Are triple T70's viable?

By MonkeyInSpace, in X-Wing Squad Lists

======== Triple X ========
Poe Dameron (PS8), R5-P9, Pattern Analyzer, Adaptability, Autothrusters (38 pts)
Nien Nunb, R3-A2, Primed Thrusters, Snap Shot, Integrated Astromech (34 pts)
Jess Pava, M9-G8, Integrated Astromech (28 pts)
This has served me well thus far. (nb; only 2 games!)
Still in the testing process obviously.
[edit; should have been IA, no clue what exactly made me brainfart and click on guidance chips]
Edited by Elkerlyc
5 minutes ago, Elkerlyc said:
======== Triple X ========
Poe Dameron (PS8), R5-P9, Pattern Analyzer, Adaptability, Autothrusters (38 pts)
Nien Nunb, R3-A2, Primed Thrusters, Snap Shot, Guidance Chips (34 pts)
Jess Pava, M9-G8, Guidance Chips (28 pts)
This has served me well thus far. (nb; only 2 games!)
Still in the testing process obviously.

So... What's up with the Guidance Chips? Are those supposed to be Integrated Astromechs?

16 minutes ago, RampancyTW said:

So... What's up with the Guidance Chips? Are those supposed to be Integrated Astromechs?

Err.

*derp*

Yes. (will edit)

Going to go for the holy trinity of awful here:

JUKE-X HEROES (99 Points)

3x Red Squadron Veteran (26)

-Juke (2)

-R3 Astro (2)

-Comm Relay (3)

-IA (0)

Additional rules: anybody that you beat with this list is required to buy you a 6-pack of your choosing and perform however many feats of strength and/or wisdom as necessary for them to regain their pride.

Edited by RampancyTW
7 minutes ago, RampancyTW said:

Going to go for the holy trinity of awful here:

JUKE-X HEROES (99 Points)

3x Red Squadron Veteran (26)

-Juke (2)

-R3 Astro (2)

-Comm Relay (3)

-IA (0)

Additional rules: anybody that you beat with this list is required to buy you a 6-pack of your choosing and perform however many feats of strength and/or wisdom as necessary for them to regain their pride.

The point of this thread is to figure out good lists.

6 minutes ago, BlodVargarna said:

The point of this thread is to figure out good lists.

Eh, wanted to share with my fellow Tri-X flyers and didn't think it warranted its own thread. I can post variant #93 of Poe/Snap/Jess instead if you'd prefer. Mine has sensor cluster on Poe and only an R2 Astro on Jess so I think it's technically a new one for this thread, although it flies exactly like every other BB-8/PTL/Black One Poe list.

Pros: fun to fly, thematic

Cons: zero recourse against bad dice

Edited by RampancyTW

On a serious note, I think the most obvious conclusion is that triple T-70 maxes out a "solid". We've all brought some good, synergistic lists to the table, and they work, but there are just a lot of tough matchups out there. Target Synchronizer has made Black One less effective against alpha strike lists-- whoever isn't Poe or Jess is likely to get PS killed right off the bat, and there's a good chance you don't kill one of the alpha strikers with 3x3 dice attacks to keep Jess from eating another one. With the resurgence of the high-PS meta, everything except VI Poe is in a tough spot for jousting, and can be fairly easily arc-dodged, too.

T-70s are extremely fun to fly and can definitely do well, but it's a situation where you'regoing to have to out fly your opponent or get good dice trades on the initial joust. Doubling down on regeneration/defense with Red Ace 36 and Poe 37 with a cheap Jess is probably your best bet, with init bid, hyperwave scanner on Jess, or B1 on Poe with that last point depending on meta.

Double.

Edited by RampancyTW
3 minutes ago, RampancyTW said:

On a serious note, I think the most obvious conclusion is that triple T-70 maxes out a "solid". We've all brought some good, synergistic lists to the table, and they work, but there are just a lot of tough matchups out there.

I think your assessment is spot-on. But after recent successes, I'm beginning to think solid can be good enough against a 'better' list if you 'git gud' and fly better than your opponent.

I'm not sure B1 is worth it if you don't have bb8 or ptl, especially for Poe. He's to addicted to his eyeball tokens. That said, I find it a deterrent.

