I've flown BB8 Poetensity with Jess and Nein, but it just doesn't cut it.
Are triple T70's viable?
So I flew R2D2 Poetensity w/prime thrusters instead com rely, Jess w/R5-P9, and "Snap"tensity and came in 2nd place at the tournament yesterday! I went 2-1 and my 1 lost was against the 1st place winner, the only down side was that this tournament was held at a gaming store in a mall so the rounds were only 55 minutes instead 75 which cost me the one lost and prevented me from tabling my first opponent
Game 1 - Flew against Tomax w/Crack Shot, LWF, Title, & Kylo with Vessery w/Score, Ion Cannon, MK. II, & D title and Backdraft w/Adapt, FCS, LWF, & Title. So I made one major mistake in round 2 that cost me Snap, I used intensity because of his free boost and then forgot to use my actual action AND forgot to spend the focus at the end of the round to flip intensity back over... After that I had to keep on using my focus defensively and eventually lost him but not before putting 4 damage on Tomax and help taking out Backdraft. I took out Vessery later on and time was called before I would finish off Tomax, 70 - 34 Win!
Game 2 - Faced off against an imperial alpha strike containing Tomax w/VI, EM, Cruise, & guidance with Quickdraw w/VI, Cruise, FCS, Guidance, & title and finally Vader w/VI Cruise, Guidance, Title, & ATC. I had both Poe and Jess moving slow as a turtle down the center while Snap gunned it down the left flank, he started down the center but then moved Vader & Quickdraw to the right flank due to asteroid placement. When we finally engaged I was able to sneak Jess in with a 4 straight causing Quickdraw to bump and have no shot on anyone and Poe was able to clear all of Quickdraws shield in one shot! Jess also survived 2 cruise missiles from Vader and Tomax!!! (this girl is on fire
) Eventually Jess was taken out by Vader and I was able to strip all of Vader shields but couldn't get that final damage on Tomax before time was called, 0 - 28 Lost...
Game 3 - Went up against my buddy who was flying Kylo w/FCS, EU, Rebel Captive, Gunner, & Title and Patrol Leader w/Vader, Tactician, & Gunner. I went with the slow crawl approach like I did in game 2 until I know I could get into range 1 off the bat for the first engagement and sure enough I was able to get all 3 of my x-wings into 1 range of both Kylo & Patrol and was able to inflect 10 damage on Patrol Leader! In returned Jess only lost her 3 shields thanks to a focus and double re-rolls. After that I had both Snap & Poe T-Roll and boosted for focuses thanks to intensity and PT/PA and finished off Patrol while Jess regen. The rest of the game became me chasing after Kylo while I regenerated so 100 - 0 win!
Overall I LOVE this list so much better than the Dancing Poe, Snap Nien, & Jess list!!! Snap can be super tanky with a focus & evade or offensive with focus & target lock (or all three with a red maneuver) and regen Poe was stupid ridiculous... the only time Poe lost all his shields was from Quickdraws cruise missile in game 2 but then recovered it over the next couple of turns, he didn't suffer a single damage to the hull and R5-P9 made Jess so much more durable especially flying next to Poe. I've been flying triple X-Wings (both T-65 & 70) all year and this is by far in opinion the best list I've flown.
15 hours ago, gennataos said:Yeah, probably. That pretty much relegates his potential partners to the freighters and a beefy Miranda.
The two games were against both - one versus Rey, and one versus Miranda - Miranda died first* and then you had R2/Poe's inability to pull barrel rolls and talon roll/boosts meaning he couldn't evade a swarm, whilst the one with Rey went down too fast and then Rey found that 5-ship crossfires hurt when your ability is arc-restricted.
15 hours ago, BlodVargarna said:I've flown BB8 Poetensity with Jess and Nein, but it just doesn't cut it.
Poe/Intensity/BB-8 Feels like it should be the flanker alongside two 'tough' T-70s that can afford to 'go up the middle' - Jess is one, but I'm not sure Nien Numb is the other. My gut reflex is Red Ace, but Red Ace is a darn expensive ship despite no elite talent because you really want comm relay and R2-D2.
