A fella was flying triple T70s at the PTL Open this weekend, on video. Great match where both players were flying well. I think this is the first time I've come to see the full power of Nien Numb with Stay on Target.
A fella was flying triple T70s at the PTL Open this weekend, on video. Great match where both players were flying well. I think this is the first time I've come to see the full power of Nien Numb with Stay on Target.
9 hours ago, BlodVargarna said:This looks very cool. Check out this discussion on BB-8 stay on target Nien In the rules forum.
There's a video of Mike R (my new hero) flying against an imperial list.
SOT BB-8 Nien is awesome.
8 hours ago, LagJanson said:A fella was flying triple T70s at the PTL Open this weekend, on video. Great match where both players were flying well. I think this is the first time I've come to see the full power of Nien Numb with Stay on Target.
Awesome stuff! Thanks for sharing this. I would feel comfortable running this Nien with Black One instead of Poe.
---------------
Changing topic slightly, I finally tried Snap Stress Nien Friday night before our HotAC mission (which we lost, escaping to hyperspace with our tails between our legs).
Anyway, first game was against some Imperial jank featuring Carnor, Juke Howlrunner, Zeta Leader, and Swarm Leader Pure Sabaac. Nien double stressed Carnor, who was eventually destroyed, and the following round pulled a Talon Roll right beside Howlrunner to have no stress still. That was very impressive. So was BB-8 Poe, who got two range-1 focus+TL shots on enemy ships, really amping his firepower. I didn't lose a ship.
Second game, Wes, Breylen, and Ten Numb gave us a whooping. We got the ARC, but I made a few mistakes, and lost. The biggest feeling I got was that I jousted a superior jousting squad.
In fact, most of the games I lose with triple T-70s seem to be lost in setup. I wish I took pictures so we could discuss setup and approach vectors. I think this is the next conversation we need to have if we want to claim some Store Championships with these heroes.
Edited by Parakitor5 hours ago, LagJanson said:A fella was flying triple T70s at the PTL Open this weekend, on video. Great match where both players were flying well. I think this is the first time I've come to see the full power of Nien Numb with Stay on Target.
Is there a link to the vid?
1 minute ago, Estarriol said:Is there a link to the vid?
Yes, sorry. Poor job quoting by me. Link to vid was in that post I quoted.
Link to vid also in post I quoted. It's in the rules thread
Viable? Yes
http://lists.starwarsclubhouse.com/get_tourney_details?tourney_id=2822
2nd place, 3-1, with
Snap Wexley + R2 Astromech + Integrated Astromech + Push the Limit + Pattern Analyzer
Nien Nunb + Black One + BB-8 + Integrated Astromech + Stay on Target + Pattern Analyzer
Jess Pava + M9-G8 + Integrated Astromech + Primed Thrusters
(99)
Lost to Miranda + Stress Arc + Biggs - dice were cold, both offense and defense, while opponent's dice were near perfect unmodified. The pain ]:
Won against another T70 player (Regen Poe, R2D2 Red Veteran, TLT Hawk with Jan Ors)
Won against Fenn + Dengar/Boba PS2 YV + Z95 + Tractor Quad
Won against Quickdraw + Inquisitor + Ryad
Edit: I saw that PTL Open match last night before going to bed, decided the list looked fun, took it to this Q2 tournament today and did pretty good - matchups helped, as I dodged some nasty Ghost lists and Scum lists I didnt really wanna face. Need to give this list more of a test
Edited by KalandrosIn an effort to keep this on the front page, here's my latest Triple T-70 adventures...
I ran this once to a win yesterday against a Deci/Ryad list, but felt I had a few things a bit off. I should have had AT on Poe and IA on Nien. I kind of like Adaptability on this Poe because it allowed me to drop him down to a 7 since I had no PS overlap with my opponent for added maneuvering choices between Poe and Nien. It went to time with Jess and Poe remaining against Ryad. Overall, it felt just okay.
Nien Nunb (29)
Snap Shot (2)
R3-A2 (2)
Primed Thrusters (1)
Autothrusters (2)
Jess Pava (25)
M9-G8 (3)
Integrated Astromech (0)
Poe Dameron (31)
Adaptability (0)
BB-8 (2)
Pattern Analyzer (2)
Integrated Astromech (0)
Black One (1)
Total: 100
View in Yet Another Squad Builder
Next I tweaked it to the SOT Nien build while my opponent tweaked his Deci for another Deci/Ryad match. I only used SOT once, and not to great effect, although having regen Poe was nice. I lost this one to time with Poe and Jess remaining again, but the Deci survived with 1 hull on a key EU boost to get out of arc. I wasn't thinking on this one and could have had a shot with Poe and probably won. Again, it was just okay.
Nien Nunb (29)
Stay On Target (2)
BB-8 (2)
Primed Thrusters (1)
Integrated Astromech (0)
Black One (1)
Jess Pava (25)
M9-G8 (3)
Integrated Astromech (0)
Poe Dameron (31)
Veteran Instincts (1)
R5-P9 (3)
Pattern Analyzer (2)
Integrated Astromech (0)
Total: 100
View in Yet Another Squad Builder
Right now, I feel like there are dozens of variations I'd like to try, all of them fairly slight tweaks.