I've yet to deal with targeting synchronizer, but Poe could still remove the TL that the TS holder has and render that idea moot.

5 minutes ago, BlodVargarna said:

I think your assessment is spot-on. But after recent successes, I'm beginning to think solid can be good enough against a 'better' list if you 'git gud' and fly better than your opponent.

I'm not sure B1 is worth it if you don't have bb8 or ptl, especially for Poe. He's to addicted to his eyeball tokens. That said, I find it a deterrent.

I've yet to deal with targeting synchronizer, but Poe could still remove the TL that the TS holder has and render that idea moot.

Well yeah, exactly. You will get good results with better flying with. It's definitely rewarding. Agree with your B1 assessment as well. Most of the time it's not going to come into play on regeneration Poe.

FCS/TS on adaptability Backdraft with Tomax/VI Jonus or any other ordnance/TIEsf combo is my primary concern. Becoming more and more common. No opportunity to trigger B1. BD/VI tractor Vessery + ordnance is another tough one, arguably tougher to deal with than double ordnance.

Edited by RampancyTW
3 minutes ago, BlodVargarna said:

I've yet to deal with targeting synchronizer, but Poe could still remove the TL that the TS holder has and render that idea moot.

My thoughts exactly. I find too much utility in Black One and M9-G8 to trade them out. I really, really need to swap Snap out for Stress Nunb, in the name of utility, but Snap is too much fun!

5 minutes ago, RampancyTW said:

Well yeah, exactly. You will get good results with better flying with. It's definitely rewarding. Agree with your B1 assessment as well. Most of the time it's not going to come into play on regeneration Poe.

FCS/TS on adaptability Backdraft with Tomax/VI Jonus or any other ordnance/TIEsf combo is my primary concern. Becoming more and more common. No opportunity to trigger B1. BD/VI tractor Vessery + ordnance is another tough one, arguably tougher to deal with than double ordnance.

...Oh yeah. That. Maybe I should go back to playing First Order...

1 hour ago, Parakitor said:

FCS/TS on adaptability Backdraft with Tomax/VI Jonus or any other ordnance/TIEsf combo is my primary concern. Becoming more and more common. No opportunity to trigger B1. BD/VI tractor Vessery + ordnance is another tough one, arguably tougher to deal with than double ordnance.

I'd love it if you made a thread with this list. I'm very interested in how it would work.

1 hour ago, BlodVargarna said:

I'd love it if you made a thread with this list. I'm very interested in how it would work.

I haven't run it myself, but I could definitely break it down for you. What do you have questions about?

Can we not start talking about whether or not this is a tier one list? I don't think anyone was under the impression that this was any better than tier two and that its successes come from solid flying. If you wanna talk about individual match ups that'd be fun too.

As for actual discussion:

How often was primed thrusters on Nien relevant, were you using it to get snapshots or just to get R1 shots?

I think Black one matters maybe 50% of the time and that's where its great, but 50% of the time it doesn't matter really.

Sensor cluster seems awesome, but pattern analyzer is just amazing, so I'm not sure its good enough.

1 minute ago, Asterus said:

Can we not start talking about whether or not this is a tier one list? I don't think anyone was under the impression that this was any better than tier two and that its successes come from solid flying. If you wanna talk about individual match ups that'd be fun too.

As for actual discussion:

How often was primed thrusters on Nien relevant, were you using it to get snapshots or just to get R1 shots?

I think Black one matters maybe 50% of the time and that's where its great, but 50% of the time it doesn't matter really.

Sensor cluster seems awesome, but pattern analyzer is just amazing, so I'm not sure its good enough.

3(t-70) is not "tier one" Parratani nonsense, but it is as Rampancy stated "solid." I think that means it can beat a tier 1 list, if you fly really well and the dice are kind to you. If your opponents make a mistake, this list can capitalize on it. With Jess Pava's rerolls and Nien's M9-G8 reroll, as well as Poe's pattern analyzer, you can afford to dial in T-rolls and K-turns as needed.

Prime thrusters I never used. I think that point could be better spent on another ept for Poe, or initiative bid. I think your right about B1. Its better to have it and not need it than need it and not have it. Sensor cluster, auto thruster R2-D2 Poe is a tank, and a decent closer. (i've had success with him as a wingman to Dash or Rey). Though after last night I'm in the r5-p9 camp.

