2 minutes ago, Drakeheart said:though I would probably bring something with a turret.
I didn't know a T-70 can sport a turret. ;-)
2 minutes ago, Drakeheart said:though I would probably bring something with a turret.
I didn't know a T-70 can sport a turret. ;-)
16 minutes ago, BlodVargarna said:I didn't know a T-70 can sport a turret. ;-)
Well, Dee on the Mynock Squadron Podcast always emphasizes the importance of "combined arms." To be a truly effective force, you need weapons/troops with different strengths and weaknesses. Triple T-70s have slightly different strengths, depending on pilot abilities, but largely the same weaknesses. I'm not surprised that bringing three of them is a bit of a challenge. Adding a ship that can take a turret is probably a really solid idea.
I've backed off from taking triple T-70s to store championships. I just haven't had enough time to practice, and it's not very fun when I lose with them, so I'm bringing 5x TIE Strikers this weekend. I'll pull out the old Resistance squad from time to time, but I won't bring it to a tournament unless I practice like crazy.
34 minutes ago, Parakitor said:I'm not surprised that bringing three of them is a bit of a challenge
It is indeed. I think I'm going to take a few days and fly some other lists and come back to it.
One thing that's been good is getting reps in. The practice really makes a difference. (Vassal is good for that alone if nothing else).
I'm going to try my hand at this. I only have two T70s, and I don't own HotR, so this is as good as it gets for me:
Poe: Black One, PTL, BB8, IA, Sensor Cluster
Ello Asty: Predator, R7-T1, IA, Sensor Cluster
Lieutenant Blount: Predator, Ion Pulse Missiles
The idea is mobility. Poe and Ello have great repositioning options, and Blount can very reliably move the enemy out of formation.
What do you think?
On 6/9/2017 at 7:07 PM, BanthaFather said:What do you think?
I think this list is missing a T-70.
M
On 10/06/2017 at 0:07 AM, BanthaFather said:I'm going to try my hand at this. I only have two T70s, and I don't own HotR, so this is as good as it gets for me:
Poe: Black One, PTL, BB8, IA, Sensor Cluster
Ello Asty: Predator, R7-T1, IA, Sensor Cluster
Lieutenant Blount: Predator, Ion Pulse Missiles
The idea is mobility. Poe and Ello have great repositioning options, and Blount can very reliably move the enemy out of formation.
What do you think?
I heartily suggest you purchase Heroes of the Resistance. The options it gives your x-wings improve them dramatically. Fly them and have a go, but what's your reasoning with R7? I'd ditch it, for I've never managed to trigger the thing usefully.
3 hours ago, Estarriol said:M
I heartily suggest you purchase Heroes of the Resistance. The options it gives your x-wings improve them dramatically. Fly them and have a go, but what's your reasoning with R7? I'd ditch it, for I've never managed to trigger the thing usefully.
I put R7 on Ello so that she could talon roll, and charge in. It didn't work often, but it came in handy once in a while.
Yeah, I would love to pick up Heroes. It's on the short list. Thanks for the tips.
Just wondering, but can you have more than just the T-70s ??
Wondering what you think of a "swarm" style build:
Jess: R2D6, Integrated, Adaptability (Ps2)
2 x Blue Novice
2 x Z-95: Tracers, GC
Nothing fancy, but 5 Ps2 ships with a lot of fully modified attacks (and 27 hit points with 2 defence doesn't hurt).
Could also drop Jess to a novice to get a seismic torpedo to remove those pesky obstacles that stop your glorious formation flying.
17 minutes ago, Dave Grant said:Wondering what you think of a "swarm" style build:
I think this is a thread dedicated to discussing triple T-70 builds and your list spitballing belongs in its own thread.
Please everyone stop making posts that discuss 2 T-70s plus whatever you dream up.
Discuss Triple T-70s here.
Apologies... it does have 3 T-70's though.
Clearly I have missed the memo:
"First shalt thou take out the T-70. Then shalt thou count to three, no more, no less. Three shall be the number thou shalt count, and the number of the counting shall be three. Four shalt thou not count, neither count thou two, excepting that thou then proceed to three. Five is right out. Once the number three, being the third number, be reached, then lobbest thou thy T-70s towards thy foe, who, being naughty in My sight, shall snuff it. "
:-)
Wow! Page 20. I'm glad there's so many T-70 users about.
With the latest store kit having an Ello Asty alt art card, does anyone have a 3x T-70 build with him and Poe in?
I've not used him much but Expertise, Weapon Guidance and R2 Astromech (Integrated too) seems very potent, if expensive.
