Are triple T70's viable?

By MonkeyInSpace, in X-Wing Squad Lists

4 minutes ago, BlodVargarna said:

I like this!

It's quite a nifty combo. The idea is to boost into range one if you need to and rage or if you're already there just sit on a focus then rage for another.

You can even do it off of a t-roll or k turn with Pattern Analyser and end up stress free.

Good 'ol Nein. ?

7 hours ago, Torches said:

Just posting my current iteration of the trip t70 build, I'll be trying it out on Monday so can report findings back then. The general strategy is go hard and fast, focusing on one target at a time.

Any thoughts, let me know.

Snap Wexley

Veteran Instincts

Targeting Astromech

Integrated Astromech

Pattern Analyser

Black One

34

Nien Nunb

Rage

R3 A2

Pattern Analyser

Experimental Interface

37

Jess Pava

M9 G8

Integrated Astromech

28

-99pts

That's pretty much the same build I'm on but you've subbed Snap in for Poe. I don't think you'll mind about initiative so I'd lose the bud. I would stick some Primed Thrusters on Jess, or lose Pattern Analyzer or Snap, replace with Primed Thrusters and give some autothrusters to Nien.

Everyone will gun for Nien here as he's your main hitter.

you're going to have tons of fun with this - Snap and Nien do magnificent things :)

19 minutes ago, Estarriol said:

That's pretty much the same build I'm on but you've subbed Snap in for Poe. I don't think you'll mind about initiative so I'd lose the bud. I would stick some Primed Thrusters on Jess, or lose Pattern Analyzer or Snap, replace with Primed Thrusters and give some autothrusters to Nien.

Everyone will gun for Nien here as he's your main hitter.

you're going to have tons of fun with this - Snap and Nien do magnificent things :)

I've run Poe loads and he's good but I'm trying to work out if he's the auto-include member of this squad or not. Snap's always been the hero for me, in fact that build with Targeting Astro has worked a treat because of his action economy and where he can end up: talon roll/kturn and get a TL, free boost into r1, focus action, finally get a stress via PA.

Problem being removing Pattern Analyser shuts down that glorious synergy and likewise losing EI for autos on Nein denies his combo what it needs. Won't argue that autos will make him a little safer. Perhaps shifting Black One over to Nein would be a smarter option?

Between that and clever use of M9 G8, he'd see a bit less heat.

How've you found the Nein/Rage combo? Worth it over VI or Stay on Target?

Edited by Torches

I've only run Rage EI on Nien since I've played him. It's mighty! R3A2 is optional and frees up a lot of points if you don't use it. Snapshot is supposed to be good on him but I can't see it activating often enough. I meant give AT to Snap, sorry, I'm a bit short on sleep and the old synapses aren't firing quite like they should.

But anyway, it's as good overall as any the rest of us have come up with. I'm trying my luck with firesprays at the mo but I'll return to the T-70s soon for my own adventure with Snap :)

Tried Stay on Target with Targeting Astro on Nien, but didn't really use it as I was concentrating on flying in formation :huh:

On April 16, 2017 at 0:39 AM, Estarriol said:

I've only run Rage EI on Nien since I've played him. It's mighty! R3A2 is optional and frees up a lot of points if you don't use it. Snapshot is supposed to be good on him but I can't see it activating often enough. I meant give AT to Snap, sorry, I'm a bit short on sleep and the old synapses aren't firing quite like they should.

But anyway, it's as good overall as any the rest of us have come up with. I'm trying my luck with firesprays at the mo but I'll return to the T-70s soon for my own adventure with Snap :)

Snap shot is only good in combination with R3-A2. It makes it so you can stress enemy ships using snapshot after they move but before they take an action. That way you can position Nien to deny areas on the field. Any ship that lands at range one of him will sit there helplessly with no tokens, taking a range 1 4 die attack from Nien and whatever other ships you have. Nien is the prefereed pilot for it because of his ability to shed stress at range 1, meaning he won't be stressed after double stressing them, allowing him to k- turn or talon.

I know why it works, I'm just not convinced it's better than rage.

I suppose I need to try Rage Nein, but that stress bot snapshot Nien is one Bad Hombre.

