Are triple T70's viable?

By MonkeyInSpace, in X-Wing Squad Lists

Thoughts on this list? It seemed fun to me

Triple T Intensity ( 100 )

"Snap" Wexley — T-70 X-Wing 28
Intensity 2
Flight-Assist Astromech 1
Primed Thrusters 1
Integrated Astromech 0
Ship Total: 32
Red Squadron Veteran — T-70 X-Wing 26
Intensity 2
Flight-Assist Astromech 1
Advanced Optics 2
Integrated Astromech 0
Ship Total: 31
Poe Dameron — T-70 X-Wing 31
Intensity 2
BB-8 2
Advanced Optics 2
Integrated Astromech 0
Ship Total: 37

Considering swapping Advanced Optics for Auto Thrusters.

Edited by Pooleman
4 hours ago, Magnus Grendel said:

As an attempt to create a squad capable of stupid honing-around-like-imbeciles mode without needing any unique cards:

  • Red Squadron Veteran x 3
    • Daredevil
    • Flight Assist Astromech
    • Pattern Analyser
    • Integrated Astromech

Pattern analyzer will clear the daredevil stress if you executed a green move as your maneuver right?

2 hours ago, Bullox said:

Pattern analyzer will clear the daredevil stress if you executed a green move as your maneuver right?

You can use PA to delay the Check Pilot Stress step until after the Perform Action step, so if you weren't stressed to begin with, you can exectue a green maneuver, perform an action, then clear stress from having performed a Green maneuver. I had't been thinking of it before, but it should work, much like Push the Limit and Pattern Analyzer.

Edited by theBitterFig
9 hours ago, theBitterFig said:

You can use PA to delay the Check Pilot Stress step until after the Perform Action step, so if you weren't stressed to begin with, you can exectue a green maneuver, perform an action, then clear stress from having performed a Green maneuver. I had't been thinking of it before, but it should work, much like Push the Limit and Pattern Analyzer.

Correct. I've previously been looking at it paired with an R2 astromech to bulk out the green dial on Snap Wexley, but Flight Assist Astromech offers Snap-esque movement ability on A.N.Other pilot.

It's probably not the best in practice, because you'd be stuck with unmodified attacks, but against someone who's not expecting it you've got some seriously janky turns in your arsenal.

Flight Assist's trigger is more situational than snap's but with Daredevil first* you should be able to set it up fairly easily, and the fact that it's a boost or barrel roll gives you a lot of flexibility.

* With pattern analyser your perform action step is pulled before check pilot stress, meaning you do it nested 'inside' execute manoeuvre, meaning before you check the flight assist astromech trigger. Hence the sequence is (Dialled Manoeuvre)/(Boost or Daredevil Action)/(Flight Assist Boost - if not used already - or Barrel Roll)

Edited by Magnus Grendel
20 hours ago, Magnus Grendel said:

As an attempt to create a squad capable of stupid honing-around-like-imbeciles mode without needing any unique cards:

  • Red Squadron Veteran x 3
    • Daredevil
    • Flight Assist Astromech
    • Pattern Analyser
    • Integrated Astromech

I've been trying to wrap my head around this combo on Ello Asty for the last day or 2!

New to the game (sons Xmas present) but have been rather rapidly sucked in wholesale. I think the madness of white TRolls followed by FAA, followed by Daredevil, followed by FAA and Pattern Analyser may be a step too far at this stage, lol.

I did plot it out with Inspiring Recruit on a nearby Falcon, for clearing double stress from an additional Experimental Interface nested action in there. At which point smoke started coming out of my ears....

Was testing out scenarios but kept getting the Imperial guinea pig in arc around halfway through the process :D

So ... Blue ace is my new BFF ... I thought what else can I pair him with ... and I realised that there is nothing better than the other maximum fun T-70 builds.

  • Blue Ace - crazy maneuverable and hella fun.
  • Snap Wexley - also crazy maneuverable and hella fun.
  • RedSquad Veteran - tokens for days, **** of a brawler.

