Are triple T70's viable?

By MonkeyInSpace, in X-Wing Squad Lists

3 minutes ago, gennataos said:

The only challenge will be flipping the Exhausted side over. I think this might make a strong argument for T-70's to actually make a firing pass, fly through and reset, specially Snap. People in other threads are acting like you're hosed the next turn. I don't know about you guys, but I find myself in plenty of situations with T-70's where I'd rather 4-straight out of dodge after a pass and come back around to reset.

I usually like to make a Troll or Kturn and stay close. That's why I love pattern analyzer so much.

4 minutes ago, gennataos said:

The only challenge will be flipping the Exhausted side over. I think this might make a strong argument for T-70's to actually make a firing pass, fly through and reset, specially Snap. People in other threads are acting like you're hosed the next turn. I don't know about you guys, but I find myself in plenty of situations with T-70's where I'd rather 4-straight out of dodge after a pass and come back around to reset.

And it's another reason Poe likes this new Elite Talent so much, because if there's any T-70 that's going to have a focus token left at the end of combat, it's him.

Comboes well with Comms Relay and R5-P9 on Poe; when you don't need the Regen recharge Intensity. Or perhaps with R2D2 if you can live with the more limited dial.

My head's abuzz with Intensity builds for T-70s. I like the idea or R2-D6 Intensity Jess. With her rerolls and an evade token and a focus token she will be very tanky.

4 hours ago, BlodVargarna said:

My head's abuzz with Intensity builds for T-70s. I like the idea or R2-D6 Intensity Jess. With her rerolls and an evade token and a focus token she will be very tanky.

Me too, especially Snap though Jess works too.

Jess Pava (25)
R2-D6 (1)
Primed Thrusters (1)
Intensity (2)
Integrated Astromech (0)

Nien Nunb (29)
Stay On Target (2)
BB-8 (2)
Pattern Analyzer (2)
Integrated Astromech (0)
Black One (1)

"Snap" Wexley (28)
Intensity (2)
Targeting Astromech (2)
Pattern Analyser (2)
Integrated Astromech (0)

Total: 99

View in Yet Another Squad Builder

Edited by Sonikgav
20 minutes ago, Sonikgav said:

"Snap" Wexley (28)
Intensity (2)
Targeting Astromech (2)
Primed Thrusters (1)
Integrated Astromech (0)

Maybe for your last 2 points put on Vectored thrusters. Dial in a T-Roll, acquire a TL, barrel roll, free evade/focus and a free boost.

Edited by BlodVargarna
3 hours ago, BlodVargarna said:

Maybe for your last 2 points put on Vectored thrusters. Dial in a T-Roll, barrel roll, free evade/focus and a free boost.

Actually I think Pattern Analyser is the better option than primed thrusters on Snap just because you can end with 2 Focus, Boost, Lock even after a T-Roll etc which means perfect attack modifiers and potentially a reload on Intensity.

Of course this is all likely to change just as soon as the next ship is revealed and theres another new upgrade to obsess over.

Edited by Sonikgav

I've been getting games a bunch of games in on Vassal. I'm about 25% so far. Vassal has been fun for trying my triple T-70s.

Some observations so far:

Jess is the best; M9-G8 is king of the Astromechs; Nein with snap shot and stressbot WILL win you games; Poe is underwhelming, both PTL Poe and regen Poe. I'm not good enough for big asteroids, I need debris; when I lose, it's because I'm screwing up, not my list or my opponents list; I need to learn rock placement and the approach better.

I also can't wait for Intensity. It's going to be a game-changer for T-70s.

If you've got Pattern Analyzers then Debris is great. I use three of the biggest. Being able to dive through obstacles and still take an action opens up the board for your ships and gives your opponent more options to consider. Also, it's really fun to have Nien 3-bank onto debris, boost off it and into range 1 of something, rage and then clear the 4 stress he takes.