He's on my to-do list. I'm just really struggling with coming up with a list of things that Nien doesn't do better!
1 hour ago, Estarriol said:He's on my to-do list. I'm just really struggling with coming up with a list of things that Nien doesn't do better!
'Everything you can do Nien can do better. / Everything you can do Nien can do too.'
Has anyone tried a double regen list? I played one game against another opponent so far with this list, and it was pretty formidable. At least at jousting, it would probably fall part against PS9+ aces or ordinance...
Basic idea is with Snap and Poe at PS8 you have some flexibility moving, and since they both regen, no clear priority target between the two. Jess can add stress where needed, and likely will go down first. But by the time she does go down, odds are Poe and Snap are full shields, and (hopefully) your opponent's list is heavily weakened. Snap's free boost triggers the Black One title, which is why VI is needed on him to get him to 8.
Copied and pasted from (Yet Another) X-Wing Miniatures Squad Builder:
| "Snap" Wexley — T-70 X-Wing | 28 |
| Veteran Instincts | 1 |
| R2-D2 | 4 |
| Primed Thrusters | 1 |
| Integrated Astromech | 0 |
| Black One | 1 |
| Ship Total: 35 | |
| Poe Dameron — T-70 X-Wing | 31 |
| Trick Shot | 0 |
| R5-P9 | 3 |
| Pattern Analyzer | 2 |
| Integrated Astromech | 0 |
| Ship Total: 36 | |
| Jess Pava — T-70 X-Wing | 25 |
| R3-A2 | 2 |
| Sensor Cluster | 2 |
| Integrated Astromech | 0 |
| Ship Total: 29 | |
On 6/12/2017 at 6:48 AM, Jedi1993 said:Wow! Page 20. I'm glad there's so many T-70 users about.
With the latest store kit having an Ello Asty alt art card, does anyone have a 3x T-70 build with him and Poe in?
I've not used him much but Expertise, Weapon Guidance and R2 Astromech (Integrated too) seems very potent, if expensive.
I generally prefer Predator to Expertise, it hits more consistently although you get to save your focus for defense less often. Depends what else you fly him with. One of the few ships that can just flip Ryad the bird in a turn-around fight, though.
I'm curious about the sensor cluster on Jess especially paired with R3-A2.
As she gets rerolls on defense is it worth it to have the SC? Also with stress bot, unless she's always dialing greens, she might not even have the focus to feed SC.
i can't help but think those 2 points are better spent on something else.
Nien with R3A2 Snapshot Integrated BlackOne PatternAnalyzer
Jess with M9G8 Integrated PatternAnalyzer
Ello with Predator R2astro Integrated
Thinking of taking this to store championships after my successes with it last month. What do you guys think my odds are in the current meta? I've been out of playing since about May 15th
I don't know that things have changed that much in a month.
Two 200-0 wins (and a loss vs Mynock Special) tonight with:
Nien Nunb (35)
T-70 X-Wing (29), Snap Shot (2), R3-A2 (2), Pattern Analyzer (2), Integrated Astromech (0)
“Red Ace” (36)
T-70 X-Wing (29), R2-D2 (4), Comm Relay (3), Integrated Astromech (0)
Jess Pava (29)
T-70 X-Wing (25), M9-G8 (3), Hyperwave Comm Scanner (1), Integrated Astromech (0)
One of those wins was versus a Heaver's Lunch player who typically beats everyone he faces -- Nien made a huge difference shutting Miranda down as well as losing stress from Thermal Detonators.
Intensity T-70s will be fun ... here's one of my "Maximum Intensity" triple T-70 lists to try:
Red Squadron Veteran (31)
T-70 X-Wing (26), Intensity (2), BB-8 (2), Primed Thrusters (1), Integrated Astromech (0)
"Snap” Wexley (36)
T-70 X-Wing (28), Intensity (2), Targeting Astromech (2), Pattern Analyzer (2), Vectored Thrusters (2)
“Blue Ace” (33)
T-70 X-Wing (27), R2-D6 (1), Intensity (2), Primed Thrusters (1), Vectored Thrusters (2)
On 6/16/2017 at 6:31 AM, Eruletho said:Nien with R3A2 Snapshot Integrated BlackOne PatternAnalyzer
Jess with M9G8 Integrated PatternAnalyzer
Ello with Predator R2astro Integrated
Thinking of taking this to store championships after my successes with it last month. What do you guys think my odds are in the current meta? I've been out of playing since about May 15th
Ended up at the top table in a 23 person tourney, went 5-1 overall for a second place finish. On the way there I beat a crackswarm, a Rey+Norra combo, an Asajj-Feen-Teroch mindlink list, and two Old Fennaroos before losing to Asajj with 2 TLT Agrothugs in the final. For more detail,
After over 25 games with this list or it's previous incarnation, I have only never used Black One. I can't think of a 1-point upgrade that would fit in any of the other slots that may be worth it, except maybe Primed Thrusters on Ello
Edited by ErulethoSo I went to a Store championship this weekend and I'll give you three guesses what I ran:
Ps8 Poe Dameron-31 VI(1),R5-P9(3), Pattern analyzer(2),IA(0) -37
Nien Nunb- 29 Snap shot(2),R3-A2(2), Primed thrusters(1),IA(0)- 35
Jess Pava -25- M9-G8(3), IA(0)- 28
I made 3 last minute changes from my normal list:
I came in a pretty respectable finish with some tight, hard fought matches too.
