Are triple T70's viable?

By MonkeyInSpace, in X-Wing Squad Lists

1 minute ago, NLJUNGBERG said:

Make it harder to chose a target, everyone have a defensive trick up their sleeve.
It's the idea behind it, but i might be wrong.

I think in this case you may be. The AT on Poe is a better use of 2 points in my opinion. But as with everything, unless it gets time on the table you'll never know, so take what I say with all the salt on Crait.

Edited by BlodVargarna
12 minutes ago, BlodVargarna said:

I think in this case you may be. The AT on Poe is a better use of 2 points in my opinion. But as with everything, unless it gets time on the table you'll never know, so take what I say with all the salt on Crait.

I will try put it on Poe next game and see if i can feel any difference.
(Wooo 34 pages)

3 Lame T-70s ( 100 )

Blue Squadron Novice — T-70 X-Wing 24
Proton Torpedoes 4
R5-P9 3
Advanced Optics 2
Integrated Astromech 0
Ship Total: 33
Blue Squadron Novice — T-70 X-Wing 24
Proton Torpedoes 4
R2-D2 4
Weapons Guidance 2
Integrated Astromech 0
Ship Total: 34
Blue Squadron Novice — T-70 X-Wing 24
Proton Torpedoes 4
R5-D8 3
Weapons Guidance 2
Integrated Astromech 0
Ship Total: 33
2 hours ago, theBitterFig said:

I never really know how to judge Intensity on paper. I frequently dismiss it on ships other than Poe/Jake, but I dismissed Intensity with Defenders before seeing it on the table and really liked it on an /x7 Defender.

With Intensity, I often like to think about "how do I flip it back if it's Exhausted and I've ended the turn with no tokens." So starting with nothing, if you want to flip Intensity away from Exhaused, that means you'll get a FAA boost/barrel roll (maybe) as your only real action (focus to flip). Not terrible. If Intensity is ready, but Comm Relay isn't charged, you could FAA a B/BR for an Evade, then do-nothing (focus to flip). So if you're recharging cards, it looks like you'll mostly only get the FAA boost/barrel, but I'm not super excited about it. I think things look solid defensively when you're all stacked, but not super impressive otherwise. And that's only defense you've got going for you.

Thinking also about the stacked first turn of the engagement. You'll have, say, Focus/TL/Evade. Something like a Red Squadron Veteran with Crack Shot/Advanced Optics/Autothrusters would have Focus/TL/(Crack Shot) on the first turn. Personally, I think I'd rather front-load damage than damage-prevention. FAA/CS/AdvO/AT on a Red Vet is 32 points, or only 30 with just Integrated Astromech. That'd leave 36 or 40 points for a T-70 Ace, like an Intensity Snap, a PS 10 VI/BB-8/Advanced Optics Poe, or some kind of R2-D2/Comm Relay Red Ace.

So I think the FAA build gives it something as you end up with double focus and evade. As you are lower PS - normally you will fire later in the round so have better info on whether or not to spend your tokens or save one to allow for intensity the next turn.

Im gonna try this thing out at the flgs next week or at a friends house in practice and see how it goes.

Regionals seems like a silly place for an experimental list.

I played against FAA Blue Ace tonight and.... wow...

Hes definitely in my next trip t-70 squad.

5 minutes ago, Estarriol said:

I played against FAA Blue Ace tonight and.... wow...

Hes definitely in my next trip t-70 squad.

maybe some primed thrusters for really bonkers movement...

Edited by ltetone

This popped up on my YouTube app. Might be of interest...

Batrep

Edited by Estarriol
22 minutes ago, Estarriol said:

This popped up on my YouTube app. Might be of interest...

Batrep

Holy ****, that's awesome.

10 minutes ago, gennataos said:

Holy ****, that's awesome.

I watched this earlier today, fantastic game and list.

Fun list and I’m going to try it out, but that Imperial list was 100% jank.

What was really fun was how excited the commentators were. You could tell they loved the thematic nature of this game.

Edited by BlodVargarna

Just had an odd thought: what about Lone Wolf on Jess Pava? 28 points for R2-D6, IA, and Lone Wolf. 30 brings you up to Advanced Optics, too. Jess is kinda painted with this big "kill me last" sign on her, as her pilot ability in the early game keeps her safe. However, maybe at this point a FAA/Primed Thrusters Blue Ace has been picked off, and you're left with something like Jess and Poe. Does it really make sense to keep them tethered in Range 1 at this point? So now she's split off, and she's still got rerolls and can really make the most out of her Focus token.

I've often thought about Crack Shot, since that helps her leverage the early strength of her pilot ability, but Lone Wolf does the opposite. In the late-game she stays strong, rather than having her power level just drop as the game lengthens. Dropping Poe to PS 10 gets Advanced Optics for Jess.

  • 100 Points
    • “Blue Ace” (29)
  • T-70 X-Wing (27), Flight-Assist Astromech (1), Primed Thrusters (1), Integrated Astromech (0)
    • Jess Pava (28)
  • T-70 X-Wing (25), R2-D6 (1), Integrated Astromech (0), Lone Wolf (2)
    • Poe Dameron (PS9 Version) (43)
  • T-70 X-Wing (33), Black One (1), R2-D2 (4), Advanced Optics (2), Veteran Instincts (1), Autothrusters (2)

Jess does normally have to split off at some point, no formation can stay together for the whole game. But I'm still not sure whether Lone Wolf is going to work that well... quite often she'll end up outside of range one but inside range two. Try it out though!

I usually put Score to Settle on her to bait my opponent into shooting her :) saves on points too.

I played a game with that Red Veterans list and won against Kylo and RAC. Minor mistake from my opponent allowed me to focus down RAC before Kylo really got into the game.