...No. If you want it, the 'industry standard' builds are about 109 points, you're going to have to shave a lot of corners.
I'm not sure if PS8 Poe is worth it with intensity - you still have the same manoeuvrability, and action economy, but you're now predictive not reactive. Not inherently a problem, but you lose the ability to bin off PS8-9 Target Locks, which hurts.
* Because KILL MIRANDA DONI FIRST
5 hours ago, Magnus Grendel said:The two games were against both - one versus Rey, and one versus Miranda - Miranda died first* and then you had R2/Poe's inability to pull barrel rolls and talon roll/boosts meaning he couldn't evade a swarm, whilst the one with Rey went down too fast and then Rey found that 5-ship crossfires hurt when your ability is arc-restricted.
* Because KILL MIRANDA DONI FIRST
How the...? What are they...? I can't even...
I feel like I want to meet this person, tell them everything is going to be okay and tutor them on rock placement and engagement control.
6 hours ago, Magnus Grendel said:Poe/Intensity/BB-8 Feels like it should be the flanker alongside two 'tough' T-70s that can afford to 'go up the middle' - Jess is one, but I'm not sure Nien Numb is the other. My gut reflex is Red Ace, but Red Ace is a darn expensive ship despite no elite talent because you really want comm relay and R2-D2.
...No. If you want it, the 'industry standard' builds are about 109 points, you're going to have to shave a lot of corners.
I'm not sure if PS8 Poe is worth it with intensity - you still have the same manoeuvrability, and action economy, but you're now predictive not reactive. Not inherently a problem, but you lose the ability to bin off PS8-9 Target Locks, which hurts.
I agree Poetensity with BB-8 should be used as a flanker and not a jouster as he'll be public enemy #1 because of his title. I've used Nien Numb as a jouster with Jess and it doesn't work well as you're either getting out range 1 of Jess with talon rolls & etc to try to get snap shot set up for the double stress or you're flying him like a wing mate for Jess and you're then rarely able to pull off a snap shot past the first engagement. Red Ace just gets way to expensive unless you give her R2-D2 and nothing else which is alright but not great, personally I would use a Red Squadron Veteran with Jess if you're using BB-8 Poe.
Edited by Ishanmaster12 hours ago, Ishanmaster said:R5-P9 made Jess so much more durable especially flying next to Poe.
This is a very interesting list. How much regen did Jess do?
43 minutes ago, BlodVargarna said:This is a very interesting list. How much regen did Jess do?
Between all three games I was able to regen about 4-5 shields while Poe regen about 3. Apparently everyone HATES Jess but R5-P9 helped her stay in the game a round or two longer then she should off which really helped put Poe & Snap into great positions for range 1 shots.
Edited by IshanmasterOn 9/8/2017 at 1:39 PM, Ishanmaster said:So I flew R2D2 Poetensity w/prime thrusters instead com rely, Jess w/R5-P9, and "Snap"tensity and came in 2nd place at the tournament yesterday! I went 2-1 and my 1 lost was against the 1st place winner, the only down side was that this tournament was held at a gaming store in a mall so the rounds were only 55 minutes instead 75 which cost me the one lost and prevented me from tabling my first opponent
![]()
Can you link your setup?
Edited by PlaceboSA37 minutes ago, PlaceboSA said:Can you link your setup?
Here it is:
Snap Wexley w/Intensity, Targeting Astromech, Integrated Astromech, & Pattern Analyzer (34 pts)
Jess w/R5-P9 & Integrated Astromech (28 pts)
Poe (PS8) w/Intensity, R2-D2, Integrated Astromech, & Prime Thrusters (38pts)
Total - 100 points
I get why people put comm relay on Poe but I feel like it's a one trick pony as you're only going to get it for that first round of combat and then after that you going to be spending your focuses to flip intensity. Personally I think Prime Thrusters is the better way to go as I was able to pop intensity for a focus after doing a talon roll or k-turn with a boost plus if they did have a stress bot I would still be able to focus as long as maintain a max of 2 stress and boost.