"Blue Ace" (27)
Flight-Assist Astromech (1)
Advanced Optics (2)
Autothrusters (2)

"Snap" Wexley (28)
Intensity (2)
Flight-Assist Astromech (1)
Primed Thrusters (1)
Autothrusters (2)

Red Squadron Veteran (26)
Intensity (2)
Flight-Assist Astromech (1)
Comm Relay (3)
Autothrusters (2)

Total: 100

View in Yet Another Squad Builder

Coming to a system open near you ... Lets do this

3 hours ago, Dreadai said:

So ... Blue ace is my new BFF ... I thought what else can I pair him with ... and I realised that there is nothing better than the other maximum fun T-70 builds.

  • Blue Ace - crazy maneuverable and hella fun.
  • Snap Wexley - also crazy maneuverable and hella fun.
  • RedSquad Veteran - tokens for days, **** of a brawler.

"Blue Ace" (27)
Flight-Assist Astromech (1)
Advanced Optics (2)
Autothrusters (2)

"Snap" Wexley (28)
Intensity (2)
Flight-Assist Astromech (1)
Primed Thrusters (1)
Autothrusters (2)

Red Squadron Veteran (26)
Intensity (2)
Flight-Assist Astromech (1)
Comm Relay (3)
Autothrusters (2)

Total: 100

View in Yet Another Squad Builder

Coming to a system open near you ... Lets do this

Which Open are you attending?

looks like great fun.

Birmingham for me. I think this will be one of my Hangar Bay squads. I’ll be a full on try hard for the open and hyperspace.

5 hours ago, Dreadai said:

Birmingham for me. I think this will be one of my Hangar Bay squads. I’ll be a full on try hard for the open and hyperspace.

I’ll see you there :) So tempted to try a t-70 list. We shall see!

Inspired by some of the lists involving Snap and Blue Ace posted up recently in this thread and others on the forum, I decided to come up with my own version that hybridises those ideas with one of my other favourites, Red Ace:

“Blue Ace” - BB-8, Primed Thrusters, Integrated Astromech

“Snap” Wexley - Intensity, Flight Assist Astromech, Primed Thrusters, Integrated Astromech

“Red Ace” - R2-D2, Comm Relay, Autothrusters

Total = 100pts

It combines some of the manoeuvrability and token stacking of other lists with the tankiness of Red Ace so you have at least one ship that will be very difficult to kill. I only took BB-8 on Blue Ace because I'm thinking of taking this to a tournament and only have one Flight Assist Astromech card. If I could get another, I would swap BB-8 for it and then give "Snap" Pattern Analyzer instead of Primed Thrusters.

Also, seeing some of the triple Red Squadron Veteran lists posted recently, I came up with my own version of that too:

MINI WEDGES

Red Squadron Veteran – Outmanoeuvre, Flight Assist Astromech, Primed Thrusters, Autothrusters

Red Squadron Veteran – Outmanoeuvre, Flight Assist Astromech, Primed Thrusters, Autothrusters

Red Squadron Veteran – Outmanoeuvre, Flight Assist Astromech, Primed Thrusters, Autothrusters

Total = 99pts

I don't think this is a competitive list by any means but it should be fun. Outmanoeuvre is to give them a Wedge-type ability that will hopefully boost their damage output (something triple-T70's occasionally struggle with). You could swap it for Predator instead to make them more consistent, but I prefer Outmanoeuvre as it means the potential total damage output will be higher when targeting anything that rolls green dice.

i tried the 3 T70's and it was fun, I saw the list on a video from a tournament with other tech-equipment.

The one from the Video

2x Red Squadron Veteran (26)
Intensity (2)
Flight-Assist Astromech (1)
Comm Relay (3)
Autothrusters (2)

Red Squadron Veteran (26)
Intensity (2)
Flight-Assist Astromech (1)
Primed Thrusters (1)
Autothrusters (2)

and i made it like this

3x Red Squadron Veteran (26)
Intensity (2)
Flight-Assist Astromech (1)
Advanced Optics (2)
Autothrusters (2)

I only played it once, but i think i will give it another try!

16 minutes ago, Dragon_King said:

i tried the 3 T70's and it was fun, I saw the list on a video from a tournament with other tech-equipment.

The one from the Video

2x Red Squadron Veteran (26)
Intensity (2)
Flight-Assist Astromech (1)
Comm Relay (3)
Autothrusters (2)

Red Squadron Veteran (26)
Intensity (2)
Flight-Assist Astromech (1)
Primed Thrusters (1)
Autothrusters (2)

and i made it like this

3x Red Squadron Veteran (26)
Intensity (2)
Flight-Assist Astromech (1)
Advanced Optics (2)
Autothrusters (2)

I only played it once, but i think i will give it another try!

