Are triple T70's viable?

By MonkeyInSpace, in X-Wing Squad Lists

Fly it! I'm being forced to neglect my T-70s due to practicing scum (was assigned the faction by my UKTC boss. Boo!) so I have to live vicariously through you lot :) Do some testing and report back, please!

Well if you're forced to fly scum you could always fly triple Kihraxz to get the same feeling ;)

I've got a tournament this Wednesday and possibly tomorrow as well, I'll let you know how the list flies!

15 hours ago, Ishanmaster said:

Well if you're forced to fly scum you could always fly triple Kihraxz to get the same feeling ;)

I've got a tournament this Wednesday and possibly tomorrow as well, I'll let you know how the list flies!

Indeed. A trio of Vaksai aces can do a pretty good impression of T-70s if so inclined, I suspect...

Got smashed by 4 B-Wings! Did alright with Jess and Poe taking them one way while Snap flanked around behind. Was working OK until Poe got dragged into their arcs by a tractor beam and shredded in one round. Just one flying mistake ended it.

13 hours ago, ayedubbleyoo said:

Got smashed by 4 B-Wings! Did alright with Jess and Poe taking them one way while Snap flanked around behind. Was working OK until Poe got dragged into their arcs by a tractor beam and shredded in one round. Just one flying mistake ended it.

That's the only thing that's scared me off flying trip70's as of late, that ONE costly error that's difficult to recover from.

On 9/3/2017 at 6:07 PM, Ishanmaster said:

So I just picked up two Tie Aggressors the other day for intensity of course :P to change up my Nein/Jess/Poe list with something a little more tanky.

Wexley w/Intensity, Targeting Astromech, IA, & PA
Jess w/R2-D2 & IA
Poe (PS8) w/Intensity, R5-P9, IA, & Prime

Joust with Jess & Poe and have Wexley move in on the flanks, thoughts?

Putting Intensity and R5-P9 on the same ship is a terrible idea. You can never get two focus tokens in a round with this ship so you'll never be able to flip intensity and regen in the same round.

Intensity Poe uses BB8 or he's not worth putting Intensity on.

25 minutes ago, thespaceinvader said:

Putting Intensity and R5-P9 on the same ship is a terrible idea. You can never get two focus tokens in a round with this ship so you'll never be able to flip intensity and regen in the same round.

Intensity Poe uses BB8 or he's not worth putting Intensity on.

You're mistaken about BB8 being the only mech for Poetensity. R2D2 comms link Poetensity is a very tanky build that has won several store championships.

As for R5-P9, I have to agree, he is not the droid you are looking for with a Poetensity build.

I'd probably prefer PTL/PA on an R2D2 build. More flexible.

But that's just personally.

R2D2 Poe's actions are very very limited - Focus or Boost/Focus. He can't get Focus/TL in one round which is a really difficult thing to give up.

57 minutes ago, thespaceinvader said:

I'd probably prefer PTL/PA on an R2D2 build. More flexible.

But that's just personally.

R2D2 Poe's actions are very very limited - Focus or Boost/Focus. He can't get Focus/TL in one round which is a really difficult thing to give up.

True, but with Comm link he banks an evade and that's key, also the power of regen cannot be understated.

BB8 Poe is a lot more fun to play, but sadly, for me at least, R2-D2 Poetensity is a superior build. Granted, this is in a 2 ship build; in a triple t-70 list, he probably eats up too many points at 45 points.

Edited by BlodVargarna

Comm Relay as well makes him SUPER expensive. WHich for a tanky ship isn't bad, I guess.

1 hour ago, thespaceinvader said:

Comm Relay as well makes him SUPER expensive. WHich for a tanky ship isn't bad, I guess.

Like @BlodVargarna , I've run both BB-8 and R2-D2 Intensity Poe plenty. BB-8 is way fun, R2-D2 is way better. Poe becomes a nice point fortress with the latter build. I'm not sure how you fit him in a decent triple T-70 build, though.

I don;'t think you could. Fitting 2 T70s into 55 points is not really a viable prospect when even the cheapest good T70 is a bare minimum of 26 (Jess with a 1 point bot and IA).

I prefer R2D2 with Intensity Poe but I also use Primed Thrusters instead of Comm Relay. The evade is nice but the ability to K-turn or T-roll over debris, double stress yourself, and not care is too much unpredictability to give up.