2 hours ago, BlodVargarna said:

I suppose I need to try Rage Nein, but that stress bot snapshot Nien is one Bad Hombre.

I have tried several versions of Nien Numb but every single time I felt I would have been better off with stressbot/snapshot really.

Just my 2 cts. Feel free to ignore me. :)

Pava Swarm

Red Squadron Veteran (26)
Predator (3)
R3 Astromech (2)
Comm Relay (3)
Integrated Astromech (0)

Jess Pava (25)
R2-D6 (1)
Hyperwave Comm Scanner (1)
Swarm Leader (3)
Autothrusters (2)

Red Squadron Veteran (26)
Predator (3)
R3 Astromech (2)
Comm Relay (3)
Integrated Astromech (0)

Total: 100

View in Yet Another Squad Builder

The idea is:

Jess should grant an evade token to the other ships of her swam via Hyperwave Comm Scanner.

The Red Veterans will keep these tokens until the first engagement, which most probably will be at range 3.

Jess Pava has got Autothrusters to protect her during this attack, because she'll most likely be attacked first.

If everything goes well, she can fire a 5 dice attack (with focus and rerolls), while the Red Veterans can use their focus & Predator skill to support their own attacks.

Hopefully the Red Veterans have already stripped some tokens & caused minimal damage at the desired target.

Why did I give them the R3 Astromech?

This way they could do this show again.... later during the battle :D

Edited by Schu81

Had a great game with the Stay on Target/Targeting Astromech Nien. Those times when he changes his manoeuvre, gets into range one discarding the stress and getting target lock and focus are absolutely lethal.

Starting to think it's better than the R2-A2 Nien except against mindlink.

It was with Poe T70/Heff U-Wing though rather than another T70 though, so less formation flying and less stress reduction that would come from Cassian.

Edited by ayedubbleyoo
On 4/19/2017 at 9:03 PM, Schu81 said:

Pava Swarm

Red Squadron Veteran (26)
Predator (3)
R3 Astromech (2)
Comm Relay (3)
Integrated Astromech (0)

Jess Pava (25)
R2-D6 (1)
Hyperwave Comm Scanner (1)
Swarm Leader (3)
Autothrusters (2)

Red Squadron Veteran (26)
Predator (3)
R3 Astromech (2)
Comm Relay (3)
Integrated Astromech (0)

Total: 100

View in Yet Another Squad Builder

The idea is:

Jess should grant an evade token to the other ships of her swam via Hyperwave Comm Scanner.

The Red Veterans will keep these tokens until the first engagement, which most probably will be at range 3.

Jess Pava has got Autothrusters to protect her during this attack, because she'll most likely be attacked first.

If everything goes well, she can fire a 5 dice attack (with focus and rerolls), while the Red Veterans can use their focus & Predator skill to support their own attacks.

Hopefully the Red Veterans have already stripped some tokens & caused minimal damage at the desired target.

Why did I give them the R3 Astromech?

This way they could do this show again.... later during the battle :D

almost worth moving from predator to juke in this build - not sure what you do with the extra 2 points...

On 4/18/2017 at 0:03 PM, Estarriol said:

I know why it works, I'm just not convinced it's better than rage.

It serves a different purpose. I use Snap/Stress Nein as a means of hunting down Aces. He loses his mods that he'd get with Rage, but you double-stress an enemy that needs their actions to survive. Even with naked dice, throwing 4 out every combat phase eventually kills someone.

Tonight at a casual store tournament I flew what is now my standard triple t-70 squad:

Poe Jess Nien (100)

Jess Pava (28) - T-70 X-Wing
M9-G8 (3), Integrated Astromech (0)

Nien Nunb (34) - T-70 X-Wing
Snap Shot (2), R3-A2 (2), Primed Thrusters (1), Integrated Astromech (0)

Poe Dameron (38) - T-70 X-Wing
Veteran Instincts (1), R5-P9 (3), Pattern Analyzer (2), Black One (1), Integrated Astromech (0)

I went 1-2. Losing against a manaroo/Fenn/Old whatshisface with mindlink.

I forgot snap shot once and that cost me dearly not double stressing one of his ships. I also need to git guder. I parked Jess on an asteroid at a critical moment. ?

Regen Poe kept my MOV up.

