4 hours ago, NLJUNGBERG said:Going to Regionals in Stockholm in two weeks with this list.
Lycka Till!
4 hours ago, NLJUNGBERG said:Going to Regionals in Stockholm in two weeks with this list.
Lycka Till!
20 hours ago, BlodVargarna said:Lycka Till!
Tackar!
On 12/25/2017 at 8:38 PM, BenDay said:For T-70s to work they need to survive 3 x focus, TL harpoon attacks (high PS Alpha Strike). each harpoon fully modded has an expected damage against 2 green dice (no mods) of 3, ref calculator http://xwingcalculator.x10host.com/diceuilm.html .
This means with integrated astro, your X wing can just take 2, but not 3 harpoons. Therefore, you need the Black One tittle to activate after at least one enemy ship and strip a TL. After that you need to rip one of the enemy ships apart after their initial volley. If you can make XWings do that, they can be competitive.
Hence red squadron veteran and expertise. But do you think this is the best way to do it?
I'm not sold on PT with FAA for lower PS x wings. It doesn't seem like it would make any difference when it comes to getting shots on, say, Rey with engine upgrade who would then literally fly right past any angle you created and get free shots on the red veteran anyway. How much have you tested this?
Also what I'm wondering is if Crackshot/AO, would be more worthwhile when it comes to blowing something up on the first pass over expertise. Even if you lose some late game damage, damage sooner as opposed to later is almost always better, and it might save some points for another astromech like targeting astromech to continue damage modification after the joust, or put the points elsewhere on Poe.
Edited by Gibbilo
20 hours ago, Gibbilo said:Hence red squadron veteran and expertise. But do you think this is the best way to do it?
I'm not sold on PT with FAA for lower PS x wings. It doesn't seem like it would make any difference when it comes to getting shots on, say, Rey with engine upgrade who would then literally fly right past any angle you created and get free shots on the red veteran anyway. How much have you tested this?
Also what I'm wondering is if Crackshot/AO, would be more worthwhile when it comes to blowing something up on the first pass over expertise. Even if you lose some late game damage, damage sooner as opposed to later is almost always better, and it might save some points for another astromech like targeting astromech to continue damage modification after the joust, or put the points elsewhere on Poe.
I think the best build is PS 11 Poe, Jess Pava, and a wookie gunship... but that's not for this forum. I think Predator is maybe better for the points than expertise because then you focus instead of TL, focus is range independent and helps on defense, but for 31 points I would drop the Red Vet and take a Gunship in a competition...
I play weekly with a casual group who dont often fly the top of the meta, and allow me to proxy all the FAAs I don't have. but I have had success with it. Crack shot becomes expensive when you think about the cost of getting the EPT slot and the cost of the card (blue to red is two more points (the difference in PS usually has negligible effect in my games) so crack shot is 3 points and predator is 5), I like 5 points for a reusable card better than three for a one shot card.
As for for the value of PT and FAA, XWings are just two predictable without them. PT after a talon roll gives you tones of options and your predator still works.
I am also very fond of Predator on T-70 as the card is unconditionally good. I still have to try Poe+BB-8+Predator+AO though. I am looking forward to that damage potential.
My new strategy, even MORE synergy!
Jess Pava (25)
M9-G8 (3)
Integrated Astromech (0)
Poe Dameron (PS9) (33)
Swarm Tactics (2)
BB-8 (2)
Advanced Optics (2)
Autothrusters (2)
Black One (1)
"Snap" Wexley (28)
Adaptability (0)
Flight-Assist Astromech (1)
Primed Thrusters (1)
Integrated Astromech (0)
Total: 100
View in Yet Another Squad Builder
I'll fly it this Thursday. My hope is to take out SOMETHING in the first engagement then break off relying on Poe and Snap's maneuverability to win the day. Best part? Harpoon denial (except for deadeye)
I was at first, "how do you Swarm Tactics without evade tokens?" but then I realised that's Leader.
They've gotta print a Squad Tactics someday to complete the square.
11 hours ago, Mackaywarrior said:My new strategy, even MORE synergy!
Jess Pava (25)
M9-G8 (3)
Integrated Astromech (0)Poe Dameron (PS9) (33)
Swarm Tactics (2)
BB-8 (2)
Advanced Optics (2)
Autothrusters (2)
Black One (1)"Snap" Wexley (28)
Adaptability (0)
Flight-Assist Astromech (1)
Primed Thrusters (1)
Integrated Astromech (0)Total: 100
View in Yet Another Squad Builder
I'll fly it this Thursday. My hope is to take out SOMETHING in the first engagement then break off relying on Poe and Snap's maneuverability to win the day. Best part? Harpoon denial (except for deadeye)
I like it but i do believe it's one wave too late.
All Imperial harpoon lists bring one or two PS11 ace, so you would fly after them and not being able to strip them from TL.
