Are triple T70's viable?

By MonkeyInSpace, in X-Wing Squad Lists

37 minutes ago, Vandenberg said:

Still testing 3-70 lists in preparation of the next store champs in my area. I have given a name to my pain, and that name is Dash Rendar. PTL Kanan Dash is just horrendous to fly against.

What lists do you struggle against?

What's in your 3*T-70 list?

Rainbow Dash can cover a hell of a lot of the board. I haven't flown against him yet (but I've flown him). Have you tried R3-A2 to put a second stress on him after he gets one from PTL? Kanan can still only clear one stress, so double stressed Dash is actionless. No Barrel Rolls, Boosts, TLs or focus makes the job easier.

17 minutes ago, BlodVargarna said:

What's in your 3*T-70 list?

Rainbow Dash can cover a hell of a lot of the board. I haven't flown against him yet (but I've flown him). Have you tried R3-A2 to put a second stress on him after he gets one from PTL? Kanan can still only clear one stress, so double stressed Dash is actionless. No Barrel Rolls, Boosts, TLs or focus makes the job easier.

List is currently:

Nien with Rage, R5-P9, Experimental Interface, Pattern Analyser

Snap with Predator, R2 Astromech, Pattern Analyzer, Integrated Astromech

Jess with R3-A2, Integrated Astromech

Double stressing Dash is the dream, but I've found him almost impossible to pin down.

Switch r3a2 from Jess to Nien. He can shrug off the stress, meaning you don't lose any actions, which are critical for keeping up with Dash.

Switching R3-A2 to Nien is a good idea. That gives you 3 points for M9-G8 on Jess.

Other ideas could be to put R2-D6 on Jess with a 1 or 0 point EPT.

Maybe VI and BB8 for Snap so he's maneuverable and going after Dash. His free boost could help him close the gap and get inside the donut hole.

I like the idea for Snap. Normally, I wouldn't run that build, as his PS is too low, but against Dash, he's the perfect weapon. (PS 8 vs Dash's 7).

Now, Nien stresses Dash (crippling him) Jess murders his wingmen, and then Snap charges into Range 1 and kills Dash.

Wiped out Asajj with that Snap in my last game, and almost got Boba Fett before he finished me off.

I know the PS8 isn't amazing but I think the Vet Instincts, BB8 and Primed Thrusters just make Snap more Snappy.

Also as far as tactics go Vs Dash +1 would be to slow roll. Be patient and wait for him to get in range and in arc. Once you've double stressed him you can pounce.

Cheers for the advice. I'm definitely going to test with R3A2 Snapshot Nien as that seems to answer a lot of the problems in the meta with high PS aces and ordnance.

Okay, So I just ran 3 T70's against TieD Defenders and got....salughtered

I dont know how to play around the Ion cannons and Tractor beams!

Please help me, the second time I tried to pull away instead of jousting, but then my edge go caught on a rock, two tractor beams later and I lost a T70 before even firing a shot!

1 hour ago, DarthCognis said:

Okay, So I just ran 3 T70's against TieD Defenders and got....salughtered

I dont know how to play around the Ion cannons and Tractor beams!

Please help me, the second time I tried to pull away instead of jousting, but then my edge go caught on a rock, two tractor beams later and I lost a T70 before even firing a shot!

I honestly believe that if there is such a thing as a hard counter to T-70s it is the /D defender.

What was your list?

/Ds usually have lower PS. You could try to arc dodge?

I've been running Intensity Snap and Intensity Ps9 Poe with Jess sporting R2d6 and A debt to pay. My results have not been as solid as I would like. I've won about 1 of 5 matches so far. Jess has a hard time keeping up with the other 2 and as a result doesn't get as many rerolls.

I'm thinking of going back to Snapshot Nien and PS8 Poe. I think PS9 Intensity Poe might be too many points for a 3 ship list.

1 hour ago, BlodVargarna said:

I've been running Intensity Snap and Intensity Ps9 Poe with Jess sporting R2d6 and A debt to pay. My results have not been as solid as I would like. I've won about 1 of 5 matches so far. Jess has a hard time keeping up with the other 2 and as a result doesn't get as many rerolls.

I'm thinking of going back to Snapshot Nien and PS8 Poe. I think PS9 Intensity Poe might be too many points for a 3 ship list.

How are you finding Intensity on Snap and Poe?

2 hours ago, Vandenberg said:

How are you finding Intensity on Snap and Poe?

Proxy dude, its the only way to play without buying EVERYTHING anyway

4 hours ago, BlodVargarna said:

I honestly believe that if there is such a thing as a hard counter to T-70s it is the /D defender.

What was your list?

/Ds usually have lower PS. You could try to arc dodge?

I was running Snap, Ninen and Blue Ace, proxied intensity on two, and PTL on Nien. He ran Rexlar Brath, Steele, and Howlie so he eithr equaled or surpassed all my PS.

If I go with High PS, how will I afford upgrades to bring the utility/firepower I need?

I'd drop Blue Ace down to Jess or even a BSN. Then you'll have points for Poe.

Edited by BlodVargarna
1 hour ago, Vandenberg said:

How are you finding Intensity on Snap and Poe?

I think it's great for action economy, with Snap you get a free boost which triggers Intensity so you can boost, evade and focus, or boost focus and TL. Put primed thrusters on him, he can even do a boost and trigger intensity and get a focus token.

Same with Poe, but he gets the BB8 if a green is dialed in. So BR, Intensity evade token, green maneuver, focus action. Same with Poe, he can even do the BR and Intensity if stressed b/c of primed thrusters.

But I don't think Jess fits well with this list. She can't keep up with them.

Also the list requires near perfect flying, which is far beyond my current capability. Mistakes get punished harshly and you'll find 1/3 of ships destroyed like that.

