Are triple T70's viable?

By MonkeyInSpace, in X-Wing Squad Lists

Here how you build a triple T-70 squad

1. Add Jess

2. Add Poe. Looking pretty good so far!

3. Add... uh... err... does it have to be a triple T-70 squad? Like, I could fit a really good ARC or Lowhhrick in here. Or Biggs. Or Jake. Or a pretty well-loaded K-Wing. It has to be a T-70, does it? You're sure? Right ok, well... add Snap I guess? I dunno.

8 minutes ago, Stay On The Leader said:

Here how you build a triple T-70 squad

1. Add Jess

2. Add Poe. Looking pretty good so far!

3. Add... uh... err... does it have to be a triple T-70 squad? Like, I could fit a really good ARC or Lowhhrick in here. Or Biggs. Or Jake. Or a pretty well-loaded K-Wing. It has to be a T-70, does it? You're sure? Right ok, well... add Snap I guess? I dunno.

Yep, that's pretty much the formula and thought process the entire way.

Not quite convinced, Nien Numb is a solid ship too. Actually (I think) I've had slightly better results without Poe. Not that my bar is particularly high!

1 minute ago, ayedubbleyoo said:

Not quite convinced, Nien Numb is a solid ship too. Actually (I think) I've had slightly better results without Poe. Not that my bar is particularly high!

LOL...good point! In that case, step 1 is still the starting point, then jump to step 3 and do it twice?

Poe is very good, but expensive and you end up with an unbalanced squad.

Without Poe and that "X" factor seems missing.

Thanks for the catch on double evade. Thought I was missing something. Still a good build though.

I want to take a T210 X-Wing to my next tournament, but I'm unsure as to which built. So many good options! I expect a lot of Nym to come up, who is a pain in the *** with Autoblaster and bombs, so I'll try anticipate that a bit. Right now I have:

Poe Dameron (31)
Intensity (2)
BB-8 (2)
Comm Relay (3)
Integrated Astromech (0)
Black One (1)

Jess Pava (25)
M9-G8 (3)
Primed Thrusters (1)
Integrated Astromech (0)

Nien Nunb (29)
Rage (1)
R3-A2 (2)
Integrated Astromech (0)

But I'm not too happy with it. My first round of combat is always great, but the problems start at the second one as the slow X-Wings get outmanevered pretty quickly. What would you guys recommend?

The problem I see is that your Poe doesn’t like to stay in formation and is PS8.

I would drop down to primed thrusters and bump him to PS9 Poe to take advantage of B1 title. Keep him at R3, send in your other two and hope for the best.

Other popular Poe/Jess/Nein builds give PS 8 Poe R5-P9 and VI, your same Jess build minus the primed thrusters, and a r3-a2 snapshot Nein. This squadron is easy to keep in formation and is pretty tough.

Edited by BlodVargarna

I'm weary of not keeping them all in formation since the damage output often falls significantly. Should I drop Poe alltogether for some other ship?

31 minutes ago, Stefan said:

I'm weary of not keeping them all in formation since the damage output often falls significantly. Should I drop Poe alltogether for some other ship?

Jess likes to fly ships in formation for her offense and defense.

You could drop Poe for Snap, but he likes to move faster than others as well.

Snap is already in the squad, and Jess gets the most of two members flying in sync.

4 minutes ago, Stefan said:

Snap is already in the squad, and Jess gets the most of two members flying in sync.

I thought you had Nein in the above build.

Oops, you're right. Mixed them up. But as you said, Snap isn't really better than Poe. I used Poe, Nien and Snap once, using Adaptability to put them all on PS7...

15 hours ago, Dave Grant said:

A list:

Poe (PS9): Intensity, BB8, Black One, Comm Relay, Autothrusters.

Snap: Intensity, R2, Integrated

Jess: R2, Integrated

Thoughts?

With Poe and Snap being "squirrely" I'm not sure Jess will use her ability much, but it's only a point.

Am I right that Poe can have 2 evade tokens and a focus with this build ? (One stored, Intensity evade from BB8, add the focus for action)

Snap can 2 hard green, free boost, trigger intensity then action... not too shabby!

I've found Intensity Snap really wants Pattern Analyzer or at least Primed Thrusters. Being able to pop Intensity off a K turn or T Roll helps keep the pressure on and comboes well with the R2.

Intensity BB8 Poe doesn't lean as heavily on Com Relay as R2D2. If you are willing to drop the potential to take a target action while fully tokened up, be a bit more predictable, and risk bottoming out Intensity, you can get a Primed Thrusters and Pattern Analyzer. Those really increase time on target and open up your options with boost happy intensity T70.

10 hours ago, Stefan said:

I want to take a T210 X-Wing to my next tournament, but I'm unsure as to which built. So many good options! I expect a lot of Nym to come up, who is a pain in the *** with Autoblaster and bombs, so I'll try anticipate that a bit. Right now I have:

Poe Dameron (31)
Intensity (2)
BB-8 (2)
Comm Relay (3)
Integrated Astromech (0)
Black One (1)

Jess Pava (25)
M9-G8 (3)
Primed Thrusters (1)
Integrated Astromech (0)

Nien Nunb (29)
Rage (1)
R3-A2 (2)
Integrated Astromech (0)

But I'm not too happy with it. My first round of combat is always great, but the problems start at the second one as the slow X-Wings get outmanevered pretty quickly. What would you guys recommend?