Sorry if that came across as nasty, I've just been really enjoying the fact that we can discuss this list for the fun of it without having a discussion of meta sillyness.

I agree with R5-P9 on Poe. R2-D2 is a bit too expensive and while BB-8 lets you do some crazy maneuvers I just don't feel comfortable sacrificing the durability of regen.

What about Draw they're fire on Poe, given he can regen off a hit a turn anyway?

Got smashed tonight by two Decemators, couldn't work out what to do since I couldn't dodge their arcs. In hindsight I should've just flown straight at one and trying to pile on the damage as quick as possible. I freaked out a bit!

Second game was was versus Vader and swarm. Got destroyed quite easily again, mainly down to bad flying. Think I was still traumatised by the first game.

Still learning!

Edited by ayedubbleyoo
2 minutes ago, ayedubbleyoo said:

In hindsight I should've just flown straight at one and trying to pile on the damage as quick as possible

I think that was probably your best bet. Pile on a bunch of damage and hope for the best.

You gotta keep flying. Swarms are hard. Vader is still a decent ship.

Just played a few games including one with Triple T70.

This game Nien Numb (snap shot/R3A2,IA) won me the game single handedly.

Tallon rolled right next of Rey (Fin/expertise) and shut her down hard. First snapshotting (killing expertise) then able to shoot once more for a second stress and Rey was doomed.

Poe was Poe (master-endgame ship) and Jess died rather early but not before helping in softening up the opponent.

in short; Nien is my new fave rebel pilot!

For anybody that's interested in watching, I am going to fly triple T-70 in the Vassal League in half an hour (8 PM PDT). I'm up against jacobtf flying Major Stridan, Countess Ryad, and Countdown. I'm not promising that it's going to be good , but I'll do my best. You can always look at the log file after the fact if you're not interested in live games.

Well, that could have gone better. The only redeeming thing is that regen Poe wouldn't have helped much. He basically got aced in one round. So there's that. We didn't even get half points on Stridan. Sigh. Shouldn't have let it run away. I needed it dead, but I was keeping Ryad busy while I finished off Countdown (because even though he was the lowest threat, he was at 1 health after a target of opportunity. Snap sucked. A lot. And M9-G8 didn't yield any good rerolls. So I think I'm ready to ditch M9-G8 and Snap and give Nien a try. This is exactly what I needed to spur me to action.

9 hours ago, Parakitor said:

For anybody that's interested in watching, I am going to fly triple T-70 in the Vassal League in half an hour (8 PM PDT). I'm up against jacobtf flying Major Stridan, Countess Ryad, and Countdown. I'm not promising that it's going to be good , but I'll do my best. You can always look at the log file after the fact if you're not interested in live games.

Sorry to hear about the poor result. I found M9-G8 to be a great Astromech. YMMV.

So what's your next build?

15 hours ago, Parakitor said:

For anybody that's interested in watching, I am going to fly triple T-70 in the Vassal League in half an hour (8 PM PDT). I'm up against jacobtf flying Major Stridan, Countess Ryad, and Countdown. I'm not promising that it's going to be good , but I'll do my best.

13 hours ago, Parakitor said:

Well, that could have gone better. The only redeeming thing is that regen Poe wouldn't have helped much. He basically got aced in one round. So there's that. We didn't even get half points on Stridan.

Sorry you had no luck. I flew a trip-70 in the Vassal League myself, against Zuckuss, Fenn, and pre-nerf Manaroo, and it did extremely well. Disappointed you did not have the same good fortune.

Vlog for those who care: Inner Rim A (Chardaan) -- fiesta0618 vs finsterdexter

Played a game against imperial aces: Soontir, Inquisitor, Ryad.

Used stress Nien, Jess and a blocking YT-2400 (yes, I know not a 3rd T70). Nien was an absolute all-star. One by one he snap-shot stressed targets into oblivion or stopped what otherwise would have been ideal moves. We engaged down the side with him delaying with k-turns and my approach moving from down the middle to down the right side, setting Ryad lagging behind the other two.

