Are triple T70's viable?

By MonkeyInSpace, in X-Wing Squad Lists

On 6/24/2017 at 8:57 PM, Hawkstrike said:

3 rocks (and all my opponents had 3 rocks) -- my goal was to get them in a diagonal band across the board, and get through quickly to engage my opponent just on the far side, where I could turn in the clear and he would be forced to turn through the rocks. Worked in two of the three games; in one our engagement was in the rocks, with Snap flanking the rear.

Faced:

1. Patrol Leader/Vader, Carnor, Omega Leader (opponent had initiative, so Black One shut down OL pretty well). Focused out the Deci, but the two TIEs were pretty tough -- won on points with Nien and Omega Leader on the board at time.

2. Bombing, TLTing Miranda with a PTL/Regen Norra with Sabine & Cluster Mines. Focused Miranda down quick, but Norra did heavy damage with two cluster mines before she died (lost Snap, Nien and Jess were both on one hull at the end).

3. PTL/Regen/Jan Ors Norra, Biggs, Ten Nunb w/Tractor beam. Ten tractored two ships onto rocks losing shots, but at one point my opponent bumped himself trying to K-turn which resulted in the T-70s getting behind and getting two essentially free rounds of shooting for a 100-0 win.

Did you miss PS 9?

I'm not sure I can let Poe out of my squad, but maybe that's just because he's one hell of a pilot.

Nope.

I do love flying Poe, too -- trying to decide whether to keep a light Poe or the more heavily loaded Snap.

So I played against a good friend with a trip T-70 list today. He's not the best player, but I'd never flown the list before. It flies quite well, and when we swapped lists he was doing pretty well until he made a mistake or two. So, I think that the list is decent. I may trade out Snap for, I dunno, something. He's useful, but he doesn't pack the punch, and his squirrelly nature doesn't work super well with Jess.

Anyways, the list functions decently well, so I thought I'd share it here.

T-70 X-Wing: · Nien Nunb (29)
Snap Shot (2)
· R3-A2 (2)
Integrated Astromech (0)
Pattern Analyzer (2)
T-70 X-Wing: · "Snap" Wexley (28)
Veteran Instincts (1)
· BB-8 (2)
Integrated Astromech (0)
· Black One (1)
Primed Thrusters (1)
T-70 X-Wing: · Jess Pava (25)
· M9-G8 (3)
Integrated Astromech (0)
Pattern Analyzer (2)
-- TOTAL ------- 98/100p. --

3-0 again tonight in an 8-person store tournament with:

Poe Dameron (PS 8) with Black One, Adaptability, R5-P9, Pattern Analyzer, IA

Nien Nunb with Snap Shot, R3-A2, Pattern Analyzer, IA

Jess Pava with M9-G8, IA

Can't decide if I like this one, the Snap/Nien/Jess list, or the Nien/Red Ace/Jess list better.

Hey. named guys are great, but it takes so much effort to fly them all optimally, and too pick the right upgrades, why not just Pimp out some Goons?

Red Squadron Vet+ Expertise, targeting astromech, Integrated, and Pattern Analyzer X2

Bring a third thats the same but no Targeting Astromech.

Now, I know that these guys lack ability's or high PS, but they have great mods and decent Defense even on red maneuvers.

Better to give them Predator and Weapons Guidance I think. I hate relying on target lock with low PS. Targeting Astro and Expertise don't really play well, unless I'm missing something.

I've been out of the triple T-70 game for a while but I'm planning on testing this out next Tuesday at my local store but I think the Nien build will take some practice to fly properly, thoughts? I've thought of dropping M9-G8 for a 1 point astromech on Jess and putting autothrusters on Poe but I'm not sure yet.

https://geordanr.github.io/xwing/?f=Rebel Alliance&d=v4!s!175:170,-1,78,204:-1:20:;199:-1,206,-1:-1:20:;197:96,-1,148,204:39:20:&sn=Tripe T-70's Poe-Nien-Jess&obs=

Had another good run at a local store champs and made it to the top 4 out of 26 players.

Tweaked my list to fight the Telgar menace and flew:

Poe Dameron (ps8) - Veteran Instincts, BB-8, Primed Thrusters, Integrated Astromech, Black One

Nien Numb - Snap Shot, R3-A2, Pattern Analyzer, Integrated Astromech

Jess Pava - M9-G8, Integrated Astromech

Played against:

3 Gamma Bombers and Jonus (win)

Rey/Poe (win)

Kanan/Miranda (win)

Brobots (loss)

Telgar (win)

and the lost to Dengar/Fenn/Inaldra in the top cut. :(

Snap Shot Nien is an unholy terror against most lists. and pilot skill 10 Poe is fairly reliable at removing target locks and stopping those plasma torps. Jess is just Jess (good).

One more store champs next weekend!