14 hours ago, Ishanmaster said:Here it is:
Snap Wexley w/Intensity, Targeting Astromech, Integrated Astromech, & Pattern Analyzer (34 pts)
Jess w/R5-P9 & Integrated Astromech (28 pts)
Poe (PS8) w/Intensity, R2-D2, Integrated Astromech, & Prime Thrusters (38pts)
Total - 100 pointsI get why people put comm relay on Poe but I feel like it's a one trick pony as you're only going to get it for that first round of combat and then after that you going to be spending your focuses to flip intensity. Personally I think Prime Thrusters is the better way to go as I was able to pop intensity for a focus after doing a talon roll or k-turn with a boost plus if they did have a stress bot I would still be able to focus as long as maintain a max of 2 stress and boost.
I wonder whether putting VI and Pattern Analyzer on your Poe build is better?
He'll be PS 10, and if you are not grabbing evade from Intensity, maybe that EPT is less useful?
15 hours ago, Ishanmaster said:I get why people put comm relay on Poe but I feel like it's a one trick pony as you're only going to get it for that first round of combat and then after that you going to be spending your focuses to flip intensity. Personally I think Prime Thrusters is the better way to go as I was able to pop intensity for a focus after doing a talon roll or k-turn with a boost plus if they did have a stress bot I would still be able to focus as long as maintain a max of 2 stress and boost.
I'm kind of wondering about the new Tech that comes with the TIE Silencer that lets you hang onto a Focus token instead of an Evade token like Comm Relay and how this will effect Poetensity. He should be able to take a lot more Evades if he doesn't have to lose the Focus token between rounds when Intensity is already readied.
Also, because you know it wouldn't be an Imperial expansion if it doesn't help the Rebels more.
8 hours ago, BlodVargarna said:I wonder whether putting VI and Pattern Analyzer on your Poe build is better?
He'll be PS 10, and if you are not grabbing evade from Intensity, maybe that EPT is less useful?
Hmm that would be an interesting setup though my only concern is that if you get double stressed in a round then you're out of a focus token for at least one round if not more if you continue to be double stressed.
7 hours ago, kris40k said:I'm kind of wondering about the new Tech that comes with the TIE Silencer that lets you hang onto a Focus token instead of an Evade token like Comm Relay and how this will effect Poetensity. He should be able to take a lot more Evades if he doesn't have to lose the Focus token between rounds when Intensity is already readied.
Also, because you know it wouldn't be an Imperial expansion if it doesn't help the Rebels more.
![]()
I'm excited for that! Hopefully it's not more than 3 points but I'm kind of surprised that they didn't make it "Imperial Only" but then again FFG really hates imperial players for some reason
Just wanted to add some play experience to this thread...
I'd never flown X-Wings of either ilk until last Tuesday. My list was PS 8 Poe w/ Intensity, BB-8, Sensor Cluster, and Autothrusters, accompanied by two Red Squadron Vets equipped with PTL, R2 Astro, and Integrated Astro. My first of two games was against a good friend who hasn't played in a long while, and although I won I consider it my X-Wing flight simulator training, mostly because I kept looking at the dial and frowning (I play Imps...a lot).
However, my second game was against a talented and cagey new player who brought a Firespray and one of the IGs. I lost the RSVs very quickly to range 1 Autoblasters and HLCs. At that point I said to myself "Play it out." Both Boba and IG-88 (B, I think) had some shields plinked off, and I gunned hard for the Autoblaster IG and snuffed it. Then I put on my thinking cap and outmaneuver (read as outpiloted) Boba. With Poe at 2 hull and Boba at 1, I lucked out when he clipped debris and took a crit. It was a fast game, but I squeaked out a real win, most of it with just Poe.
I'm gonna ditch PTL, the R2s and Integrateds on the RSVs and give them Sensor Clusters and Autothrusters and see what happens...
F Autoblasters, though. F them in the A.