With PS8 Poe and Primed Thrusters there's just enough points to get 3 T70's in there:

Poe Dameron (31)
Intensity (2)
R2-D2 (4)
Primed Thrusters (1)
Autothrusters (2)
Black One (1)

Nien Nunb (29)
Snap Shot (2)
R3-A2 (2)
Integrated Astromech (0)

Jess Pava (25)
R2 Astromech (1)
Integrated Astromech (0)

Total: 100

I'm 3-0 so far with it in casual play. Trip T70's aren't my thing but flying Intensity Poe in a few tournaments made me want to give it a whirl!

For a 1 point astromech, like giving Jess R2-D6 and a 0 point EPT like trick shot.

On 9/5/2017 at 2:56 PM, gennataos said:

Like @BlodVargarna , I've run both BB-8 and R2-D2 Intensity Poe plenty. BB-8 is way fun, R2-D2 is way better. Poe becomes a nice point fortress with the latter build. I'm not sure how you fit him in a decent triple T-70 build, though.

Indeed. R2-D2/Comms Relay Poe is the superior head-on attacker (with the potential to regenerate 2 'shields' in a turn), but BB-8/Primed Thrusters Poe is much more of a true 'ace'. He's also a lot slipperier when it comes to torpedo/missile armed opponents; against something like Dengar/Tel Trevura or similar, he can shed two target locks a turn without breaking a sweat, which makes trying to nail him with ordnance or synced turrets frustrating...

I've faced both; R2-D2 was actually the easier to handle, because he was nailed to green moves with less ability to 'shuffle' his final position, and really lost potential when Koiogran turning or talon rolling without primed thrusters.

That's with a heavy swarm, though - Your mileage may vary against the turret crowd, where positioning is less important and shield regen is king.

On 9/6/2017 at 1:49 AM, BlodVargarna said:

For a 1 point astromech, like giving Jess R2-D6 and a 0 point EPT like trick shot.

Don't underestimate the advantage of the R2 astromech. Being able to come out of a Talon Roll into a hard turn frees up the dial a lot .

I think with BB8 Poe almost has to take Veteran Instincts right now, PS11 is very handy.

1 hour ago, ayedubbleyoo said:

I think with BB8 Poe almost has to take Veteran Instincts right now, PS11 is very handy.

Then he loses that sweet action efficiency he'd otherwise be getting from Intensity. But in a world of PS10 Nyms, maybe this might be something to consider.

30 minutes ago, BlodVargarna said:

Then he loses that sweet action efficiency he'd otherwise be getting from Intensity. But in a world of PS10 Nyms, maybe this might be something to consider.

Indeed. If taking VI, I'd strongly consider defaulting to the 'old' version of Veteran Instincts and R5-P9 or R2-D2 (whichever you preferred) - you're not only losing action efficiency but also the access to the evade token that a T-70 can't really generate in other ways. Granted, evade tokens don't really help against Nym since the damage is coming either in autoblaster or bomblet form, but that's probably more of a reason to look at shield regeneration over manoeuvring.

.

3 hours ago, Magnus Grendel said:

I've faced both; R2-D2 was actually the easier to handle, because he was nailed to green moves with less ability to 'shuffle' his final position, and really lost potential when Koiogran turning or talon rolling without primed thrusters.

That's with a heavy swarm, though - Your mileage may vary against the turret crowd, where positioning is less important and shield regen is king.

I'd suggest if the R2-D2 version was easier for you to handle, that pilot didn't fly him well. That version of Poe is a point fortress distraction. His first priority is to stay alive, shooting a distant second priority. He should only be doing red maneuvers for a shot if he's safely out of arc, otherwise just keep running away. I'd guess they telegraphed where they were going and you caught them in a kill box.

2 hours ago, ayedubbleyoo said:

I think with BB8 Poe almost has to take Veteran Instincts right now, PS11 is very handy.

There's merit in being virtually impervious to target locks.

1 hour ago, BlodVargarna said:

Then he loses that sweet action efficiency he'd otherwise be getting from Intensity. But in a world of PS10 Nyms, maybe this might be something to consider.