Drop Poe down to Primed Thrusters and upgrade him to PS9. Helps with being outmaneuvered and enables him to still have full action economy if he needs to do a T-Roll or K-turn (as of right now, turning around shuts down his ability or droid for two full turns). Trading a tiny bit of tankiness for way more flexibility is definitely worth it in a list like this I think.

If you don't care about PS9, this gives you enough points to bump Jess up to a Pattern Analyzer and keep an init bid.

This will be my "not too exciting" Triple T-70 list for a while. I have about a dozen of them with different pilots and load outs, but I figure if I'm going fluff, might as well go all the way. I thought about a 2-point astromech on Snap, but I feel like R2 fits for him and maybe a 1-point bid for Poe's PS11 will guarantee he'll get to move after other PS11s?

Poe Dameron (31)
Veteran Instincts (1)
BB-8 (2)
Primed Thrusters (1)
Integrated Astromech (0)
Black One (1)

"Snap" Wexley (28)
Intensity (2)
R2 Astromech (1)
Pattern Analyzer (2)
Integrated Astromech (0)

Jess Pava (25)
M9-G8 (3)
Pattern Analyzer (2)
Integrated Astromech (0)

Total: 99

View in Yet Another Squad Builder

Edited by gennataos

Similar to me except I'm trying out Jess as a stressbot carrier and I'm too scared to run Poe without regen!

At this point, I'm less convinced that my problem is the list per se but rather my strategy flying the **** things. I keep them in formation to benefit from Jess Pava's ability (else, why take him?) and to concentrate fire on one enemy ship at a time. Any tips here?

46 minutes ago, Stefan said:

At this point, I'm less convinced that my problem is the list per se but rather my strategy flying the **** things. I keep them in formation to benefit from Jess Pava's ability (else, why take him?) and to concentrate fire on one enemy ship at a time. Any tips here?

Don't be so beholden to keeping everyone close to Jess. People think because she has that ability that it's mandatory to stay close to her, myself included, but it's really not. She only costs 1 more point than a Blue Squadron Novice, so it's not like you're heavily invested in her ability. My advice would be to fly Jess like you would a BSN with the same loadout. Maybe fly them as a formation, or Jess close to one other with the third being a flanker through the initial joust. After that?...maybe they split off and do their own thing?

Basically, try to have them all converge on a single target at the same time, but come from different angles. If you're flying at them as one block, then the opponent gets to pick their target. If you come at them from multiple angles, then the opponent has to pick a target and maneuver to pursue that target, which can open up flexibility on your side.

Yeah, I feel bad when Jess is out of formation but sometimes it’s for the best. Jess is a difficult ship because she’s hard to remove first but deals consistent damage if she’s left alone.

I’ve had some success with rotating them in and out of combat as well... once one gets damaged try to make your opponent focus on another one.

The fanning out thing I think is good advice, also gives you more options to escape and turn around. I don’t do much straight jousting any more, I try to engineer a situation where on opposing ship gets out of place or parks on a rock. Almost beat Dengar/Tel by doing that.

That said, I would expect to lose the majority of your games, especially against top lists. But that doesn’t really matter because you’re flying Black Squadron around the table and that is awesome!

Ok, thanks! Any advice on how to set up and fly the first one or two rounds?

I've had a friend of mine playing the three pilots you have listed for a whole year.

Did he win much? Some small tourneys but not really much.

Was it fun to him? Yes

Did it make him a better pilot? YES!

so if you enjoy flying it then it'll only make you a better player flying small ships imo

I'm perfectly aware that this isn't an A-List, but I love to fly these things. So what I'm asking for is the best possible starting point to hone my skills.

Set up depends what you’re facing. My usual strategy is to set up to allow me to joust (I like to set up at an angle to make my opponent think I might do something else). Approach in formation with Jess at the front - she has the best odds of surviving the initial approach and her ability is worth the least in the endgame. After that I either stick together if it’s sensible and advantageous to do so, or split up if I’ve got no good choices, see who they chase and use hem as bait while the other two set up their attcks.

There aren’t that many tricks to t-70s so a bit of practice will let you see what they can do.

7 hours ago, FraGGer224 said:

I've had a friend of mine playing the three pilots you have listed for a whole year.

Did he win much? Some small tourneys but not really much.

Was it fun to him? Yes

Did it make him a better pilot? YES!

so if you enjoy flying it then it'll only make you a better player flying small ships imo

Exactly the same, I’ve broadened out a little now but I do feel it helped me learn a lot about maneuovring.

On 10/5/2017 at 1:18 PM, Stefan said:

At this point, I'm less convinced that my problem is the list per se but rather my strategy flying the **** things. I keep them in formation to benefit from Jess Pava's ability (else, why take him?) and to concentrate fire on one enemy ship at a time. Any tips here?

Learned this trick with my good pal, Tarn. Target lock a friend and just use the ship as a range 2 shooter for the most part. Don’t be aggressive with Jess and just try to keep your space while still shooting. Once you take the target lock on a friend, you can get them to re-roll one hit no matter where you are on the battlefield. Because Poe is so solid on his own, I generally use Her astromech to boost the other guy (generally snap).

so with M9 supporting Snap and Snap carrying predator, he gets two re-rolls even when stressed letting him be more flexible.

Edited by Mackaywarrior