7 minutes ago, Pooleman said:Why why stop at 3?
Because this thread is about using 3 T-70s. No more, no less.
7 minutes ago, Pooleman said:Why why stop at 3?
Because this thread is about using 3 T-70s. No more, no less.
Just now, BlodVargarna said:Because this thread is about using 3 T-70s. No more, no less.
You must unlearn what you have learned.
Triple T-70s is viable if you add another T-70.
Just imagine that Jess has a 24 point modification that adds another T-70. ?
36 minutes ago, Pooleman said:You must unlearn what you have learned.
Triple T-70s is viable if you add another T-70.
Take that idea to another thread.
57 minutes ago, Pooleman said:Why why stop at 3?
Jess P and 3-Ts ( 100 )
Jess Pava — T-70 X-Wing 25 R2-F2 3 Ship Total: 28 Blue Squadron Novice — T-70 X-Wing 24 Ship Total: 24 Blue Squadron Novice — T-70 X-Wing 24 Ship Total: 24 Blue Squadron Novice — T-70 X-Wing 24 Ship Total: 24
Slight tweak. For the price of dropping R2-F2 from Jess you can have an R2 and IA on all three Blues.
Jess (25)
Blue Squadron Novice + R2 + Integrated astromech (25) x3
... shshshsh - don't tell Blod
1 hour ago, Pooleman said:Why why stop at 3?
Jess P and 3-Ts ( 100 )
Jess Pava — T-70 X-Wing 25 R2-F2 3 Ship Total: 28 Blue Squadron Novice — T-70 X-Wing 24 Ship Total: 24 Blue Squadron Novice — T-70 X-Wing 24 Ship Total: 24 Blue Squadron Novice — T-70 X-Wing 24 Ship Total: 24
I have played this list with G9-R8 (or whatever this guy name is) instead of R2-F2 on a Store Championship once. Went quite well.
20 minutes ago, Bullox said:
Slight tweak. For the price of dropping R2-F2 from Jess you can have an R2 and IA on all three Blues.
Jess (25)
Blue Squadron Novice + R2 + Integrated astromech (25) x3
... shshshsh - don't tell Blod
True. But I think as the only named pilot Jess is going to get focus fired for sure. So I like the ability to give her a native 3 defense roll plus and re-rolls she gets with friendlies at range 1.
Really guys. We have 30+ pages devoted to 3T70 discussion.
4 T-70s is a good idea but not for this thread.
Keep on topic.
38 minutes ago, BlodVargarna said:Really guys. We have 30+ pages devoted to 3T70 discussion.
4 T-70s is a good idea but not for this thread.
Keep on topic.
I think it is still on topic, personally. And to be honest, what else can be said about Triple T-70s that hasn't already been said in 30 pages?
2 minutes ago, Pooleman said:I think it is still on topic, personally. And to be honest, what else can be said about Triple T-70s that hasn't already been said in 30 pages?
I don’t know, but if you want to post on this thread, please make it about 3-T-70s.
If it isn’t about 3-T70s, start a new thread.
1 hour ago, BlodVargarna said:Really guys. We have 30+ pages devoted to 3T70 discussion.
4 T-70s is a good idea but not for this thread.
Keep on topic.
Respectfully, I suspect 4 T-70s is well within the spirit of @MonkeyInSpace 's original post. It's when folks start mixing in non-T-70 x-wings that we deviate from the topic.
Edited by Bullox5 minutes ago, Bullox said:Respectfully, I suspect 4 T-70s is well within the spirit of @MonkeyInSpace 's original post. It's when folks start mixing in non-T-70 x-wings that we deviate from the topic.
Not really. 4T70 is not 3T70.
How about Blue Ace? Has anyone discussed Blue Ace in a while? I was going on about R7-T1 a while ago, trying to salvage that oh-so-tempting droid from the scrap heap on an ARC, but they'd be fun on good old Blue Ace. One issue with R7-T1 is that often you won't be able to get arc after a boost; they just don't bend enough. Blue Ace does. A hard turn plus an R7-T1 is almost like a white Tallon Roll into a Target Lock.
30 points, BA with R7-T1 and IA.
28 for Jess with M9-G8 and IA.
41 for Poe with BB-8, B-One, Intensity, Thrusters (Primed and Auto).
Because unmodified X-Wings really aren't good.
23 minutes ago, Stefan said:Because unmodified X-Wings really aren't good.
Wedge. Wedge all day.