On paper the Optics seems much weaker than Comm because you don't get access to evade tokens at all, but I suppose it won't take as long to refresh once the tokens and intensity are all spent.

I think I saw the same video (it was the same squad list anyway) - the vet without comm relay was noticeably more vulnerable. I woild be tempted to try 2 of the full 34-point comm relay ones with a wookiee (predator, tactician, breach specialist maybe) for a third tanky ship bringing a little stress. Or maybe a stressmule.

50 minutes ago, Dasharr said:

On paper the Optics seems much weaker than Comm because you don't get access to evade tokens at all, but I suppose it won't take as long to refresh once the tokens and intensity are all spent.

I think I saw the same video (it was the same squad list anyway) - the vet without comm relay was noticeably more vulnerable. I woild be tempted to try 2 of the full 34-point comm relay ones with a wookiee (predator, tactician, breach specialist maybe) for a third tanky ship bringing a little stress. Or maybe a stressmule.

or Intelligence Agent on the wookie, for the positioning of the xwing with barrelroll and boost?

2x Red Squadron Veteran (26)
Intensity (2)
Flight-Assist Astromech (1)
Comm Relay (3)
Autothrusters (2)

Wookiee Liberator (26)
Predator (3)
Tactician (2)
Intelligence Agent (1)

Total: 100

42 minutes ago, Dragon_King said:

or Intelligence Agent on the wookie, for the positioning of the xwing with barrelroll and boost?

2x Red Squadron Veteran (26)
Intensity (2)
Flight-Assist Astromech (1)
Comm Relay (3)
Autothrusters (2)

Wookiee Liberator (26)
Predator (3)
Tactician (2)
Intelligence Agent (1)

Total: 100

?One Of These Things (Is Not Like The Others)
One of these things is not like the others,
One of these things just doesn't belong,
Can you tell which thing is not like the others
By the time I finish my song??

Edited by BlodVargarna

I might take this out for a spin tonight on Vassal.

Stress X for some stress control and target priority and blocking with boosts when it wants; Blue Ace for getting in close and knife fighting and maybe some decent blocks; Poe does Poe stuff.

Not going to win worlds but might be fun.

Black and Blue (98)

"Blue Ace" (30) - T-70 X-Wing
Flight-Assist Astromech (1), Advanced Optics (2), Integrated Astromech (0)

Blue Squadron Novice (27) - T-70 X-Wing
R3-A2 (2), Primed Thrusters (1), Integrated Astromech (0)

Poe Dameron (41) - T-70 X-Wing
Veteran Instincts (1), BB-8 (2), Advanced Optics (2), Black One (1), Autothrusters (2)

2 hours ago, Dragon_King said:

or Intelligence Agent on the wookie, for the positioning of the xwing with barrelroll and boost?

2x Red Squadron Veteran (26)
Intensity (2)
Flight-Assist Astromech (1)
Comm Relay (3)
Autothrusters (2)

Wookiee Liberator (26)
Predator (3)
Tactician (2)
Intelligence Agent (1)

Total: 100

As soon as I saw this, I was like, "Oh crap! Here comes @BlodVargarna to rein him in!" And sure as clockwork, he came.

Thanks for keeping the discussion purely about Triple T-70's. Even though I don't post much, I am subscribed, and I enjoy reading the conversation. I don't have Intensity, Advanced Optics, or Flight Assist Astromech, so I'm afraid my days of flying Triple T-70's is over, but I live vicariously through you guys in that regard.

38 minutes ago, Parakitor said:

As soon as I saw this, I was like, "Oh crap! Here comes @BlodVargarna to rein him in!" And sure as clockwork, he came.

Thanks for keeping the discussion purely about Triple T-70's. Even though I don't post much, I am subscribed, and I enjoy reading the conversation. I don't have Intensity, Advanced Optics, or Flight Assist Astromech, so I'm afraid my days of flying Triple T-70's is over, but I live vicariously through you guys in that regard.

I don’t want to be militant but if we let one ship that’s not a T-70 in here then all h e l l will break loose and before you know it people are posting lists like a naked HWK, Mist Hunter, and two light scyks!!!