The problem with a PS9 Intensity Poe is you're going to want a bid against other PS9s, or the title is worthless against them. I like to have at least a 3-point bid for my lists with PS9s, which means you have 52-56 points for the rest of the squad, depending on your Poe build. That's not enough to build out a decent triple T-70 list. :(

Yep, the new wave has definitely made 3 x T70 more tricky to design. I like BB8 on Snap as well, so that complicates things even more.

I can't really find a good place for Intensity due to my Poe wanting to focus/regen and my Snap wanting VI so he can carry Black One. PS11 Poe is great Black One carrier of course, but then he wants to focus rather than boost if he doesn't have Intensity! :(

Nien might be an OK Intensity carrier actually, since he could then get into R1 more easily and start stressing people with R3-A2 without any downside.

4 minutes ago, ayedubbleyoo said:

Yep, the new wave has definitely made 3 x T70 more tricky to design. I like BB8 on Snap as well, so that complicates things even more.

I can't really find a good place for Intensity due to my Poe wanting to focus/regen and my Snap wanting VI so he can carry Black One. PS11 Poe is great Black One carrier of course, but then he wants to focus rather than boost if he doesn't have Intensity! :(

Nien might be an OK Intensity carrier actually, since he could then get into R1 more easily and start stressing people with R3-A2 without any downside.

It's a bummer. Despite Intensity Poe of any variant being a great ship, it's actually tough to fill out the rest of his list, at least from a competitive standpoint.

42 minutes ago, gennataos said:

I'd suggest if the R2-D2 version was easier for you to handle, that pilot didn't fly him well. That version of Poe is a point fortress distraction. His first priority is to stay alive, shooting a distant second priority. He should only be doing red maneuvers for a shot if he's safely out of arc, otherwise just keep running away. I'd guess they telegraphed where they were going and you caught them in a kill box.

With an ace, 'survive first, shoot second' is nearly always the case. In both cases where I've played R2-D2 Poe, I was doing so with TIE strikers - running away is only so much use when there's a kill box pretty much everwhere you can go; if you want to use R2-D2 the T-70 isn't fast enough to get clear, and if it can't get clear, the two turns of actions to 'restock' the comm relay is hard to find.

Ironically, the reverse would probably have done better - in the more extended fight, if he'd mixed it up for another turn and sacrificed a shield or two in return for getting another kill, he'd be in a much better situation to break off and recover because I'd have had that many fewer platforms to cover his escape routes with. Still, that's hindsight.

The first time, yes. He came in kind of head-on (well, head on for him, anyway) and a 1 bank/2 hard turn/focus for the entire squad (which he forgot generic strikers can do) left him staring at 5 3-dice attacks at ranges 1-2. I don't care what pilot you bring, you fly into that with a small ship and you're chunky salsa.

Edited by Magnus Grendel
1 minute ago, Magnus Grendel said:

With an ace, 'survive first, shoot second' is nearly always the case. In both cases where I've played R2-D2 Poe, I was doing so with TIE strikers - running away is only so much use when there's a kill box pretty much everwhere you can go; if you want to use R2-D2 the T-70 isn't fast enough to get clear, and if it can't get clear, the two turns of actions to 'restock' the comm relay is hard to find.

Ironically, the reverse would probably have done better - in the more extended fight, if he'd mixed it up for another turn and sacrificed a shield or two in return for getting another kill, he'd be in a much better situation to break off and recover because I'd have had that many fewer platforms to cover his escape routes with. Still, that's hindsight.

The first time, yes. He came in kind of head-on (well, head on for him, anyway) and a 1 bank/2 hard turn/focus for the entire squad (which he forgot generic strikers can do) left him staring at 5 3-dice attacks at ranges 1-2. I don't care what pilot you bring, you fly into that with a small ship and you're chunky salsa.

I know we're venturing off the topic, but what did he fly with Poe? It is fairly easy to put R2-D2 in a "committed" position, which is easy to read and kill box.

1 hour ago, gennataos said:

It's a bummer. Despite Intensity Poe of any variant being a great ship, it's actually tough to fill out the rest of his list, at least from a competitive standpoint.

I think Poetensity really belongs in 2 ship lists.

7 minutes ago, BlodVargarna said:

I think Poetensity really belongs in 2 ship lists.

Yeah, probably. That pretty much relegates his potential partners to the freighters and a beefy Miranda.

Edited by gennataos