k-turned not expecting Poe and Nien to fly slow, and Jess T-rolled to have her caught nearly between the three and having arcs on none.Soontir bumps Jess and gas no shot.Poe rolls three natural hits, Soontir rolls blank blank focus. Awesome. Duchess misses Poe. Nunb shoots the Duchess to double stress her, but no damage goes through. Jess gets a damage on Ryad.

Turn three, All three X-wings chase Ryad who, actionless, folds quickly.

I'm pretty confident by this point. Ryad and Soontir killed by T-70s with the loss of only three shields? It's in the bag, right?

from this point on each of my ships gets precisely one shot each against a striker that can't be caught. I try overlapping my arcs, I try disengaging and coming in for a fresh joust. Jess heads off to flank thinking she's safe half way across the board - all that happens is the bloody Duchess zooms over to kill her first.

I get two damage through, a rock does the third. Poe lined up a beautiful shot and got three unmodified hits, the Duchess rolls three evades and a focus and Poe is slaughtered the following turn.

bloody hell. T-70s just can't handle strikers. It's like trying to catch a pre-nerf phantom! Well, if it had a free boost as well.

Best game ever though. I got great reds, he got great greens, the dice evened out, he just flew circles around me. Literally! If he doesn't make the cut for the Madrid Regionals I'll be amazed.

Edited by Estarriol
5 hours ago, Estarriol said:

I like R7-T1 and may try him out on Asty to make him work a bit like Nunb.

I got beaten today be a single Striker piloted by the duchess. Opponent flew Soontir, PTL Ryad and Duchess with lone wolf. On the approach Soontir pushed, so Nien gave him an extra stress. Poe and Jess knocked the shields off Ryad. Jess lost her shields in return. The following turn the Countess k-turned not expecting Poe and Nien to fly slow, and Jess T-rolled to have her caught nearly between the three and having arcs on none.Soontir bumps Jess and gas no shot.Poe rolls three natural hits, Soontir rolls blank blank focus. Awesome. Duchess misses Poe. Nunb shoots the Duchess to double stress her, but no damage goes through. Jess gets a damage on Ryad.

Turn three, All three X-wings chase Ryad who, actionless, folds quickly.

I'm pretty confident by this point. Ryad and Soontir killed by T-70s with the loss of only three shields? It's in the bag, right?

from this point on each of my ships gets precisely one shot each against a striker that can't be caught. I try overlapping my arcs, I try disengaging and coming in for a fresh joust. Jess heads off to flank thinking she's safe half way across the board - all that happens is the bloody Duchess zooms over to kill her first.

I get two damage through, a rock does the third. Poe lined up a beautiful shot and got three unmodified hits, the Duchess rolls three evades and a focus and Poe is slaughtered the following turn.

bloody hell. T-70s just can't handle strikers. It's like trying to catch a pre-nerf phantom! Well, if it had a free boost as well.

Best game ever though. I got great reds, he got great greens, the dice evened out, he just flew circles around me. Literally! If he doesn't make the cut for the Madrid Regionals I'll be amazed.

I see you got a realy good game. Early shows that we can fight high PS squads on good terms. While chasing striker i would disengage and than tryied to fly him head on or just run away and win for points (bad idea but still win if i could menage to run enough time and meybe enemy would make mistake when he would chase us)

On 14/3/2017 at 3:42 PM, BlodVargarna said:

Sure you can get PA, drop Experimental interface. thats a 3 point upgrade that is taking up IA as well. I don't like that on Nien.

Nowadays Poe without PA (unless Sensor cluster R2-D2) is a hamstrung Poe who can't pull off T-rolls or K turns (which he will inevitably need to do) and focus. Poe needs focus, a focus-less Poe (even non regen) is a dead Poe.

How exactly does PA allow you to pull off K-turns and focus on the same turn ?

I tried a Poe/Nien/Jess list twice last night. Two losses to double deci. and then to B-wing/Y-Wing/Arc. While the losses were close, I didn't feel like this was a great list... it was fun though!