The evade token really makes a big difference on T70s, makes me think you would really want to try to get Comm Relay on all three. But that's not really possible without dropping one Autothrusters.

Overall it's very fun though, and it's simple to play without worrying about a lot of different pilot abilities. I do think generic T70s are slightly underrated given that their price allows for more useful upgrades on each.

Edited by ayedubbleyoo

My tweak gives them all advanced optics, which is kinda the same I guess, but I get an extra point, so I can give one of them Com Relay or upgrade one to snap/Intensity/PT/AT/FAA.

Means I’ll have that evade less often but there’s slightly more chance of having a fully modded shot.

I think dropping an autothrusters for a comm relay is worthwhile. Using that one as a range 1 jouster/blocker while the other two circle.

7 hours ago, Dreadai said:

I think dropping an autothrusters for a comm relay is worthwhile. Using that one as a range 1 jouster/blocker while the other two circle.

You might be right, definitely strong positives to doing that.

7 hours ago, Estarriol said:

My tweak gives them all advanced optics, which is kinda the same I guess, but I get an extra point, so I can give one of them Com Relay or upgrade one to snap/Intensity/PT/AT/FAA.

Means I’ll have that evade less often but there’s slightly more chance of having a fully modded shot.

I like this too, but I have to say that coming into the initial combat with evade tokens ready really makes me feel a lot better, especially if your opponent only has two ships. X-Wings can melt pretty easily sometimes.

I flew the Red Vet list today, and lost. But... it has legs. I played the original version and I’m a lot more confident in saying AO is better for me . I think two of them plus Snap is my next attempt.

As usual when flying Intensity I wonder if Primed Thrusters isn’t a better call.

It has made me fall in love with t-70s again though I must confess when lining up across from Thweek I’m still jealous of the fix the starviper and indeed the Kithraxzxsxsxzzzczxcxsqqq got. Not that I’m bitter or anything.

1 hour ago, Estarriol said:

I flew the Red Vet list today, and lost. But... it has legs. I played the original version and I’m a lot more confident in saying AO is better for me . I think two of them plus Snap is my next attempt.

As usual when flying Intensity I wonder if Primed Thrusters isn’t a better call.

It has made me fall in love with t-70s again though I must confess when lining up across from Thweek I’m still jealous of the fix the starviper and indeed the Kithraxzxsxsxzzzczxcxsqqq got. Not that I’m bitter or anything.

I know this is the triple T-70 thread, but <3 <3 <3 the new Starviper. I'd never put one on a table before the Mk.II, because there really wasn't a reason to do so. But now? Push the Limit on a new Starviper is so much fun. PTL/Mk.II/AT on Guri is a ridiculously cool way to spend 32 points.

Diversion over.

The FAA seems like it's really added a lot to T-70 (and T-65, too, but that's another topic entirely). I really just wish they were a little cheaper in real-world $$ money.

Triple X List - "Wanna Dance"

Poe Dameron (PS9) (33)
Intensity (2)
BB-8 (2)
Primed Thrusters (1)
Integrated Astromech (0)
Black One (1)

"Snap" Wexley (28)
Veteran Instincts (1)
R2 Astromech (1)
Pattern Analyzer (2)
Integrated Astromech (0)

"Blue Ace" (27)
Flight-Assist Astromech (1)
Primed Thrusters (1)
Integrated Astromech (0)

Total: 100

I have played this casually a few days ago.

This is probably the most maneuverable combination of T-70s and it is a lot of fun to fly.

Intensity Poe... no need to explain that.

Snap Wexley... will go crazy at PS 8 with Pattern Analyzer and R2 Astromech.

Blue Ace is really astonishing with Flight-Assist Astromech. Most crazy moves ever... for an X-Wing.

I think it's a just for fun list only... taking it to a tournament would probably be a 6.5 / 10 in overall strength.

You could give Snap primed thrusters and intensity and a flight assist Astromech for extra fun ;)

12 minutes ago, Estarriol said:

You could give Snap primed thrusters and intensity and a flight assist Astromech for extra fun ;)

Yes, I was thinking about doing exactly that for a while.

There are some pros and cons.

Snap could become even more maneuverable with Flight Assist Astro, when he manages to keep enemy ships out of arc after the initial maneuver each turn.

But he moves pretty late at PS 8 and there might already be some ships in range, taking away his Assist Astro movement.

So using Green Turns (R2) and being able to K-Turn, Talon-Roll and still boost & take actions due to Pattern Analyzer felt a bit safer to me somehow.

But I guess both ideas are good.

Edited by Schu81

As an attempt to create a squad capable of stupid honing-around-like-imbeciles mode without needing any unique cards:

  • Red Squadron Veteran x 3
    • Daredevil
    • Flight Assist Astromech
    • Pattern Analyser
    • Integrated Astromech
2 hours ago, Magnus Grendel said:

As an attempt to create a squad capable of stupid honing-around-like-imbeciles mode without needing any unique cards:

  • Red Squadron Veteran x 3
    • Daredevil
    • Flight Assist Astromech
    • Pattern Analyser
    • Integrated Astromech

This is pretty nifty. I wonder: would Primed Thrusters be worth considering? With Daredevil, you'll often be gaining stress, and this would open the option of a white move while stressed, and then still being able to boost/barrel roll. It gives up focus on Red moves, though.

Oh wait.

If you do a Daredevil move, can you use that as a trigger for a FAA boost/barrel roll? If so, how does the Daredevil stress interact with that? That is, is the right sequence of nested maneuvers and actions: 1-hard > FAA boost/barrel roll > Daredevil stress?

My word. FAA doesn't say "once per turn." Move. FAA barrel roll. Daredevil. FAA boost. What.

(*edit* 1000th post)

Edited by theBitterFig