Are triple T70's viable?

By MonkeyInSpace, in X-Wing Squad Lists

42 minutes ago, gennataos said:

It's hard for me to disagree. I think Advanced Optics pushes him into another tier of pilot and I'd be surprised if we don't start seeing him in cuts at bigger events.

I hope we don’t, since I hate flying popular ships! Lol

I'm just going to keep posting this list because, win or lose, it's likely the most fun I've had playing X-Wing, ever. It's also pretty good.

Poe Dameron (31)
Veteran Instincts (1)
BB-8 (2)
Advanced Optics (2)
Autothrusters (2)
Black One (1)

"Snap" Wexley (28)
Veteran Instincts (1)
Flight-Assist Astromech (1)
Primed Thrusters (1)
Autothrusters (2)

Jess Pava (25)
M9-G8 (3)
Integrated Astromech (0)

Total: 100

View in Yet Another Squad Builder

5 hours ago, gennataos said:

I'm just going to keep posting this list because, win or lose, it's likely the most fun I've had playing X-Wing, ever. It's also pretty good.

Poe Dameron (31)
Veteran Instincts (1)
BB-8 (2)
Advanced Optics (2)
Autothrusters (2)
Black One (1)

"Snap" Wexley (28)
Veteran Instincts (1)
Flight-Assist Astromech (1)
Primed Thrusters (1)
Autothrusters (2)

Jess Pava (25)
M9-G8 (3)
Integrated Astromech (0)

Total: 100

View in Yet Another Squad Builder

I take it you lock up Snap?

2 hours ago, Estarriol said:

I take it you lock up Snap?

Yep. Poe gets a TL on his own plenty. Sometimes I'll switch to TLing an enemy even if Snap is still around, but usually just keep it on him.

As has always been the case for a list like this, x/7 Defenders are a son of a ***** to beat. By the time all three of my ships have fired, I'm usually lucky to have stripped a shield.

Edited by gennataos

Poe Dameron (31)
Adaptability (0)
BB-8 (2)
Advanced Optics (2)
Integrated Astromech (0)
Black One (1)

Nien Nunb (29)
Rage (1)
R3-A2 (2)
Integrated Astromech (0)

"Snap" Wexley (28)
Push the Limit (3)
R2 Astromech (1)
Integrated Astromech (0)

Total: 100

View in Yet Another Squad Builder

Thoughts? I flew it with moderate success but it was against an interceptor swarm so I can't say it was tested well.

40 minutes ago, Mackaywarrior said:

Poe Dameron (31)
Adaptability (0)
BB-8 (2)
Advanced Optics (2)
Integrated Astromech (0)
Black One (1)

Nien Nunb (29)
Rage (1)
R3-A2 (2)
Integrated Astromech (0)

"Snap" Wexley (28)
Push the Limit (3)
R2 Astromech (1)
Integrated Astromech (0)

Total: 100

View in Yet Another Squad Builder

Thoughts? I flew it with moderate success but it was against an interceptor swarm so I can't say it was tested well.

I worry about PS9 Poe nowadays, particularly without a bid, even moreso starting tomorrow. That Nien is solid. I think Snap is better served by a Flight Assist Astromech and Primed Thrusters, but that's just personal preference. I also like Auto Thrusters on a couple of them, but that's just me and won't fit.

40 minutes ago, gennataos said:

I worry about PS9 Poe nowadays, particularly without a bid, even moreso starting tomorrow. That Nien is solid. I think Snap is better served by a Flight Assist Astromech and Primed Thrusters, but that's just personal preference. I also like Auto Thrusters on a couple of them, but that's just me and won't fit.

I agree. However if I can flank and stress a higher PS ace with nien in range 1 then that stress could be a great control feature. I’ve tried snap with FA Astro but I find the damage output from PtL to be worth the trade. Not to mention with the added greens and his ability I can be more maneuverable.

the tough part is flying out of formation while still being in sync with each other on target selection.

I could always drop black one to switch to VI but stripping TLs just feels too important for T-70s

Edited by Mackaywarrior
8 minutes ago, Mackaywarrior said:

I agree. However if I can flank and stress a higher PS ace with nien in range 1 then that stress could be a great control feature. I’ve tried snap with FA Astro but I find the damage output from PtL to be worth the trade. Not to mention with the added greens and his ability I can be more maneuverable.

the tough part is flying out of formation while still being in sync with each other on target selection.

I could always drop black one to switch to VI but stripping TLs just feels too important for T-70s

I’d consider finding the point for VI on Poe by dropping PTL down to Intensity. It’s such a great pilot skill for Snap given his free boost. On that same token, I’d most definitely take FAA on an Intensity Snap.