The second match was against 3 B wings (Ten, and two blue Squadron pilots with title, tactician, FCS, and autoblaster cannons.)

He was one of my regular opponents from our weekly games at my friend's house. He usually beats me so I was a little happy to get the W 100-0. Nein tallon rolling into range one is so sweet!

The last game was 3 Scyks and a mist hunter with assorted upgrades. I got him down to two mangler cannon scyks, with just Poe left. Instead of chasing the damaged one I foolishly went after his full health one and could not kill it before time. This was close MOV as well like 62 to 52 or something. If I had flown better I would probably have won that one.

Im going to keep at this list and only tweaks would be dropping B1 title. I never used it in 3 games.

What to do with the extra point?

Pattern analyzer for Jess or Nien?

What do you guys think?

On 4/25/2017 at 7:06 AM, Drakeheart said:

It serves a different purpose. I use Snap/Stress Nein as a means of hunting down Aces. He loses his mods that he'd get with Rage, but you double-stress an enemy that needs their actions to survive. Even with naked dice, throwing 4 out every combat phase eventually kills someone.

Pardon my ignorance, but where does the double stress come from?

If SS triggers due to a ship ending in arc at range 1, Nien can take a stress from the bot himself and give one to the other ship. He ditches his because of his ability. SS indicates that Nien cannot fire again this round...so where is the double stress?

3 hours ago, Pewpewpew BOOM said:

Pardon my ignorance, but where does the double stress come from?

If SS triggers due to a ship ending in arc at range 1, Nien can take a stress from the bot himself and give one to the other ship. He ditches his because of his ability. SS indicates that Nien cannot fire again this round...so where is the double stress?

Snap Shot says you can't shoot again that Phase. So Nien can still get his regular, combat phase, shot. This is the second source of stress (Still none for Nien!).

5 hours ago, BlodVargarna said:

Tonight at a casual store tournament I flew what is now my standard triple t-70 squad:

Poe Jess Nien (100)

Jess Pava (28) - T-70 X-Wing
M9-G8 (3), Integrated Astromech (0)

Nien Nunb (34) - T-70 X-Wing
Snap Shot (2), R3-A2 (2), Primed Thrusters (1), Integrated Astromech (0)

Poe Dameron (38) - T-70 X-Wing
Veteran Instincts (1), R5-P9 (3), Pattern Analyzer (2), Black One (1), Integrated Astromech (0)

I went 1-2. Losing against a manaroo/Fenn/Old whatshisface with mindlink.

I forgot snap shot once and that cost me dearly not double stressing one of his ships. I also need to git guder. I parked Jess on an asteroid at a critical moment. ?

Regen Poe kept my MOV up.

The second match was against 3 B wings (Ten, and two blue Squadron pilots with title, tactician, FCS, and autoblaster cannons.)

He was one of my regular opponents from our weekly games at my friend's house. He usually beats me so I was a little happy to get the W 100-0. Nein tallon rolling into range one is so sweet!

The last game was 3 Scyks and a mist hunter with assorted upgrades. I got him down to two mangler cannon scyks, with just Poe left. Instead of chasing the damaged one I foolishly went after his full health one and could not kill it before time. This was close MOV as well like 62 to 52 or something. If I had flown better I would probably have won that one.

Im going to keep at this list and only tweaks would be dropping B1 title. I never used it in 3 games.

What to do with the extra point?

Pattern analyzer for Jess or Nien?

What do you guys think?

I'd go with something like this -
Poe Dameron
Adaptability
R5 P9
Integrated Astromech
Pattern Analyser
36
Nien Nunb
Snap shot
R3 A2
Integrated Astromech
Pattern Analyser
35
Jess Pava
M9 G8
Integrated Astromech
28
- 99
Poe is still effective at ps9 and you save a pt. You could still add Black One in again if you want to. I've not found it massively useful either because I seem to always end up putting it on the wrong ship.
I think Nien really needs Pattern Analyser so he can boost into range one if he finds himself slightly out after a t-roll or k-turn. Delaying the stress with Pattern Analyser is perfect for his ability too. Win win.

I hear you, but I think for Nien primed thrusters is a better use of his tech slot. I didn't use it much, but it came in handy when Nein had a stress from R3-A2 and I didn't want to dial in a green, I could pull a hard 2 or 3, and boost to range one out of arc.