I've been playing 4-6 games against meta harpoon lists and realized the entire game comes down to the first engagement. If you are able to land in the "doughnut" of R1 of atleast one harpoon missile you have a chance to bring one enemy ship down, and start to do the dance of death.
1 hour ago, NLJUNGBERG said:I like it but i do believe it's one wave too late.
All Imperial harpoon lists bring one or two PS11 ace, so you would fly after them and not being able to strip them from TL.
I've been playing 4-6 games against meta harpoon lists and realized the entire game comes down to the first engagement. If you are able to land in the "doughnut" of R1 of atleast one harpoon missile you have a chance to bring one enemy ship down, and start to do the dance of death.
Yup.
i got to fly it today and ran into 3 9 PS imperials. I wound up with initiative both times and which was bad news to start with. If an ace has a harpoon then I’m going to get the splash damage while in formation. First game I lost with one hull left. Second game was a blow out loss for me because I was too predictable.
Sigh,
back to the drawing boards.
Edited by MackaywarriorThis is what I'm going to try out once I have a copy of FAA:
Poe Dameron (31)
Veteran Instincts (1)
R2-D2 (4)
Advanced Optics (2)
Integrated Astromech (0)
Black One (1)
"Snap" Wexley (28)
Intensity (2)
Targeting Astromech (2)
Pattern Analyzer (2)
Integrated Astromech (0)
Blue Squadron Novice (24)
Flight-Assist Astromech (1)
Integrated Astromech (0)
Total: 98
Intensity Snap with PA is crazy. Being able to do a 3-Troll or 4-K and ending up with Focus + Evade + TL AFTER doing a free Boost is just... awesome. I'm thinking about dropping the bid and equipping Poe with Autothrusters... or bumping him up to PS11. Probably the latter is better, although AT is really nice to have against turrets.
21 minutes ago, Captain Pellaeon said:This is what I'm going to try out once I have a copy of FAA:
Poe Dameron (31)
Veteran Instincts (1)
R2-D2 (4)
Advanced Optics (2)
Integrated Astromech (0)
Black One (1)"Snap" Wexley (28)
Intensity (2)
Targeting Astromech (2)
Pattern Analyzer (2)
Integrated Astromech (0)Blue Squadron Novice (24)
Flight-Assist Astromech (1)
Integrated Astromech (0)Total: 98
Intensity Snap with PA is crazy. Being able to do a 3-Troll or 4-K and ending up with Focus + Evade + TL AFTER doing a free Boost is just... awesome. I'm thinking about dropping the bid and equipping Poe with Autothrusters... or bumping him up to PS11. Probably the latter is better, although AT is really nice to have against turrets.
Do you prefer PA over Primed Thrusters, dont you feel like being able to keep doing Barrel Roll/boost even though you are stressed overweighs the possibilty to once every other turn do 3 actions?
38 minutes ago, NLJUNGBERG said:Do you prefer PA over Primed Thrusters, dont you feel like being able to keep doing Barrel Roll/boost even though you are stressed overweighs the possibilty to once every other turn do 3 actions?
My usual tactic with Snap, is do a Troll, token up and fire, then next turn do a green speed 1 to stay behind the one I'm chasing, then do the Troll thing again. Additionally, if I can Troll behind someone and not get shot, I can just use the evade token to keep Intensity flipping. I feel like in order to get the most out of the EPT, I need to have 2 tokens as often as possible so I find PA generally more useful.
2 hours ago, Captain Pellaeon said:My usual tactic with Snap, is do a Troll, token up and fire, then next turn do a green speed 1 to stay behind the one I'm chasing, then do the Troll thing again. Additionally, if I can Troll behind someone and not get shot, I can just use the evade token to keep Intensity flipping. I feel like in order to get the most out of the EPT, I need to have 2 tokens as often as possible so I find PA generally more useful.
I will try PA on snap tonight. I have one point left and no real reason to have a bid, since i fly PS8 Poe , Snap and Pava.
Need to try it myself to get myself an opinion.
4 minutes ago, NLJUNGBERG said:I will try PA on snap tonight. I have one point left and no real reason to have a bid, since i fly PS8 Poe , Snap and Pava.
Need to try it myself to get myself an opinion.
Regen Poe or Dancing Poe?
1 minute ago, Captain Pellaeon said:Regen Poe or Dancing Poe?
Dancing Poe.
Intensity, BB-8, Primed Thrusters, Black one, Integrated Astromech
Snap
Intensity, FAA, Primed Thrusters/Pattern analyzer, Autothrusters
Jess pava
M9-g8, Integrated astromech
I tried a similar list a few times, with Poe, Jess and Snap. My problem was, that while Jess and M9-G8 is great, Jess' pilot ability needs someone else to be around her. With both Snap and Poe jumping about left and right, Jess' ability wasn't really used at all.
Although it's entirely possible that it was just me flying badly. Happens a lot. X)
I most often use Intensity just to token stack, mostly with a green manouver /BB-8. and when it is necessary i use his abilities to dance. Since i fly Snap as a flanker i can fly Pava between the two.