Edited by BlodVargarna

Well, you're not wrong, it would be a shame to ruin the aesthetics of the gorgeous T-70s by swapping one out for a hideous Auzituck. :)

Viable or not, I'm taking triple T-70s to a Regional this weekend. I was never expecting to win the whole thing, even if I took a "meta" list, so I'm taking something that'll be fun to use and if I get into the top 64 (out of 100) I'm considering it a success!

2 hours ago, Stryker359 said:

Viable or not, I'm taking triple T-70s to a Regional this weekend. I was never expecting to win the whole thing, even if I took a "meta" list, so I'm taking something that'll be fun to use and if I get into the top 64 (out of 100) I'm considering it a success!

You sir are an inspiration to us 210 XWing jockies. Good Luck, and May the Force be With You, Always.

Edited by BlodVargarna
2 hours ago, Stryker359 said:

Viable or not, I'm taking triple T-70s to a Regional this weekend. I was never expecting to win the whole thing, even if I took a "meta" list, so I'm taking something that'll be fun to use and if I get into the top 64 (out of 100) I'm considering it a success!

What’s the list? I’m seriously tempted to take them to the Open, but my brain is telling me Dash/Poe makes more sense (or maybe Rey/Poe because Ghosts).

Has anyone tried something like this? Probably a terrible idea but seems fun. Advanced Optics/Deadeye makes sure you're shooting the torpedoes as long as you're range 2-3.

Red Squadron Veteran (26)
Deadeye (1)
Plasma Torpedoes (3)
Flight-Assist Astromech (1)
Advanced Optics (2)
Guidance Chips (0)

Red Squadron Veteran (26)
Deadeye (1)
Plasma Torpedoes (3)
Flight-Assist Astromech (1)
Advanced Optics (2)
Guidance Chips (0)

Red Squadron Veteran (26)
Deadeye (1)
Proton Torpedoes (4)
Flight-Assist Astromech (1)
Advanced Optics (2)
Guidance Chips (0)

Total: 100

View in Yet Another Squad Builder

34 minutes ago, BlodVargarna said:

You sir are an inspiration to us 210 XWing jockies. Good Luck, and May the Force be With You, Always.

Thanks! Even if it isn't, I can at least say I tried! :D I hope it does, though...rebellions are built on hope!

28 minutes ago, Estarriol said:

What’s the list? I’m seriously tempted to take them to the Open, but my brain is telling me Dash/Poe makes more sense (or maybe Rey/Poe because Ghosts).

Red Ace with R2-D2, Comm. Relay and Autothrusters, Blue Ace and Jess Pava with FAA and, Primed Thrusters and Autothrusters. Never flown Jess before, but I enjoy flying the Aces for giggles (they now have their own Macross/Robotech-inspired paint schemes, check those out!) so it should be a laugh either way!

15 minutes ago, imrandy85 said:

Has anyone tried something like this? Probably a terrible idea but seems fun. Advanced Optics/Deadeye makes sure you're shooting the torpedoes as long as you're range 2-3.

Red Squadron Veteran (26)
Deadeye (1)
Plasma Torpedoes (3)
Flight-Assist Astromech (1)
Advanced Optics (2)
Guidance Chips (0)

Red Squadron Veteran (26)
Deadeye (1)
Plasma Torpedoes (3)
Flight-Assist Astromech (1)
Advanced Optics (2)
Guidance Chips (0)

Red Squadron Veteran (26)
Deadeye (1)
Proton Torpedoes (4)
Flight-Assist Astromech (1)
Advanced Optics (2)
Guidance Chips (0)

Total: 100

View in Yet Another Squad Builder

I considered something like it, but ultimately went for something more fun and unpredictable (see above) :P

I think it could work quite well, but on the other hand it might not work that well at all... Ultimately I think you're relying on torpedoes for quick and early kills. Give it a try, see what happens!

I worry about spending the focus and being left without the benefit of a focus token for the eyeball to crit ability of the Proton torps.

I think I’d rather see crack shot with these and just rely on AO to have a fully modded shot when you get them.

Don't know if anyone's tried this yet, but:

RSV: PtL, FAA, PT and AT x3
99pts

Could be good for a giggle!