21 minutes ago, John Rainbow said:

I tried a Poe/Nien/Jess list twice last night. Two losses to double deci. and then to B-wing/Y-Wing/Arc. While the losses were close, I didn't feel like this was a great list... it was fun though!

What did you run them with?

41 minutes ago, DreadStar said:

How exactly does PA allow you to pull off K-turns and focus on the same turn ?

With pattern analyzer you delay the check pilot stress step until after the perform action step. So you execute your K turn/ T roll, then perform your action(s) and then you check pilot stress - you preformed a red maneuver - and you pick up a stress.

PA also works really well with push the limit and green maneuvers.

Reveal green, execute maneuver, perform action, PTL second action, accumulate stress, then check pilot stress step- you revealed a green- remove stress token.

16 minutes ago, Estarriol said:

What did you run them with?

Poe with R5P9, pattern analyzer, AT

Nien with snapshot/R3A2

Jess with M9G8

... and a few other upgrades.

Poe and Jess were great but I didn't really get much out of Nien. I think he was priority number 1 for most opponents which got him targeted. I still don't think he fits with this squad though. Nien wants to be closer to the enemy for his ability to work whereas this squad really wants to stick together and fly in formation. I think I need to experiment with a different 3rd ship rather than Nien.

6 minutes ago, BlodVargarna said:

With pattern analyzer you delay the check pilot stress step until after the perform action step. So you execute your K turn/ T roll, then perform your action(s) and then you check pilot stress - you preformed a red maneuver - and you pick up a stress.

PA also works really well with push the limit and green maneuvers.

Reveal green, execute maneuver, perform action, PTL second action, accumulate stress, then check pilot stress step- you revealed a green- remove stress token.

Also of interest, you can fly a ship with PA through a debris cloud and still get your action. The debris cloud stress specifically comes after the Check Pilot Stress step, so if you move your Perform Action step before the Check Pilot Stress step with PA, then you come out of that cloud with your action. I didn't realize this as an option until that rules question came up on the forums yesterday.

Just now, BlodVargarna said:

With pattern analyzer you delay the check pilot stress step until after the perform action step. So you execute your K turn/ T roll, then perform your action(s) and then you check pilot stress - you preformed a red maneuver - and you pick up a stress.

PA also works really well with push the limit and green maneuvers.

Reveal green, execute maneuver, perform action, PTL second action, accumulate stress, then check pilot stress step- you revealed a green- remove stress token.

Yeah, for some reason i read it as if before the end of the perform maneuver step (so you could use it for reds).

5 minutes ago, DreadStar said:

Yeah, for some reason i read it as if before the end of the perform maneuver step (so you could use it for reds).

You can use it to get your action on red maneuvers as well. Pattern Analyzer is pretty awesome, particularly on PtL Poe, who wants his Focus token every turn.

34 minutes ago, DreadStar said:

Yeah, for some reason i read it as if before the end of the perform maneuver step (so you could use it for reds).

PA changes the order of the turn. Normally: you reveal a red, execute maneuver; check pilot stress step - you revealed a red, pick up a stress token; perform action step - you cannot perform an action beceause you have a stress token.

With PA the order is changed: reveal red, execute maneuver; perform action(s); check pilot stress- you revealed a red maneuver, pick up a stress token.

PA is always a useful upgrade on tech slot ships if you can afford it.

Edited by BlodVargarna

I'm going to give a bit of a battle report, so bear with me. I thought it would be instructive to show you how I fly my Jess, Snap, Poe squad. Here's the squad:

Poe Dameron (PS9) (33)
Push the Limit (3)
BB-8 (2)
Primed Thrusters (1)
Integrated Astromech (0)
Black One (1)

"Snap" Wexley (28)
Trick Shot (0)
Targeting Astromech (2)
Pattern Analyzer (2)
Integrated Astromech (0)

Jess Pava (25)
M9-G8 (3)
Integrated Astromech (0)

Total: 100

View in Yet Another Squad Builder

I was up against Kylo Ren, Quickdraw, and Omega Leader.

33463670596_7e63f59f2e_z.jpg

Starting positions. Based on where Jess set up, I knew Kylo expected us to come up the middle...

(it's not letting me add more pictures, so I'm going to try another post).