Hi guys, I am mainly an Imperial but I love the T-70 and I did run a list with 3 of them as it was some time ago when HOTR came out I can only remember the main points of the list which were Poe(ps9) with Swarm tactics, Jess with R2-D6 to give her Snap Shot and Nien with Stress bot and VI, Swarm Tactics was to let Jess also shoot at PS9, the rest of the list can be filled to personal taste/style
this thread has inspired me to give Triple T-70 some more table time so here is what I have come up with this time around
Poe Dameron (31)
Veteran Instincts (1)
BB-8 (2)
Integrated Astromech (0)
total - 34 points
Nien Numb (29)
Veteran Instincts (1)
R3-A2 (2)
Integrated Astromech (0)
total - 32 points
Ello Asty (30)
Veteran Instincts (1)
R5-X3 (1)
Autothrusters (2)
total - 34 points
squad total - 100 points
I will find out on Monday how it fairs in it's first outing at my local gaming club, with it's high PS and some re-positioning options if needed it should fair reasonably well and be fun to fly
3 hours ago, Jazy Sweeney said:Hi guys, I am mainly an Imperial but I love the T-70 and I did run a list with 3 of them as it was some time ago when HOTR came out I can only remember the main points of the list which were Poe(ps9) with Swarm tactics, Jess with R2-D6 to give her Snap Shot and Nien with Stress bot and VI, Swarm Tactics was to let Jess also shoot at PS9, the rest of the list can be filled to personal taste/style
this thread has inspired me to give Triple T-70 some more table time so here is what I have come up with this time around
Poe Dameron (31)
Veteran Instincts (1)
BB-8 (2)
Integrated Astromech (0)
total - 34 points
Nien Numb (29)
Veteran Instincts (1)
R3-A2 (2)
Integrated Astromech (0)
total - 32 points
Ello Asty (30)
Veteran Instincts (1)
R5-X3 (1)
Autothrusters (2)
total - 34 points
squad total - 100 points
I will find out on Monday how it fairs in it's first outing at my local gaming club, with it's high PS and some re-positioning options if needed it should fair reasonably well and be fun to fly
While the 3Xps9 is good, I would be tempted to drop Autos off Ello, and replace Nien's VI with Snap Shot. Gives you solid area denial, and if hour opponent strays into range one, they are suddenly stressed before they can take their action.
It be a brutal beater of a ship, and pulls some (read: most) of the heat off of Poe.
On the other hand, all three at PS 9 can be a large bonus.
T70.1.1 (100)
•Poe Dameron (41) - T-70 X-Wing
Intensity (2), •BB-8 (2), Comm Relay (3), •Black One (1), Autothrusters (2)
Red Squadron Veteran (31) - T-70 X-Wing
Draw Their Fire (1), •R2-D2 (4), Integrated Astromech (0)
•Jess Pava (28) - T-70 X-Wing
•M9-G8 (3), Integrated Astromech (0)
just because I’m messing with Intensity at the mo... If they focus Poe he should have enough tokens and the Red Vet should cover him, if they attack the Red Vet then Poe and Jess can be lighting things up. If there are Harpoon Missiles on the table they fly in loose formation until they can get into range one. After the first pass Poe peels off and the other two party on.
On 10/25/2017 at 2:46 PM, Jiron said:I have played this list with G9-R8 (or whatever this guy name is) instead of R2-F2 on a Store Championship once. Went quite well.
M9-G8.
M9-G8 is a great asset for Jess in a triple T-70 list because it makes her a support unit able to boost up one of the other 'aces'. It's less good in a Quad T-70 list (if you'll permit the topic wandering) because she is priority target #1. For that reason the best kit for her is....nothing. R2-F2 is okay, but the best way to kill her is to wipe out her wingmen; so R2 astromechs and integrated astromechs on the other guys are frankly more useful to protect the guys handing out the rerolls to her.
On 10/25/2017 at 4:48 PM, theBitterFig said:How about Blue Ace? Has anyone discussed Blue Ace in a while? I was going on about R7-T1 a while ago, trying to salvage that oh-so-tempting droid from the scrap heap on an ARC, but they'd be fun on good old Blue Ace. One issue with R7-T1 is that often you won't be able to get arc after a boost; they just don't bend enough. Blue Ace does. A hard turn plus an R7-T1 is almost like a white Tallon Roll into a Target Lock.
He's a decent 'third ship' if you want to make T-70s dance. Whilst he lacks the pilot skill to move reactively, he can get around the board like nobodies business.
R7-T1 versus R2-D6/Predator is a matter of taste - the latter is a point more, and it depends if you have another ship needing R2-D6.
The big problem will remain high PS turrets - lining up on them is okay normally, but with R7-T1 meaning you want to be at range 2, ideally before they move, you'll probably find yourself without a shot after they move more often than you'd like.
Yesterday I tested this:
Poe Dameron
-PTL
-BB-8
-Black One
-Primed Thrusters
-Integrated Astromech
Snap Wexley
-Snap Shot
-Targetting Astromech
-Integrated Astromech
Jess Pava
-M9-G8
-Integrated Astromech
It worked very well! Snap is very easy to position well for some Snapshot thread and still make actions. He is locked by Jess to modify both possible shots, snapshot and main attack and Jess is still within R1 to have rerolls from him. I like it. I will probably take it to the tourney.