Turn one sees Soontir and the Inquisitor with range 3 on Nien and I have shots on both ships with my entire squad. He does 2 shield to Nien. I shoot at the Inquisitor to give him a stress but no damage. Soontir pushed for his stress and took no damage from my other shots.

Knowing his two foremost ships are stressed I can focus on Ryad who is lagging behind without worrying about the others Kturning. I slow roll Nien with a forward 1 and the others complement. The Inquisitor veers off to the middle of the battlefield and safety as Ryad comes forward into range 2 of everyone with a focus/evade. Soontir however tries a 2 left turn towards the board edge hoping to slip past my advancing team with a barrel roll.... Snap Nien stops him in his tracks range 1 from both Nien and Eaden Vrill. Nien's stress gives Soontir a focus which allows him to survive but he takes 2 crits: all damage are crits, and collisions do 1 damage. Ryad and Jess exchange shots with no damage to either.

Soontir's only green moves take him into Vrill or off the board. Ryad is about a forward 3 or 4 away from an asteroid lined up head on. After judging Ryad's choices, I lock in Tallon turns onthe T-70s. I bump vrill into soontir for no move and intel agent to see Ryad doing a 2 forward (likely K). Jess does her Talon turn towards the middle. Ryad does a 2k setting them up for a range 1 showdown. Nien does a talon turn getting range 1 on Ryad to avoid stress and focus. The inquisitor begins turning around with a hard turn towards the YT-2400 just in time to see Soontir clip it and explode attempting a 2 bank. Soontir down before the 3rd round of shooting.

Ryad gets pummeled by 2 range 1 shots and Vrill from range 2. Ryad on one hull gimps into a telegraphed 4 K to get just behind Nien but Vrill forward 4s to block the K and with anti-pursuit lasers missing, feedback arrays in combat for the kill. Jess and Nien bank left both, one going on each side of the asteroid Ryad had stopped at and the Inquisitor had gone around. The inquisitor turns around the asteroid and catches snap shot stress and a second stress in combat. His placement and subsequent moves let me Tallon, remove stress and target lock... And then K turn remove stress and target lock.

Nien ended the game flying circles around the Inquisitor while every turn double stressing him and throwing 5 red dice. There's a lot of flight planning to it but when you line up the battle right, Nien is a monster.

13 hours ago, BlodVargarna said:

Sorry to hear about the poor result. I found M9-G8 to be a great Astromech. YMMV.

So what's your next build?

Yeah, M9-G8 served me really well in the past, so it was probably just a fluke. Snap got 4 rerolls -> 4 blanks. It was quite disheartening. So was my abysmal defense, but I don't want to get into that aspect. Actually, after looking at Sozin's Lady Luck, my dice were better than my opponent's. Watching my log file I saw one critical error, and one minor error. Critical: I made the mistake of bringing Snap through the asteroids with the others, which got him all sorts of blocked, first by Jess so he couldn't get his free boost, and later by Ryad's K-turn and subsequent 2 straight. He had a perfect vector around the debris, and the free boost would keep him in range of targets with his squadmates. Oops.

Minor error: we really should have gunned down Stridan instead of taking range one shots on Countdown. If M9-G8's reroll had worked, we would have killed Countdown before his range 1 shot at Jess, though he only rolled 1 crit, anyway (I couldn't have known that).

On another note, Stridan with Systems Officer is mean, but BB-8 Poe essentially neutered that card. The amount of damage I saved by discarding target locks probably exceeded the health I would have regened with R5-P9. But I think next I'll try something like this:

On 4/6/2017 at 4:04 AM, Elkerlyc said:
======== Triple X ========
Poe Dameron (PS8), R5-P9, Pattern Analyzer, Adaptability, Autothrusters (38 pts)
Nien Nunb, R3-A2, Primed Thrusters, Snap Shot, Integrated Astromech (34 pts)
Jess Pava, M9-G8, Integrated Astromech (28 pts)
This has served me well thus far. (nb; only 2 games!)
Still in the testing process obviously.

But I don't know. I'm honestly getting worn down with 3-ship squads, so I'll probably run either 5 TIE strikers or 4 Blue Sq. Novice in my next games.

Edited by Parakitor