Game 1- RAC whisper
So Round one I get paired up against my most frequent practice buddy, who has flown against my t-70's multiple times, against a list i'd only seen once before. great. Tne rocks are spread to the 4 corners but it goes about as well as it sounds, I chase whisper around while RAC plinks away at my shields, all the while I'm trying to pin whisper in a corner and light her up, but it just doesn't happen. I was pretty salty by the end of this match, mainly because I lost my chance to have nien eat whisper at R1 because a judge said it was too close to call if she was in my arc or not and I lost the ensuing die roll. Overall I was too insistent on keeping formation, and just didn't make the right calls, went fast when I needed to go slow and slowed down when I needed to capitalize on good positioning. Not much else I can say really.
0-100 loss
Game 2 - Dengar/bossk
Gotta say this list scared the hell outta me I knew that between dengar's torps and Bossk's missiles, I was in for some serious pain if I fudged the opening engagement, and with my formation revealing it's starting location first because of jess' low PS he'd have free reign to decide where that engagement would happen. Asteroids where set in a row of three along my left side, with the other three closer to his board edge in a small cluster near the top left corner. I set up on the left in the alleyway and he, curiously in my opinion, set up on the opposite corner. Suddenly I had a plan. I went straight up the alley while he made for the clear sector of the map on my right, I waited, not banking in until i was in the thick of the asteroid field on his side of the map and he chased me right there. I burst out of the asteroid field on a vector for my right corner and both his ships turned in toward his right corner bossk leading with dengar directly behind, where all the asteroids where. It was fantastic, jess was exactly parallel to bossk, and nien was just behind her and got off a great snap shot with poe following close behind. Dengar bumped bossk and I was free to fire away. Bossk took a serious beating that turn, and after a quick K-turn from jess and Nien, he was gone in two rounds of shooting. Dengar was still a big threat and could probably wipe me if I wasn't careful, but between all of our ships and the asteroids he was flying towards he had no good moves, and I was able to get behind him as well negating his ability. This was what won me the game more tahn anything else: I held back until my location on the map was in a place to trap his large bases and then beat him against the rocks. I lost nien to dengar at some point, but given I had just out alpha'd scum alpha I was happy to call this a win.
100- 35 win
Game 3 Dengar/Tel
So VI was a pretty good choice today. I was feeling much better after my solid win last round and I felt good about what I feel is a pretty similar match up. I believe that killing Dengar first is definitely the right choice here, as Tel's extra bit of health can make him much harder to finish. I felt lie the asteroids where better for me this time too, with them mostly in a blob near my right corner. I slow rolled, then had jess and nien burst out to catch dengar at R1 while Tel was still completing a wide flanking manuver. But my dice abandoned me, between my 2 4-dice and one 3-dice attacks, I got through about three damage. I though it was over. Nien took a plasma torp that round, and a R1 from dengar. Ithought it ws over but my oppoent made two big mistakes as far as I'm concerned: he didn't bring tel in quickly to exploit my awful position and he split his fire. In the next couple of turns I was in a furball around Dengar trying to find the right moment to get clear, getting in a few damage with one ship as the others bumped. Tel fired his second torp but at Jess this time, some turns dengar shot Jess others he shot poe or nien. eventually Jess and Nien both dropped but as the timer went down i realized Dengar was fairly weak, trapped betwwen my right corner and the asteroids with a full health Poe right on his tail. I was able to pin him to board edge on a turn he barrel rolled to block me, as we discussed whether or not he could stay on the board we realized he'd forgotten about his console fire! He rolled. Dengar exploded and suddenly I had hope. Full health no torps Tel vs full health regen Poe, every turn I watched my opponent get more and more worried as I took damage of Tel and regened back what weak hits he put on me. Last round of shooting I got Tel down to three hull, enough for half points and another solid win.
