So, Poetensity or RegenPoe?
Are triple T70's viable?
5 hours ago, Stefan said:So, Poetensity or RegenPoe?
Why not Regen Potensity? (Intensity, R2D2, Integrated Astro, Primed Thrusters)
Always thought that without BB8's barrel roll, Intenstiy lacked half the oomph.
So, Variant 1:
Poe Dameron (31)
Intensity (2)
R2-D2 (4)
Primed Thrusters (1)
Integrated Astromech (0)
Jess Pava (25)
M9-G8 (3)
Primed Thrusters (1)
Integrated Astromech (0)
"Snap" Wexley (28)
Predator (3)
BB-8 (2)
Integrated Astromech (0)
Total: 100
View in Yet Another Squad Builder
And Variant 2:
Poe Dameron (PS9) (33)
Adaptability (0)
R5-P9 (3)
Primed Thrusters (1)
Integrated Astromech (0)
Jess Pava (25)
M9-G8 (3)
Primed Thrusters (1)
Integrated Astromech (0)
"Snap" Wexley (28)
Predator (3)
BB-8 (2)
Primed Thrusters (1)
Integrated Astromech (0)
Total: 100
Or the third:
Poe Dameron (31)
Push the Limit (3)
R5-P9 (3)
Integrated Astromech (0)
Jess Pava (25)
M9-G8 (3)
Integrated Astromech (0)
Nien Nunb (29)
Push the Limit (3)
R3-A2 (2)
Integrated Astromech (0)
Black One (1)
Total: 100
Personally, on PS8 r5-P9 Poe, I think give him VI and Pattern Analyser.
Real talk, why do people use BB-8 Snap so much? Just to open up the up-close maneuver options? Usually with Snap I'm doing my best to stay near the edges of the fight after the initial engagement since he puts out decent damage but does NOT like being the center of attention. R2 astromech gives you so much utility off of red maneuvers etc. which Snap should be doing fairly frequently.
Edited by RampancyTW7 hours ago, RampancyTW said:Real talk, why do people use BB-8 Snap so much? Just to open up the up-close maneuver options? Usually with Snap I'm doing my best to stay near the edges of the fight after the initial engagement since he puts out decent damage but does NOT like being the center of attention. R2 astromech gives you so much utility off of red maneuvers etc. which Snap should be doing fairly frequently.
I like BB-8 Snap because he's easily one of the most maneuverable ships in the game, without actually using his REAL action.
Barrel Roll for free, Boost for free and then still do something else with your action.
If combined with Primed Thrusters, he doesn't even care about stress and can still roll & boost with up to 2 stress markers on him, while still being a rather cheap ship.
So, VI Snap with BB8 can try to stay out of most arcs using his maneuverability at PS8 and still stay in the center of combat.
Edited by Schu817 minutes ago, Schu81 said:I like BB-8 Snap because he's easily one of the most maneuverable ships in the game, without actually using his REAL action.
Barrel Roll for free, Boost for free and then still do something else with your action.
If combinatiod with Primed Thrusters, he doesn't even care about stress and can still roll & boost with up to 2 stress markers on him, while still being a rather cheap ship.
...But you can only trigger the droid and the ability off of 2 straights and 3 straights, which severely limits the potential with it. I understand throwing on BB-8 if you have the point to spare anyway, but point for point I'd be hesitant to take it over R2 since BB-8/PT is so much more likely to leave you without a token for two turns if you have to pull a red (which I do often), whereas R2/PA will let him have maneuver-boost-focus essentially every single round.
Edited by RampancyTW4 hours ago, RampancyTW said:...But you can only trigger the droid and the ability off of 2 straights and 3 straights, which severely limits the potential with it. I understand throwing on BB-8 if you have the point to spare anyway, but point for point I'd be hesitant to take it over R2 since BB-8/PT is so much more likely to leave you without a token for two turns if you have to pull a red (which I do often), whereas R2/PA will let him have maneuver-boost-focus essentially every single round.
This is where intensity shines on Snap (or Poe) With primed thrusters, you can kturn or t-roll and still boost, getting a focus (or evade).
Then, next round dial in a green with BB8 and still get your barrel roll. I love primed thrusters and BB8 Intensity builds.
22 hours ago, Eruletho said:Why not Regen Potensity? (Intensity, R2D2, Integrated Astro, Primed Thrusters)
Regensity? Or maybe Poegensity?
I used the following list in three games yesterday:
Poe (PS8) - Predator, R5P9, Integrated Astromech, Pattern Analyzer
Snap - Veteran Instincts, Black One, Integrated Astromech, Pattern Analyzer, R2 Astromech
Jess Pava - M5G8, Integrated Astromech
100 points total.