Nein is a fantastic pilot and with stressbot really shines.

Snap shot wasn't the best for me, though I did manage a double stress a couple of times with it, I never put any damage on my opponent's ships with it.

Edited by BlodVargarna
52 minutes ago, BlodVargarna said:

I hear you, but I think for Nien primed thrusters is a better use of his tech slot. I didn't use it much, but it came in handy when Nein had a stress from R3-A2 and I didn't want to dial in a green, I could pull a hard 2 or 3, and boost to range one out of arc.

Nein is a fantastic pilot and with stressbot really shines.

Snap shot wasn't the best for me, though I did manage a double stress a couple of times with it, I never put any damage on my opponent's ships with it.

I think ideally you'd never use R3 A2 unless you can shift the stress, thats's the way I play him. It's too risky to have him out there without his full movement potential. Which is why, for me, delaying the stress with Pattern Analyser is the one.

I prefer Rage as his EPT as, practically, it's more useful than being able to stress out of sequence with Snap Shot - which is nice in theory.

Snap shot stress isn't theory. I've had 8 games with this list so far and shutting down Whisper, or throwing stress all over a mind link list is pretty sweet.

I'm convinced with enough gud gittin, Trip T-70s can be a thing. Not an easy mode thing, but a well flown solid all rounder list.

To that end I'll keep experimenting with different builds but the new Resistance three amigos Poe Jess and Nien are basis for any decent T-70*3 list.

22 minutes ago, Torches said:

I think ideally you'd never use R3 A2 unless you can shift the stress, thats's the way I play him. It's too risky to have him out there without his full movement potential. Which is why, for me, delaying the stress with Pattern Analyser is the one.

I prefer Rage as his EPT as, practically, it's more useful than being able to stress out of sequence with Snap Shot - which is nice in theory.

I have to agree with @BlodVargarna . In one game I was trying out Snap Shot on Snap Wexley, and was up against the named TIE phantoms. Even without R3-A2, Snap Shot did horrible things to that squad. Nien + R3-A2 is a force multiplier for that effect, though, and is just too good to pass up. My next tournament is generics only, but I think then I'll be ready to get back on the Triple T-70 horse for Store Championships.

However, I do want to add that it's good for people to try out different things. For example, I will almost always pick BB-8 Poe over Regen Poe, and that's a play style thing. It would be boring if we all played the same Triple T-70s, anyway.

1 hour ago, BlodVargarna said:

Snap shot stress isn't theory. I've had 8 games with this list so far and shutting down Whisper, or throwing stress all over a mind link list is pretty sweet.

I'm convinced with enough gud gittin, Trip T-70s can be a thing. Not an easy mode thing, but a well flown solid all rounder list.

To that end I'll keep experimenting with different builds but the new Resistance three amigos Poe Jess and Nien are basis for any decent T-70*3 list.

I'm with you 100% on T70's being viable when flown well. They do have some absolutely horrible match ups though - I hope we can keep this thread up to share intel to get over them.

I think you misunderstand what I mean about Snap Shot: I definitely see the merit in it but an opponent who knows what they're doing is going to avoid your range one arc like a house on fire.

1 hour ago, Parakitor said:

I have to agree with @BlodVargarna . In one game I was trying out Snap Shot on Snap Wexley, and was up against the named TIE phantoms. Even without R3-A2, Snap Shot did horrible things to that squad. Nien + R3-A2 is a force multiplier for that effect, though, and is just too good to pass up. My next tournament is generics only, but I think then I'll be ready to get back on the Triple T-70 horse for Store Championships.

However, I do want to add that it's good for people to try out different things. For example, I will almost always pick BB-8 Poe over Regen Poe, and that's a play style thing. It would be boring if we all played the same Triple T-70s, anyway.

Can def see how Snap Shot might be horrendous against Phantoms out of sequence - add in R3 A2 and it's game over for them.

I love Nien and R3 A2, having a solid fighter that can dish out the stress is great - it puts him head and shoulders above Stress Wes. I guess I'm more of a generalist by favouring Rage. Another way of running him would be Stay on Target and Targeting Astro - yet another way to make the most of his ludicrous pilot ability : )

Both types of Poe are great - currently opting more for the regen version. Regen Poe with R3A2 Nien should present your opponent with a bit of a head ache, target priority-wise as both are heavy hitters and have additional effects you don't want to let run rampant.