Edited by Vandenberg
41 minutes ago, Vandenberg said:

Also, it's really fun to have Nien 3-bank onto debris, boost off it and into range 1 of something, rage and then clear the 4 stress he takes.

I ran a rage Nien one of my games and I liked it. I might need to give it another try.

11 hours ago, BlodVargarna said:

I've been getting games a bunch of games in on Vassal. I'm about 25% so far. Vassal has been fun for trying my triple T-70s.

Some observations so far:

Jess is the best; M9-G8 is king of the Astromechs; Nein with snap shot and stressbot WILL win you games; Poe is underwhelming, both PTL Poe and regen Poe. I'm not good enough for big asteroids, I need debris; when I lose, it's because I'm screwing up, not my list or my opponents list; I need to learn rock placement and the approach better.

I also can't wait for Intensity. It's going to be a game-changer for T-70s.

What do you find underwhelming about Poe?

1 hour ago, gennataos said:

What do you find underwhelming about Poe?

PTL BB8 Poe at PS 8 is not high enough on PS to arc dodge. Also, he's squishy. R5P9 Poe lacks dice mods.

I probably also need to Git Moar Guder with flying in general, but BB8 Poe in particular. I never flew Interceptors so the whole arc dodge thing is probably a learning curve I need to climb.

How (tactically) in the T-70 * 3 list do you fly PTL BB8 Poe?

I usually fly R5-P9 in formation with Jess and Nien to give Jess max rerolls, and to concentrate firepower on a single target.

1 minute ago, BlodVargarna said:

PTL BB8 Poe at PS 8 is not high enough on PS to arc dodge. Also, he's squishy. R5P9 Poe lacks dice mods.

I probably also need to Git Moar Guder with flying in general, but BB8 Poe in particular. I never flew Interceptors so the whole arc dodge thing is probably a learning curve I need to climb.

How (tactically) in the T-70 * 3 list do you fly PTL BB8 Poe?

I usually fly R5-P9 in formation with Jess and Nien to give Jess max rerolls, and to concentrate firepower on a single target.

I haven't used BB-8 Poe with triple T-70's, so I haven't the foggiest. I think BB-8 Poe is a great flanker, which is in direct opposition to helping out Jess' re-rolls.

Well, BB-8 PtL Poe likes to use the barrel roll to adjust his approach so he lands at range 1 with target lock and focus. He just wails on opponents, which is a big reason I prefer him to R5-P9.

But in terms of tactics, what's really good is sending your T-70s all one direction, probably skirting around obstacles. Jess and your other ace are locked into a certain approach vector, but make sure Poe is in a position where he can either follow them or split off, depending on which way he barrel rolls around the obstacle. Now, at PS 9, you can make the decision to flank, or to stick together with Jess, all depending on where your opponent maneuvers. If you plan it right, you should be able to get Poe back into range 1 of Jess when close combat starts.

The best case scenario is that your opponent sees this coming, and splits up to cover possible trajectories. Even if they split just a little, it should be enough to prevent them from focusing on one ship, which is a big deal for T-70s. Worst case scenario, Poe lands just outside range 1 of Jess, and all enemy ships are focused on a single X-wing, which is not too different from just flying in formation to begin with.

But I hate flying in formation. It's too restrictive, and, more importantly, too predictable. That's what I like so much about Snap Wexley and BB-8 Poe - your opponent can't always tell where they're going.

1 hour ago, BlodVargarna said:

PTL BB8 Poe at PS 8 is not high enough on PS to arc dodge. Also, he's squishy. R5P9 Poe lacks dice mods.

this is why I'm so excited about intensity. R5-P9 Poe is addicted to focuses, which really limits his damage output, and Ptl Poe is gonna struggle to remove stress if you get into a position where you need to push off a white and can fall quick if he gets focused too hard. But intensity Poe doesn't care at all, with BB-8 and a green you can give yourself Focus-evade or focus-lock really easily so you can hit hard or be durable when you need to be.