I am contemplating to switch Pava to a cheap Blue Ace and fly the three seperatly, hopefully forcing the opponent to split his fire, but i haven't been able to try it yet.
I think i will use Vassal for that.
3 hours ago, Captain Pellaeon said:I tried a similar list a few times, with Poe, Jess and Snap. My problem was, that while Jess and M9-G8 is great, Jess' pilot ability needs someone else to be around her. With both Snap and Poe jumping about left and right, Jess' ability wasn't really used at all.
Although it's entirely possible that it was just me flying badly. Happens a lot. X)
This was my experience as well. Jess could not keep up. With Poon wreaking havoc on formation flying, I wonder if Jess’ time in the sun has ended?
I hate Poons.
4 minutes ago, BlodVargarna said:This was my experience as well. Jess could not keep up. With Poon wreaking havoc on formation flying, I wonder if Jess’ time in the sun has ended?
I hate Poons.
Maybe you are right. However, Jess seems too critical for 3 T-70s because of her cost.
So I’m seriously considering taking 3 x red squadron vets to a regional this month. I’ve no chance of winning ... so rather than tryhard I thought I’d go have fun.
Thinking of this ...
2xRed squadron veteran with Intensity, FAA, Comm Relay and Autothrusters
1xRed squadron veteran with Intensity, FAA, Comm Relay and Integrated Astromech
The more I think about it ... the more I think it’s a genuinely good squad. With FAA Token stack will replenish each turn. Most turns will have evade, 2xfocus or evade, focus, target lock. Any of the three ships will be great in end game due to the reposition and action economy.
Can anyone talk me in or out of this?
On 1/9/2018 at 7:10 AM, NLJUNGBERG said:Dancing Poe.
Intensity, BB-8, Primed Thrusters, Black one, Integrated AstromechSnap
Intensity, FAA, Primed Thrusters/Pattern analyzer, Autothrusters
Jess pava
M9-g8, Integrated astromech
Drop Snap to PT to give Poetensity (NOT DANCING POE
) autothrusters.
32 minutes ago, BlodVargarna said:Drop Snap to PT to give Poetensity (NOT DANCING POE
) autothrusters.
well, i can't fit that into the list. it's 100 points with pattern analyser and 99 with primed thrusters.
45 minutes ago, Dreadai said:So I’m seriously considering taking 3 x red squadron vets to a regional this month. I’ve no chance of winning ... so rather than tryhard I thought I’d go have fun.
Thinking of this ...
2xRed squadron veteran with Intensity, FAA, Comm Relay and Autothrusters
1xRed squadron veteran with Intensity, FAA, Comm Relay and Integrated Astromech
The more I think about it ... the more I think it’s a genuinely good squad. With FAA Token stack will replenish each turn. Most turns will have evade, 2xfocus or evade, focus, target lock. Any of the three ships will be great in end game due to the reposition and action economy.
Can anyone talk me in or out of this?
I never really know how to judge Intensity on paper. I frequently dismiss it on ships other than Poe/Jake, but I dismissed Intensity with Defenders before seeing it on the table and really liked it on an /x7 Defender.
With Intensity, I often like to think about "how do I flip it back if it's Exhausted and I've ended the turn with no tokens." So starting with nothing, if you want to flip Intensity away from Exhaused, that means you'll get a FAA boost/barrel roll (maybe) as your only real action (focus to flip). Not terrible. If Intensity is ready, but Comm Relay isn't charged, you could FAA a B/BR for an Evade, then do-nothing (focus to flip). So if you're recharging cards, it looks like you'll mostly only get the FAA boost/barrel, but I'm not super excited about it. I think things look solid defensively when you're all stacked, but not super impressive otherwise. And that's only defense you've got going for you.
Thinking also about the stacked first turn of the engagement. You'll have, say, Focus/TL/Evade. Something like a Red Squadron Veteran with Crack Shot/Advanced Optics/Autothrusters would have Focus/TL/(Crack Shot) on the first turn. Personally, I think I'd rather front-load damage than damage-prevention. FAA/CS/AdvO/AT on a Red Vet is 32 points, or only 30 with just Integrated Astromech. That'd leave 36 or 40 points for a T-70 Ace, like an Intensity Snap, a PS 10 VI/BB-8/Advanced Optics Poe, or some kind of R2-D2/Comm Relay Red Ace.
3 minutes ago, NLJUNGBERG said:well, i can't fit that into the list. it's 100 points with pattern analyser and 99 with primed thrusters.
Sorry, I just re-looked at your list. Why wouldn't you want to put the AT on Poe instead of Snap? Protect your investment!
22 minutes ago, BlodVargarna said:Sorry, I just re-looked at your list. Why wouldn't you want to put the AT on Poe instead of Snap? Protect your investment!
Make it harder to chose a target, everyone have a defensive trick up their sleeve.
It's the idea behind it, but i might be wrong.