1 minute ago, BlodVargarna said:

I’d consider finding the point for VI on Poe by dropping PTL down to Intensity. It’s such a great pilot skill for Snap given his free boost. On that same token, I’d most definitely take FAA on an Intensity Snap.

FAA on intensity does make a lot of sense. My biggest problem when using intensity is how to refresh it. Any advice on how to fly snap with it?

4 hours ago, Mackaywarrior said:

FAA on intensity does make a lot of sense. My biggest problem when using intensity is how to refresh it. Any advice on how to fly snap with it?

Refreshing Intensity with Snap is a snap.

Even without FAA, he does his 2+ move then gets a free boost triggering Intensity for a focus or evade depending on what you want. Then for his action he takes a focus, so he’s got 2 tokens. Worst case, he spends both tokens but you’ve probably avoided damage and/ or pushed damage through.

Most likely though he will have 1 token left to flip. Sometimes you have no choice but to wait a round to recharge Intensity but that’s the case with any pilot using that EPT.

Unnamed Squadron ( 100 )

Jess Pava — T-70 X-Wing 25
M9-G8 3
Hyperwave Comm Scanner 1
Integrated Astromech 0
Ship Total: 29
Poe Dameron — T-70 X-Wing 31
Intensity 2
BB-8 2
Comm Relay 3
Integrated Astromech 0
Black One 1
Ship Total: 39
"Snap" Wexley — T-70 X-Wing 28
Intensity 2
Flight-Assist Astromech 1
Primed Thrusters 1
Integrated Astromech 0

Ship Total: 32

With the release of FAA , this list came to mind.

Hyperwave to make Poe start with an evade token and give the possibility to make some of my opponents drop some ships before i do.

Simple BBCode H
14 hours ago, gennataos said:

I worry about PS9 Poe nowadays, particularly without a bid, even moreso starting tomorrow. That Nien is solid. I think Snap is better served by a Flight Assist Astromech and Primed Thrusters, but that's just personal preference. I also like Auto Thrusters on a couple of them, but that's just me and won't fit.

I wonder if Veteran Instincts/Advanced Optics/BB-8/Black One could work - it's PS11 and still hanging on to a perma-focus, but it lacks the evade or shield regeneration ability, meaning you're likely to fold under concerted fire.

On the other hand, bumping off two target locks at PS11 means you shouldn't have too much to fear from missile attack.

Just now, Magnus Grendel said:

I wonder if Veteran Instincts/Advanced Optics/BB-8/Black One could work - it's PS11 and still hanging on to a perma-focus, but it lacks the evade or shield regeneration ability, meaning you're likely to fold under concerted fire.

On the other hand, bumping off two target locks at PS11 means you shouldn't have too much to fear from missile attack.

That's now my default Poe build, sometimes at PS10, sometimes at PS11, points allowing. Poe of any sort will fold under focus fire, but the hope is whatever you're flying him with is a better target and/or you're dodging arcs. I think he needs to be flown as a sniper, avoiding multiple arcs and preferably at range 3 outside of diving in for PS killshots.

There's been a longstanding (true!) argument that there are many ways to build out Poe, there's no optimal build. I'm skeptical of that remaining true during what looks to be a high-PS meta. VI/AO/BO/AT is the starting point of any Poe build I've considered since AO was spoiled, droid to taste. I can't see benefit to do anything otherwise. My reasoning is:

  • Poe wants his focus. Above anything else, he needs his focus. Nothing gets him that focus more efficiently than AO.
  • Poe's ability + AT makes it a guaranteed evade when AT procs. If that results in more than one evade, I figure it's earned it's place over IA.
  • BO title's value is hard to measure, but it's worth way more than 1 point. It robs your opponent of efficiency and choices.
  • BO title demands high pilot skill, and PS9 is currently the low bar for an ace.

On 10/25/2017 at 8:28 AM, BlodVargarna said:

Because this thread is about using 3 T-70s. No more, no less.

As you are so found of saying, get over it.

Wow! So very petty!

3 hours ago, Estarriol said:

Wow! So very petty!

I agree. He slammed me for no reason several times now. I don’t understand why.

4 hours ago, Pooleman said:

I agree. He slammed me for no reason several times now. I don’t understand why.

Please just sort it out in private. Don’t be a tool. This thread is a specific one for triple t-70s.

Heres my current, what’s yours?

•Poe Dameron (37) - T-70 X-Wing
Veteran Instincts (1), •BB-8 (2), Advanced Optics (2), •Black One (1)

•Nien Nunb (35) - T-70 X-Wing
Snap Shot (2), •R3-A2 (2), Pattern Analyzer (2), Integrated Astromech (0)

•Jess Pava (27) - T-70 X-Wing
Flight-Assist Astromech (1), Primed Thrusters (1), Integrated Astromech (0)

Seriously considering dropping Jess’s PT and Snapshot to give Nien Rage and EI, my favourite build. Could also give Poe back his AT.