2 hours ago, Torches said:

I definitely see the merit in it but an opponent who knows what they're doing is going to avoid your range one arc like a house on fire.

I think that's something people like about it all by itself. Even if Snapshot never triggers, it's probably made your opponent make maneuver/reposition decisions they didn't want to.

1 hour ago, gennataos said:

I think that's something people like about it all by itself. Even if Snapshot never triggers, it's probably made your opponent make maneuver/reposition decisions they didn't want to.

Exactly. The enemy often can't afford to fly a ship within range 1 so they don't attempt to, functionally limiting their options.

The comparison I would make is to blocking. Blocking is often considered great strategically because you strip them of their actions and root them to a specific spot to be pounced on by the rest of your list. Snap shot stress does similar except the area you are blocking is range 1 in front of you (far larger than the size of a small blocking ship), you still get to shoot with the ship stopping them, you get an extra 2 dice shot, the stress affects their movement and actions next turn. This is a ship that constantly has a blocker (but better) range 1 in front of him.

Played triple T-70s against 2 imperial lists at open play yesterday:

Used Jess + IA, Stress Nien, and a BB-8 Poe.

Game 1 I Faced Ryad, Tomax Bren (fleet officer shuttle with tactician and crack shot), and an Inquisitor. We circled and converged in the open area in the middle of the map between asteroids. Jess and Ryad traded shots at range 3 for no result on the opener. Next turn my squad unloads on Bren and Nien gives him his second stress (fleet officer for the first), leaving him pointing the wrong way, double stressed and at 1 hull. Jess takes a licking from Ryad/Bren and Poe gets sniped by the inuisitor at range 3 for 2 shields. The inuisitor and Poe were each flanking to the right of their supporting ships shooting across or into the main joust.

Next turn we each had limited options in a traffic jam. Jess K-turns from just in front of Nien who does a forward 2, clearing the rock to his left. Ryad 3 Ks behind Nien and Bren bails towards my spawn. The inuisitor was stressed from PTL the turn before. He does a 1 green turn left directly in front of Nien, getting snap stress and sitting with no tokens between 2 x-wings. Poe turns left past Ryad to finish off Bren this turn as Nien and Jess end the inquisitor in 1 turn.

From there, Jess goes down next round as Nien and Ryad begin a k-turn battle while Poe turns around. Nien is able to stalemate Ryad using stress until Poe comes back around (Nien lost 2 shield here but kept Ryad occupied for 3 turns). Poe ends up bringing Ryad down to 1 before failing to PS kill on a head to head. Nien cleaned up the round after.

Game 2 was against Whisper, Ryad, Duchess.

We both lined up towards the side but turned and went down the middle. The first engagement saw Jess shrug off 3 attacks taking 1 damage. My three x-wings ate up the Duchess with Poe doing three damage on his first shot. I had slow played my squad behind the asteroid field and his striker got out ahead of the other two.

From there Whisper went to work gimping Jess and tanking attacks as his predicted decloack into a 1 turn came just short of range 1 for snap shot. I hit Whisper hard getting him to 1 health as he does the same to Jess. Ryad has trouble navigating some debris and falls into Nien's snapshot taking 1 damage and a stress from Nien, as she is set to fly the wrong direction over an asteroid next turn.

Next turn Jess and Nien turn around as Poe has to bail to escape getting shot by both Whisper and Ryad. He is able to arc dodge but will be out of the fight for a turn. Whisper ends Jess and evades Nien's shot which stresses him. Next round however, whisper wants to de-stress and the only move that does that and gets a shot on Nien is a decloak right followed by a bank 2 left. That is exactly what he did and Nien was waiting with a snap shot stress to prevent a cloak. Whisper rolled 1 hit before Nien finished her off, at which point my opponent conceded seeing Ryad against two near full t70s.

----------------

The list seems well positioned against imperial lists.

This looks very cool. Check out this discussion on BB-8 stay on target Nien In the rules forum.

There's a video of Mike R (my new hero) flying against an imperial list.

SOT BB-8 Nien is awesome.