Snap always died first, which is exactly how it should work IMHO, and Jess either weakened enemies (especially pesky TLT) or strengthened allies (Snap mostly). That way, everyone gets rerolls and can free the TL for other actions if necessary.
3 hours ago, Stefan said:I used the following list in three games yesterday:
Poe (PS8) - Predator, R5P9, Integrated Astromech, Pattern Analyzer
Snap - Veteran Instincts, Black One, Integrated Astromech, Pattern Analyzer, R2 Astromech
Jess Pava - M5G8, Integrated Astromech
100 points total.
Snap always died first, which is exactly how it should work IMHO, and Jess either weakened enemies (especially pesky TLT) or strengthened allies (Snap mostly). That way, everyone gets rerolls and can free the TL for other actions if necessary.
How did the lisr do? What did you face?
Edited by BlodVargarnaNym with Autoblaster, Autocorrector, Bomblet Generator, Kavill with TLT, PS2 Y-Wing with TLT. This list kills me every time, but for the first time, I actually destroyed one of the enemy ships in each game instead of going down with zero damage.
Caveat: a good bit of this is down to dice. I don't know why, against that guy, I roll like **** and he rolls crazy good. Every single game. Has become a running joke. Like, I get eight red dice, score two hits (including TL). His one green die in the Y-Wings rolls an Evade SIX TIMES IN A ROW. But still, it's a top notch meta-hot list and mine decidedly is not; so my objective is to down two of the enemy ships before dying. ^^
Scum Nym should be easier to kill than rebel Nym (caveat, haven’t flown against him with t-70s yet) as on the approach he’s basically a jouster. If you can keep three arcs on him on the approach and the turn after he’s dead.
No chance. Nym bombs your X-wings like there's no tomorrow, the Autoblaster gives you two undodgeable auto-hits, and the TLT from afar basically hit three to four times as well. The X-Wing is simply too bad a ship in the current meta to be able to do this; and the **** bomber is much more maneuverable than a X-Wing as well. But I want to fly X-Wings, and if it's the last I'll do. I just hope that someone does fly something other than bombs and turrets at the tourney so that a decent match comes out. If not, it's basically flight training. My Tallon rolls are horrificly bad.
In the past I have had success with the following:
3x Red Squadron Veteran+Predator+Targeting Astromech+Weapons Guidence+IA
The thing is that the damage output is very stable. Three hits most of the time, Four are very likely at Range 1. On paper it seems WG is not so great but I must say I have the very best experience with that. The same goes for the "redundant" ability of Predator/Targeting Astro. The astro gives you action after K-turn/T-Roll without forcing you to drop WG. Sometimes you need to reroll more then One red dice. And because in this round you don't have the focus to turn more results to Hits, you can stabilize your damage output with this TL.
I had a game against Ghost with Black Squadron last night, it was fun but the two arcs and the double TLT shot were too much in the end.
If Poe had autothrusters I think I might’ve won, it’s starting to look essential with the amount of 360 degree weapons now. Struggling to fit such an expensive Poe into the list though.
I had it in him in previous games and wasn't really sold on it.
3 hours ago, Jiron said:In the past I have had success with the following:
3x Red Squadron Veteran+Predator+Targeting Astromech+Weapons Guidence+IA
The thing is that the damage output is very stable. Three hits most of the time, Four are very likely at Range 1. On paper it seems WG is not so great but I must say I have the very best experience with that. The same goes for the "redundant" ability of Predator/Targeting Astro. The astro gives you action after K-turn/T-Roll without forcing you to drop WG. Sometimes you need to reroll more then One red dice. And because in this round you don't have the focus to turn more results to Hits, you can stabilize your damage output with this TL.
What made you go for the three generics rather than aces?
3 hours ago, Estarriol said:What made you go for the three generics rather than aces?
Cost would be my guess.
I’d like to play test that triple vet build but substitute weapons guidance for pattern analyzer.
7 hours ago, ayedubbleyoo said:I had a game against Ghost with Black Squadron last night, it was fun but the two arcs and the double TLT shot were too much in the end.
If Poe had autothrusters I think I might’ve won, it’s starting to look essential with the amount of 360 degree weapons now. Struggling to fit such an expensive Poe into the list though.
I don’t think he fits. What about downgrading to Snap?
31 minutes ago, BlodVargarna said:I don’t think he fits. What about downgrading to Snap?
Yeah, I have Snap/Jess now so I would be bringing in Nien Numb I guess.
I do think PS11 Poe with AT would allow the squad to compete with a lot more things, but the price is high. Tempted to just take Pattern Analyzer off Poe and put Autothrusters on instead. PA is great but it’s possible to minimise your red manoeuvres if you really have to.
What mech do you have on Jess?