Blue Squadron Novice with FAA, Integrated, and Advanced Optics clocks in at 27 points, so two of them for 54. That'd leave 46 for whatever kind of Poe you'd like. Let's say a PS 11 BO/VI/R2-D2/AdvO/AT Poe at 43 points. The problem is what to do with the 3 points.

Options include:

* Torpedos for Poe. Plasmas aren't great, since they spend the lock and won't really do more damage unless you get the shield proc.

* Jess Pava (1 point increase over BSN), maybe with something like a Flechette Torpedo.

* Red Squadron Vets (2 point increase). You could get two of these if you drop Poe to PS 10. 0-point Elites probably don't add that much. Hrm. If you could get them up to Crack Shot... 30 points for Crack Shot Red Squadron Vets with Advanced Optics and Flight Assist Astromechs. That's nasty. It'd leave 40 points for Poe, so he'd have to be BB-8 probably.

//

I'm gonna have to think on those Crack Shot RSVs. Oh! They'd be interesting in Escalation!

If you want 3 x T-70 with almost fully moded shots and decent re-positioning.

Red Squadron Veteran (32) x 2 T-70 X-Wing (26), Flight-Assist Astromech (1), Primed Thrusters (1), Expertise (4), Integrated Astromech (0)

Poe Dameron (PS8 Version) (36) T-70 X-Wing (31), Black One (1), BB-8 (2), Advanced Optics (2), Adaptability (0), Integrated Astromech (0)

Poe is only PS9 but the expertise makes the Reds do very reliable damage (expertise plus target lock is 2.5 hits - defense, on average) and takes some of the heat off Poe, everyone tries to kill ships with expertise. I also think FAA and PT is now required kit on X-Wings as it gives them more turns on target.

Edited by BenDay

I think Jess Pava and Poe have good inherent skills but I am not sure the other dudes give you extra damage. I think nien nunb's skill is difficult to be used effectively against ships with higher PS, as you might clear your stress but they then just fly out of arc, so you just end up paying too much for PS 7. And Snap is just FAA but it works when you have a shot, and if you have a shot you probably dont need to move.

^Nien is the most underrated rebel pilot. If you are concerned about higher PS you can take snap shot and r3-a2 and ace-hunt with the best of them for 33 points. If you already have a means of managing aces, you can bb-8, stay on target, pattern analyzer and be a nightmare for lower ps ships.

I’m looking forward to running FFA on Blue Ace.

5 hours ago, Ohnoeszz said:

^Nien is the most underrated rebel pilot. If you are concerned about higher PS you can take snap shot and r3-a2 and ace-hunt with the best of them for 33 points. If you already have a means of managing aces, you can bb-8, stay on target, pattern analyzer and be a nightmare for lower ps ships.

I disagree, Nien + r3-a2 + snap shot can add one stress and two with snap if you are good (it only works when the ship ends its maneuver in both arc and range 1). Maybe when ships needed to take an extra stress for action economy (PTL or EI) and so your one stress was added to the one they already had, but there are so many ways to get actions without taking stress. So often you are giving a ship one stress which they get rid of with a green maneuver, maybe not their first choice of maneuver but probably not a bad maneuver.

As for lower PS ships, just shoot them (if you can make snap work then you, as a player, probably don't need stay on target and pattern analyzer)

I really think the best X wings are rolling three hits a turn and shooting on as many turns as possible (expertise and FAA on a Red)

For T-70s to work they need to survive 3 x focus, TL harpoon attacks (high PS Alpha Strike). each harpoon fully modded has an expected damage against 2 green dice (no mods) of 3, ref calculator http://xwingcalculator.x10host.com/diceuilm.html .

This means with integrated astro, your X wing can just take 2, but not 3 harpoons. Therefore, you need the Black One tittle to activate after at least one enemy ship and strip a TL. After that you need to rip one of the enemy ships apart after their initial volley. If you can make XWings do that, they can be competitive.

Poe Dameron — T-70 X-Wing PS8

Intensity , BB-8 ,Primed Thrusters, Integrated Astromech, Black One

Ship Total: 37

"Snap" Wexley — T-70 X-Wing

Intensity,Flight-Assist Astromech, Primed Thrusters, Autothrusters

Ship Total: 34

Jess Pava — T-70 X-Wing25

M9-G8, Integrated Astromech

Ship Total: 28

99 points in total.
Going to Regionals in Stockholm in two weeks with this list.