Edit: This thread has been informative and inspiring, and as a result I taken to flying the bad guys ;p
Edited by Alekzanter2 hours ago, Alekzanter said:Just wanted to add some play experience to this thread...
I'd never flown X-Wings of either ilk until last Tuesday. My list was PS 8 Poe w/ Intensity, BB-8, Sensor Cluster, and Autothrusters, accompanied by two Red Squadron Vets equipped with PTL, R2 Astro, and Integrated Astro. My first of two games was against a good friend who hasn't played in a long while, and although I won I consider it my X-Wing flight simulator training, mostly because I kept looking at the dial and frowning (I play Imps...a lot).
However, my second game was against a talented and cagey new player who brought a Firespray and one of the IGs. I lost the RSVs very quickly to range 1 Autoblasters and HLCs. At that point I said to myself "Play it out." Both Boba and IG-88 (B, I think) had some shields plinked off, and I gunned hard for the Autoblaster IG and snuffed it. Then I put on my thinking cap and outmaneuver (read as outpiloted) Boba. With Poe at 2 hull and Boba at 1, I lucked out when he clipped debris and took a crit. It was a fast game, but I squeaked out a real win, most of it with just Poe.
I'm gonna ditch PTL, the R2s and Integrateds on the RSVs and give them Sensor Clusters and Autothrusters and see what happens...
F Autoblasters, though. F them in the A.
Edit: This thread has been informative and inspiring, and as a result I taken to flying the bad guys ;p
One of us! One of us!
3 hours ago, Alekzanter said:F Autoblasters, though. F them in the A.
The cannons aren't too bad. Expensive and limited to the forward arc. Autoblaster turrets, though, now they really are a fundamental irritation*
If you want to try Push The Limit red squadron Veterans, I would recommend trying Push The Limit, R2 Astromech, Integrated Astromech and Pattern Analyser . You have tp dig up 2 more points per ship to equip them like that, but the effect on a T-70 is amazing:
- Pull a green move (and with the R2 you have a TIE interceptor's green dial or better), and you can Push The Limit without stress (or more accurately you receive and then immediately discard it).
- Pull a red move and you can still get your action, or - if prepared to double-stress yourself, you can even pull a talon roll and then target lock/focus if you're confident either you or your target is going to die this turn....
* read: Pain in the [ahem]
@Alekzanter inspiring post! I need to break out the triple T-70s again.
One ship I've been wanting to try is a red vet with wired and r3-a2.
25 minutes ago, BlodVargarna said:One ship I've been wanting to try is a red vet with wired and r3-a2.
I call it the SuperStressX and it's fun -- gets really tanky with the rerolls on offense & defense.
Ishanmaster, what's your general strategy for running your squad?
I took it out for a spin in a charity event. I am pretty new, so didn't know much else besides rack them in an arrow formation and send them forward.
The innate speed of the chassis with two boost happy pilots forced joust situations opponents were unready for. They did a surprisingly amount of damage in the initial engagement with Jess doing Jess things. R5p9 was pretty key in allowing me to swarm and cycle the T70s. It gave her just the edge to finish off a PS0 Fenn in a classic joust.
Poe tended to be the first one to go down, but that's probably because he probably shouldn't have been in formation since his defences are the weakest upfront and everyone knows regen Poe by reputation.
The prevalence of turrets made me wonder if swapping R2d2 for BB8 + AT would be worth it. The ability to access both the focus and evade tokens on top of AT seems like it could prevent a lot of damage.
7 hours ago, Octarine-08 said:The prevalence of turrets made me wonder if swapping R2d2 for BB8 + AT would be worth it. The ability to access both the focus and evade tokens on top of AT seems like it could prevent a lot of damage.
It does. If you can control the range and stay at R 3 or out of arc, Poe, even BB-8 Poe, can tank a bunch of shots.