21 minutes ago, BlodVargarna said:

But I don't think Jess fits well with this list. She can't keep up with them.

That issue goes far beyond Jess. There is no other T-70 in the game that can keep up with them. You'll have to dip into other ships, like the E-wing or A-wing, and then it isn't triple T-70s anymore.

Alternatively, you could pair them with a tanky Red Ace build; that way, each of the three ships can basically do their own thing - nobody needs to keep up with their squadmates, or fly in formation at all.

47 minutes ago, BlackOne said:

That issue goes far beyond Jess. There is no other T-70 in the game that can keep up with them. You'll have to dip into other ships, like the E-wing or A-wing, and then it isn't triple T-70s anymore.

Alternatively, you could pair them with a tanky Red Ace build; that way, each of the three ships can basically do their own thing - nobody needs to keep up with their squadmates, or fly in formation at all.

I like the Idea of Red ace, some kind of tank build with the R3 astro or Intesnity and Comm relay can really give some room for human error that a pilot like Nien Numb does not.

I might take this for a spin:

(98)

Poe Dameron (41) - T-70 X-Wing
Intensity (2), BB-8 (2), Primed Thrusters (1), Black One (1), Autothrusters (2)

Jess Pava (28) - T-70 X-Wing
M9-G8 (3), Integrated Astromech (0)

Red Squadron Veteran (29) - T-70 X-Wing
Wired (1), R3-A2 (2), Integrated Astromech (0)

Everyone gets rerolls.

The Wired T-70 StressX is great -- you'll like him.

As has been mentioned earlier in this thread, if you need to lock a target down, there are few more powerful ways of doing it than a Nein w/ Snap Shot & R3-A2. If you're hunting down a Dash with Title and HLC he won't be able to hurt you anyways, as you'll be inside his R1 bubble. Double-stressing will also mean that he becomes predictable if he wants to shed that stress. The only downside is that Nein w/ Snap, R3, PA, & AT, is just shy of 40 points. A hefty chunk of the list. But well worth it, in my opinion. I also find this build works well against Defenders, whose movements are usually very predictable, especially if they have PtL. But Nein wants to slow-roll against Defenders, let them come to him so he can set up for his Snap Shot combo. At which point he will be free to chase them down as they lose all of their actions.

Additionally, an Ello Atsy with Intensity would be an interesting set up. Give him Weapon Guidance or Sensor Cluster to increase his attack or defence output, and suddenly you can T-Roll, Boost, Focus, and be really tanky, or very offensive. Though Snap might be the better man for that job.

I've been having a lot of frustrating losses lately. I'm flying both Adaptability R5-P9 Ps8 Poe w/PA with snapshot stress Nein and M9-G8 Jess as well as Intensity Poe &Snap with Jess R2-D6 & trick shot.

In the Stress Nien build, it always seems to be Poe is not carrying his weight. In the other list, he shines and Jess is the power point sink .

I wonder if dropping Poe down to Snap in the first list is a good idea, and in the other list dropping Jess to a BSN w/ stress bot is the way to go?

But mostly I lose it seems to be almost always due to my flying. Mistakes are punished severely. For example, an ill-conceived boost from Jess made me miss the block I was trying to set up, which allowed for back draft to fire from rear arc blowing her to bits.

I'm getting a bit frustrated and might take a break from 3T-70s for a while. :-(

Here is one I've cooked up, not sure how it would do:

"Snap" Wexley (28) - T-70 - PS8 w/VI: VI (1), BB-8 (2), Integrated Astromech (0), Black One Title (1), Primed Thrusters (1)

Poe Dameron (31) - T-70 - PS8: Trick Shot (0), R5-P9 (3), Autothrusters (2), Pattern Analyzer (2)

Jess Pava (25) - T-70 - PS3: R7 Astromech (2), Integrated Astromech (0), Sensor Cluster (2)

The 2 point Astromech on Jess could be switched to R3-A2 to get some stress in there. Or R2-D6 and pick up Crack Shot or something.

The basic idea is between BB8 and Snap's ability, with Snap's VI'ed PS8 being able to take The Black One, you'll shake a TL every turn essentially for free. (Torp boats in mind here haha). Poe is PS8 so there can be some flexibility with him and Snap, and Poe is a fairly typical regen Poe. Jess rounds it out because of the insane ability at only 25 points!

Weaknesses could be Dengar/Tel because they move, and thus target lock, after all the T-70s will move, and really any list built around PS9 aces, but Contracted Scouts will have a nightmare time getting their torps off. Also, I could see regen Poe drawing all the focus fire and disappearing very quickly.

The issue with Jess is that she telegraphs you other ships' movement to an extent.

I agree that it is best to focus on higher PS dodginess OR bring Jess as doing both has issues.

1 hour ago, BlodVargarna said:

I've been having a lot of frustrating losses lately. I'm flying both Adaptability R5-P9 Ps8 Poe w/PA with snapshot stress Nein and M9-G8 Jess as well as Intensity Poe &Snap with Jess R2-D6 & trick shot.

In the Stress Nien build, it always seems to be Poe is not carrying his weight. In the other list, he shines and Jess is the power point sink .

I wonder if dropping Poe down to Snap in the first list is a good idea, and in the other list dropping Jess to a BSN w/ stress bot is the way to go?

But mostly I lose it seems to be almost always due to my flying. Mistakes are punished severely. For example, an ill-conceived boost from Jess made me miss the block I was trying to set up, which allowed for back draft to fire from rear arc blowing her to bits.

I'm getting a bit frustrated and might take a break from 3T-70s for a while. :-(

Jess is a formation flyer. Poe and Nein are not. To keep in the theme, I would recommend trading Jess out for Snap, or Ello; though I would probably bring something with a turret.