( I didn't write down what the final score was but it was worlds dengar tel, so all of dengar,half of tel) - 63 win
Game 4 Vessery double sf
I was feeling good now. And as my opponent set up a list I felt confident against I was very ready. He was 3-0 though, so it would be a tight game. the rocks were fairly evenly spaced across the map, I started in my bottom left and he started with quickdraw across from me and backdraft and vessery off a bit to the right to out flank me. I didn't care I knew I could murder quickdraw in one round and then it'd be three to two in my favor, with my ships much more united. the first engagement went great, quickdraw dropped at R1 with my opponent underestmating the amount of heat I could put his way, unfortunately, He correctly identified nien as his primary target and he took a beating too. after that things didn't go as well, embolened by my success I agressively K-turned as my opponents two ships ran, leading to niens death. I chased backdraft (STUPID DO NOT DO THIS), thinking I could take him out in one or two turns. I was wrong, and shields started dropping fast. finally I just disengaged and jousted vessery as Backdraft was out of position. at this point both of his ships where at no shields three hull and I was about the same. one important note was that during my joust with vessery Poe had been brought to one hull and I was deserperatly trying to regen my sheilds. the final bought began as time trickled down, a joust with backdraft saw him off, then it was one hull jess and 1 hull 1 shield poe vs 2 hull vessery. I had went in again and got another hull on vessery but in exchange lost R5-P9. I had a choice now, try to run with Poe, have jess engage alone, probably not killing vessery, maybe dying, and win on points or stay in the fight with both ships and go for broke. This is america friends we go for broke. It came down to one last shot that poe needed to evade as time was called and it didn't happen. jess tried her best to get the last damage on vessery but she couldn't do it. Overall I was entirely too aggressive this game, since my opponent had spread his ships out I had every advantage to engage them one at a time when I wanted to but I simply charged in and chased way too much when in truth, the longer the game went the better off I was.
65 - 72 loss
2-2. A Hard fought 2-2 at that. It wasn't perhaps the peak of my skill but, I had fun. I am on the hunt for a new casual list but this may not be my last tournament report.
I hope this was a fun read and remember kids:
So tomorrow I plan on trying my Double Snap list:
Jess Pava (30)
T-70 X-Wing (25), M9-G8 (3), Pattern Analyzer (2), Integrated Astromech (0)
Nien Nunb (35)
T-70 X-Wing (29), R3-A2 (2), Pattern Analyzer (2), Snap Shot (2), Integrated Astromech (0)
“Snap” Wexley (35)
T-70 X-Wing (28), Black One (1), R2-D2 (4), Primed Thrusters (1), Veteran Instincts (1), Integrated Astromech (0)
But I confess, I'm thinking of drifting away from Triple T-70 lists ...
... to quadruple T-70!
Jess Pava (26)
T-70 X-Wing (25), R2-D6 (1), Integrated Astromech (0)
Blue Squadron Novice (26)
T-70 X-Wing (24), R3-A2 (2), Integrated Astromech (0)
Blue Squadron Novice (24) x 2
T-70 X-Wing (24), Integrated Astromech (0)
And went 3-0 for a tourney win with the Double Snap triple T-70 list above. Fun list!
14 hours ago, Hawkstrike said:And went 3-0 for a tourney win with the Double Snap triple T-70 list above. Fun list!
Awesome! What did you face? What was your obstacle placement strategy? Anything you'd change?
6 hours ago, BlodVargarna said:Awesome! What did you face? What was your obstacle placement strategy? Anything you'd change?
3 rocks (and all my opponents had 3 rocks) -- my goal was to get them in a diagonal band across the board, and get through quickly to engage my opponent just on the far side, where I could turn in the clear and he would be forced to turn through the rocks. Worked in two of the three games; in one our engagement was in the rocks, with Snap flanking the rear.
Faced:
1. Patrol Leader/Vader, Carnor, Omega Leader (opponent had initiative, so Black One shut down OL pretty well). Focused out the Deci, but the two TIEs were pretty tough -- won on points with Nien and Omega Leader on the board at time.
2. Bombing, TLTing Miranda with a PTL/Regen Norra with Sabine & Cluster Mines. Focused Miranda down quick, but Norra did heavy damage with two cluster mines before she died (lost Snap, Nien and Jess were both on one hull at the end).
3. PTL/Regen/Jan Ors Norra, Biggs, Ten Nunb w/Tractor beam. Ten tractored two ships onto rocks losing shots, but at one point my opponent bumped himself trying to K-turn which resulted in the T-70s getting behind and getting two essentially free rounds of shooting for a 100-0 win.