On 10/30/2017 at 6:18 AM, Magnus Grendel said:R7-T1 versus R2-D6/Predator is a matter of taste - the latter is a point more, and it depends if you have another ship needing R2-D6.
I'd switched to this before playing some casual games last Tuesday (and only just now got back electricity). I figured I had boost on my bar, so why bother with the range 2 in arc restriction...
On 31. 10. 2017 at 10:01 AM, Jiron said:Yesterday I tested this:
Poe Dameron
-PTL
-BB-8
-Black One
-Primed Thrusters
-Integrated AstromechSnap Wexley
-Snap Shot
-Targetting Astromech
-Integrated AstromechJess Pava
-M9-G8
-Integrated AstromechIt worked very well! Snap is very easy to position well for some Snapshot thread and still make actions. He is locked by Jess to modify both possible shots, snapshot and main attack and Jess is still within R1 to have rerolls from him. I like it. I will probably take it to the tourney.
So I took this on Czech/Slovak Nationals. Poe and Jess did quite well as expected. Poe struggled with higher PS but that didn't happen as often as I expected. To my surprise, I didn't use Snap's ability so often and I expected more of Snapshot to be honest (on the other hand, I managed to have two CritHits on Dash using the M9-G8). I am not sure if I will rather rebuild whole list from scratch or exchange Mr. Wexley for someone else, could be Nien Numb or Ello Asty.
42 minutes ago, Jiron said:So I took this on Czech/Slovak Nationals. Poe and Jess did quite well as expected
How did you do overall? That’s awesome you took 3T70 to a higher tier competitive event!
12 hours ago, BlodVargarna said:How did you do overall? That’s awesome you took 3T70 to a higher tier competitive event!
I did bad. 4 loses, 1 win, overall 42/44. However, there has been another (Polish) guy with Triple T-70s who did a lot better (he played against my wife in the last turn). I must also point out how I am proud about my wife as she brought Corran, Ten Numb and Prototype Pilot to the same event and ended up 35th with two wins. Sorry for off topic though.
I'm also a fan of Triple-T70's and have taken them to a couple of small 3-game tournaments (10-16 players). Both times I have managed 2 wins out of 3 with quite different lists, so I think a T70-only list is definitely viable if not the most competitive (although some of the lists on here look more competitive than mine were).
The first event I took them to was early this year and I used the following:
Red Ace - Comm Relay, Shield Upgrade, R2-D2 (40)
Red Squadron Veteran - Cool Hand, R5-P9, Integrated Astromech (30)
Red Squadron Veteran - Wired, R3-A2, Primed Thrusters, Integrated Astromech (30)
I felt this list was pretty solid (and Red Ace was a tank, surviving every game pretty easily) but it lacked a bit in damage potential. I beat an Imperial list based around an Upsilon and double-Shadow Casters, but lost against a fleet of Vader, a TIE Shuttle and Interceptors as Vader was shot at by my entire fleet and only lost a shield, before hunting down the damaged Red Squadron Veterans as they couldn't escape fast enough, whilst his last Interceptor either dodged or bumped Red Ace. If one of the Veterans had survived the long-range shots from Vader or if I'd managed to catch the last Interceptor I would have won the event.
The second tournament was just last month and I decided to use 3 T70 pilots I hadn't used before. I only came up with the list the night before the event (and then changed it whilst stuck in traffic on the way to the tournament). I also wanted to use Ello Asty simply because I had the alternate art card for him. This list was:
Ello Asty - Adaptability, R2 Astromech, Integrated Astromech (31)
Nien Numb - R3-A2, Integrated Astromech, Black One, Snap Shot, Primed Thrusters (35)
"Snap" Wexley - Veteran Instincts, Pattern Analyzer, M9-G8, Integrated Astromech (34)
First game went well as I easily destroyed Vader and a Decimator, but the second game went badly when I came up against against two well-equipped Lok Revanants and a Scyck and Snap disappeared in the first round of shooting under two sets of Plasma torpedoes (I tried to boost out of arc but didn't quite make it). I eventually got one of the Lok Revenants and nearly got the other before I was forced to run Ello Asty (my last ship) over a Proximity mine that had just been dropped in his path. Final game was against Backdraft, Quickdraw and 2 Academy TIE's. Got off to a good start when I killed an Academy pilot in the first round of shooting, and then managed to get Nien Numb into a position where Backdraft dropped into Snap Shot range and Quickdraw was forced to bump. Backdraft was quickly double-stressed and shield-less and died soon after. Lost Nien the next turn but Ello and Snap were able to hunt down the last Academy TIE and finally Quickdraw. Fun list and one I'd like to use again.