Just now, Asterus said:

I'm so excited about intensity

My excitement for Intensity is intense.

Noodling around, I came up with this one. What do you guys think?

SEASON 2 THAT-70'S SHOW

100 points

PILOTS

Jess Pava (28)
T-70 X-Wing (25), M9-G8 (3), Integrated Astromech (0)

Nien Nunb (39)
T-70 X-Wing (29), R7-T1 (3), Pattern Analyzer (2), Push the Limit (3), Vectored Thrusters (2)

“Snap” Wexley (33)
T-70 X-Wing (28), Black One (1), BB-8 (2), Primed Thrusters (1), Veteran Instincts (1), Integrated Astromech (0)

Nien can come out of a T-roll, Pattern Anaylzer, and if in range 2 and arc, TL and boost to range 1 with R7-T1, then PTL for a focus or BR out of arc, with ZERO Stress!!

Edited by BlodVargarna
1 hour ago, BlodVargarna said:

Noodling around, I came up with this one. What do you guys think?

SEASON 2 THAT-70'S SHOW

100 points

PILOTS

Jess Pava (28)
T-70 X-Wing (25), M9-G8 (3), Integrated Astromech (0)

Nien Nunb (39)
T-70 X-Wing (29), R7-T1 (3), Pattern Analyzer (2), Push the Limit (3), Vectored Thrusters (2)

“Snap” Wexley (33)
T-70 X-Wing (28), Black One (1), BB-8 (2), Primed Thrusters (1), Veteran Instincts (1), Integrated Astromech (0)

Nien can come out of a T-roll, Pattern Anaylzer, and if in range 2 and arc, TL and boost to range 1 with R7-T1, then PTL for a focus or BR out of arc, with ZERO Stress!!

I was thinking about R7-T1 on a T-70, but your idea of VT really brought it to life...I like it! Plus it has nimble Snap. The question becomes how to keep them around Jess, which can only be answered by flying it.

1 minute ago, gennataos said:

Plus it has nimble Snap

Snappava BB Nienble

Nien Nunb (39)
T-70 X-Wing (29), R7-T1 (3), Pattern Analyzer (2), Push the Limit (3), Vectored Thrusters (2)

This Nien is INSANE!

R7-T1 didn't go off that often but when it did it was glorious.

Tallon Roll into arc at range 2, PA, R7-T1 gives TL and boost, shed a TL, close to range 1, PTL and focus for fully modded 4 dice shot and the the icing is shedding all the stress.

15 hours ago, BlodVargarna said:

Nien Nunb (39)
T-70 X-Wing (29), R7-T1 (3), Pattern Analyzer (2), Push the Limit (3), Vectored Thrusters (2)

This Nien is INSANE!

R7-T1 didn't go off that often but when it did it was glorious.

Tallon Roll into arc at range 2, PA, R7-T1 gives TL and boost, shed a TL, close to range 1, PTL and focus for fully modded 4 dice shot and the the icing is shedding all the stress.

You don't show the title on the list. I assume Black One is on this?

Yes it is.

1 minute ago, BlodVargarna said:

Yes it is.

On your list a few post above it's on Snap

I'm dropping M9-G8 for my next go with the list in favor of R2-D6 and A score to settle with Jess:

(99)

"Snap" Wexley (31) - T-70 X-Wing
Adaptability (0), BB-8 (2), Primed Thrusters (1), Integrated Astromech (0)

Nien Nunb (40) - T-70 X-Wing
Push The Limit (3), R7-T1 (3), Pattern Analyzer (2), Black One (1), Vectored Thrusters (2)

Jess Pava (28) - T-70 X-Wing
R2-D6 (1), Pattern Analyzer (2), Integrated Astromech (0), A Score To Settle (0)

2 minutes ago, PoorGreedo said:

On your list a few post above it's on Snap

Ah- yes, the list has changed. See above.