I like flying Poe, Bb-8, intensity combo

What do you guys think about this:

T-70s (100)

Poe Dameron (41) - T-70 X-Wing
Intensity (2), BB-8 (2), Primed Thrusters (1), Black One (1), Autothrusters (2)

Jess Pava (26) - T-70 X-Wing
R2 Astromech (1), Integrated Astromech (0)

Nien Nunb (33) - T-70 X-Wing
Snap Shot (2), R3-A2 (2), Integrated Astromech (0)

4 hours ago, Vandenberg said:

Had another good run at a local store champs and made it to the top 4 out of 26 players.

Tweaked my list to fight the Telgar menace and flew:

Poe Dameron (ps8) - Veteran Instincts, BB-8, Primed Thrusters, Integrated Astromech, Black One

Nien Numb - Snap Shot, R3-A2, Pattern Analyzer, Integrated Astromech

Jess Pava - M9-G8, Integrated Astromech

What do you think of putting Intensity on Poe? Not good at PS8?

7 hours ago, Rolotamasi said:

What do you think of putting Intensity on Poe? Not good at PS8?

I think Intensity Poe is going to be great, however I was too worried about Telgar lists so I went for PS10 lock removing instead.

I also think that Intensity is going to be awesome on Poe.

This Elite skill seems to fit him perfectly.

I keep trying to build triple t-70 lists around the 41 point Intensity AT BB-8 B1 PS 9 Poe. But that ship eats up a lot of points.

1 hour ago, BlodVargarna said:

I keep trying to build triple t-70 lists around the 41 point Intensity AT BB-8 B1 PS 9 Poe. But that ship eats up a lot of points.

That's where I am with him, too. I'm also fearful that Wave 11 is going to usher in an alpha strike era unlike anything we've seen before, which makes me think PS9 isn't going to be enough, bid or no bid. I've made my own Rebel PS10 alpha list which would probably melt one of these T-70's on the opening exchange. The only thing that might save them would be if Nien got in close enough for a Snap Shot to deny actions on one of them.

If you drop Autothrusters you can squeeze in a cheap Snap/Nien and Jess.

1 hour ago, Vandenberg said:

If you drop Autothrusters you can squeeze in a cheap Snap/Nien and Jess.

That's a good point. How useful are people finding Autothrusters to be on the T-70's? I'm an Integrated Astromech kind of guy. If you're up against Dengar/Tel, do the Autothrusters kick in and save you a lot of damage? Is it worth the 2 points it eats up in your squad, or could you make a more dangerous squad without them?

AT are great to have but that 2 points if spent on M9-G8 just might be more useful. Certainly would get used every round instead of once in a while.

But I think we're going to see another era of the TLT what with aggressors and Skrrg hitting next week so maybe AT are worth it?

3 hours ago, Parakitor said:

That's a good point. How useful are people finding Autothrusters to be on the T-70's? I'm an Integrated Astromech kind of guy. If you're up against Dengar/Tel, do the Autothrusters kick in and save you a lot of damage? Is it worth the 2 points it eats up in your squad, or could you make a more dangerous squad without them?

If you're jousing, I think they're kinda "meh". If your T-70 is a flanker, like that VI/BB-8 version of Poe excels at, I think they're essential.

56 minutes ago, gennataos said:

If your T-70 is a flanker, like that VI/BB-8 version of Poe excels at, I think they're essential.

What's your flanking strategy? I always start out thinking that's what I'm going to do but rarely do I implement it well.

Edited by BlodVargarna
18 minutes ago, BlodVargarna said:

What's your flanking strategy? I always start out thinking that's what I'm going to do but rarely do I implement it well.

With triple T-70's? Honestly, I rarely did it with that...more so with my Rey/Poe builds.

If you aren't flanking with Snap, you shouldn't be flanking at all imo. Standard Snap flanker build is LW/Pred with PA and R2 astro. Can get away with it (kinda) with Ello (who is expensive and really wants to be in a turn-around fight), but nobody else's ability really meshes well away from the joust. Snap will only run you 33 or 34 points with IA and should have reposition + reroll + focus every turn.

Everyone else should have a jousting plan. They're out of place as flankers.

I like the idea of Snap as a flanker. He dies too easily otherwise, so I'm going to give that a try.

In regards to the TLT resurgence, I think boosting into range 1 is a valid tactic, so you can get by without Autothrusters. Of course, they'll have overlapping fields of fire, so the 'thrusters could still be useful. Hard for me to justify the 2 points imo.

1 hour ago, RampancyTW said:

If you aren't flanking with Snap, you shouldn't be flanking at all imo. Standard Snap flanker build is LW/Pred with PA and R2 astro. Can get away with it (kinda) with Ello (who is expensive and really wants to be in a turn-around fight), but nobody else's ability really meshes well away from the joust. Snap will only run you 33 or 34 points with IA and should have reposition + reroll + focus every turn.

Everyone else should have a jousting plan. They're out of place as flankers.

VI/BB-8 Poe begs to differ and PS9 Intensity Poe will really beg to differ.

3 hours ago, gennataos said:

VI/BB-8 Poe begs to differ and PS9 Intensity Poe will really beg to differ.

I think here the context is in a triple t-70 list. Intensity Poe flanker as a wingman to Rey or Dash is not in question.

In a triple t-70 list however I think Rampancy has a point.