I've been having a go with this:
BLACK SQUADRON
100 points
Poe Dameron (PS9) (40)
T-70 X-Wing (33), Black One (1), R5-P9 (3), Pattern Analyzer (2), Veteran Instincts (1), Integrated Astromech (0)
“Snap” Wexley (33)
T-70 X-Wing (28), BB-8 (2), Primed Thrusters (1), Intensity (2), Integrated Astromech (0)
Jess Pava (27)
T-70 X-Wing (25), R3-A2 (2), Integrated Astromech (0)
It's not too much different, but the thinking is:
- Poe at PS11 to get above of most of the really high PS stuff around now, and get the most out of Black One.
- Intensity on Snap to give him greater threat than usual and good synergy with his ability and BB-8
- R3-A2 on Jess as an extra thing for my opponent to think about. I won't use it routinely but should be very handy against Advanced Sensors ships and anything with a very limited dial.
It doesn't quite have everything in the Poe build but he should still be able to survive into the latter stages of the game. Snap is probably not the optimal choice but there aren't really any other high-PS T70 pilots anyway, and he will come into his own if he does ends up facing lower ships.
Edited by ayedubbleyooOn 9/19/2017 at 10:00 AM, BlodVargarna said:It does. If you can control the range and stay at R 3 or out of arc, Poe, even BB-8 Poe, can tank a bunch of shots.
This is how I beat out Rey/Miranda. Stay at range 3 and hug rocks.
Edited by FlyingAnchorsHere's my take. I ran this at local tourney went 3-1. I also ran this in plenty of friendlies.
Black Squadron
T-70 X-Wing: · Poe Dameron (31)
Intensity (2)
· R2-D2 (4)
Integrated Astromech (0)
· Black One (1)
Comm Relay (3)
T-70 X-Wing: · "Snap" Wexley (28)
Veteran Instincts (1)
· R5-P9 (3)
Integrated Astromech (0)
T-70 X-Wing: · Jess Pava (25)
· R2-D6 (1)
Integrated Astromech (0)
· Selflessness (1)
-- TOTAL ------- 100/100p. --
Double regen. The squad deploys in the center in a loose formation to cut off any retreat from any ace or boost for range one and joust any squad foolish enough to challenge T-70s. Jess Pava and Selflessness ensures Poe or Snap survives for the mid and late game. If I need to switch to a defensive formation boost, regen and Jess Pava's reroll can help me tank until I can find an favorable engagement.
I may switch Black One for Prime Thrusters to Snap. There were too many times Snap couldn't boost after a t-roll/k-turn.
A friend was trying Intensity/Primed Thrusters/R5-P9 last night, and despite the astromech and elite seemingly counter-intuitive, they worked together well.
You don't get the dancing ability of BB-8 Poe, but you save a point on the R2-D2 version and many points on the R2-D2/Comm Relay version, and it means you always have something you can do with your focus token at the end of the turn, and you can pull Koiogran turns and Segnor's loops with confidence, and arent' restricted to the green dial so much.
A list:
Poe (PS9): Intensity, BB8, Black One, Comm Relay, Autothrusters.
Snap: Intensity, R2, Integrated
Jess: R2, Integrated
Thoughts?
With Poe and Snap being "squirrely" I'm not sure Jess will use her ability much, but it's only a point.
Am I right that Poe can have 2 evade tokens and a focus with this build ? (One stored, Intensity evade from BB8, add the focus for action)
Snap can 2 hard green, free boost, trigger intensity then action... not too shabby!
11 minutes ago, Dave Grant said:A list:
Poe (PS9): Intensity, BB8, Black One, Comm Relay, Autothrusters.
Snap: Intensity, R2, Integrated
Jess: R2, Integrated
Thoughts?
With Poe and Snap being "squirrely" I'm not sure Jess will use her ability much, but it's only a point.
Am I right that Poe can have 2 evade tokens and a focus with this build ? (One stored, Intensity evade from BB8, add the focus for action)
Snap can 2 hard green, free boost, trigger intensity then action... not too shabby!
Comm Relay has a restriction allowing only one evade token.
I think most triple T-70 builds can be solid, but that's as far as they'll get. They'll win small local events, but not anything big. That's not a bad thing, most of us only play small local events.