Straight up joust: This just trying to punch in the face on the first pass and erase or severely cripple something. Next...profit? (or death)
Nien Nunb (29)
Snap Shot (2)
R3-A2 (2)
Primed Thrusters (1)
Integrated Astromech (0)
Jess Pava (25)
M9-G8 (3)
Integrated Astromech (0)
Poe Dameron (31)
Veteran Instincts (1)
R5-P9 (3)
Pattern Analyzer (2)
Integrated Astromech (0)
Black One (1)
Total: 100
View in Yet Another Squad Builder
Trying something new and different: SOT and Targeting Astromech seem made for each other, especially on Nien. Throw in PA and he could Focus/TL every other turn. I also want to try Weapons Guidance on Poe. If you don't care about trying to keep his Focus around for defense, it seems like he would be really accurate.
Nien Nunb (29)
Stay On Target (2)
Targeting Astromech (2)
Pattern Analyzer (2)
Integrated Astromech (0)
Jess Pava (25)
M9-G8 (3)
Integrated Astromech (0)
Poe Dameron (31)
Veteran Instincts (1)
BB-8 (2)
Weapons Guidance (2)
Integrated Astromech (0)
Black One (1)
Total: 100
View in Yet Another Squad Builder
Hell with Poe, let's fly Snap: I think this will be my next triple T-70 list, though. Snap lacks the PS and damage output acey-ness of Poe, but might make up for it in by being super hard to pin down. I throw WG on Jess because if anyone is going to make good use of WG best, it'll be a low-PS pilot.
Nien Nunb (29)
Snap Shot (2)
R3-A2 (2)
Pattern Analyzer (2)
Integrated Astromech (0)
Jess Pava (25)
M9-G8 (3)
Weapons Guidance (2)
Integrated Astromech (0)
"Snap" Wexley (28)
Veteran Instincts (1)
BB-8 (2)
Primed Thrusters (1)
Autothrusters (2)
Black One (1)
Total: 100
49 minutes ago, gennataos said:Hell with Poe, let's fly Snap: I think this will be my next triple T-70 list, though. Snap lacks the PS and damage output acey-ness of Poe, but might make up for it in by being super hard to pin down. I throw WG on Jess because if anyone is going to make good use of WG best, it'll be a low-PS pilot.
Nien Nunb (29)
Snap Shot (2)
R3-A2 (2)
Pattern Analyzer (2)
Integrated Astromech (0)Jess Pava (25)
M9-G8 (3)
Weapons Guidance (2)
Integrated Astromech (0)"Snap" Wexley (28)
Veteran Instincts (1)
BB-8 (2)
Primed Thrusters (1)
Autothrusters (2)
Black One (1)Total: 100
I had put together something like this yesterday, but I had 5 points left over, which you have used for Autothrusters and Primed Thrusters on Snap, and Weapons Guidance on Jess. Brilliant! I may have to try this. Although, I might drop Weapons Guidance for Hyperwave Comm Scanner so I can set up my ships at PS 7, 8, and 12. Weapons Guidance may be better; I'll have to try both.
2 hours ago, Parakitor said:I had put together something like this yesterday, but I had 5 points left over, which you have used for Autothrusters and Primed Thrusters on Snap, and Weapons Guidance on Jess. Brilliant! I may have to try this. Although, I might drop Weapons Guidance for Hyperwave Comm Scanner so I can set up my ships at PS 7, 8, and 12. Weapons Guidance may be better; I'll have to try both.
I don't know if HCS will do a whole lot for you, since there's a good chance you won't even make use of the evade or focus token you'd get for that first turn. I actually kind of like Jess placed as a 3, because then I'd have a decent chance of knowing what the opponent has in mind before I drop Nien and Snap.
WG is more of a "try it out" than anything else. I figure she's unlikely to be targeted first (that'll probably be Nien), so she'll have her focus token for her shot. I'm not a Math-Wing guy, but I figure if she gets even one re-roll from her ability plus WG, there has to be a **** good chance at 3 hits on a regular basis.
I agree with your analysis of Weapons Guidance. HCS is simply so I can react to their deployment better, totally ignoring the tokens. It's just 1 point, after all. But your point about reacting to the opponent reacting to Jess at PS 3 is solid. I think I always use that when I play, but never noticed. Still, placing Jess at PS 12 seems so enticing.
31 minutes ago, Parakitor said:I agree with your analysis of Weapons Guidance. HCS is simply so I can react to their deployment better, totally ignoring the tokens. It's just 1 point, after all. But your point about reacting to the opponent reacting to Jess at PS 3 is solid. I think I always use that when I play, but never noticed. Still, placing Jess at PS 12 seems so enticing.
What do you hope to gain from that? Given her ability, you'd presumably want her to close to at least one of her wingmen.
The Targeting Astromech on Nien is excellent, the faces people make when he uses Stay on Target to pull a move, lands in range one to discard the stress and ends up with focus and target lock!
I just think that with the amount of mindlink around, you would almost have to opt for R3-A2 in a tournament.
I really want to try Snap instead of Poe as well. I was thinking maybe Outmanoeuvre on him, although it's a little expensive.
Edited by ayedubbleyoo3 minutes ago, ayedubbleyoo said:The Targeting Astromech on Nien is excellent, the faces people make when he uses Stay on Target to pull a move, lands in range one to discard the stress and ends up with focus and target lock!
I just think that with the amount of mindlink around, you would almost have to opt for R3-A2 in a tournament.
I really want to try Snap instead of Poe as well. I was thinking maybe Outmanoeuvre on him, although it's a little expensive.
Snap with Stay on Target, Targetting Astro and Pattern Analyzer is fun and makes a great Torpedo delivery system. Reveal a 3, roll to the perfect move (even a T-Roll), get the free boost, get the free lock, action your own focus and then take the stress.
I ran this a few times last night to mixed results. (loss, win, loss)
The first game was against Vessery, Omega Leader and the Inquisitor. I fly like complete garbage, got Snap blown up in the first turn, Jess in the second turn and conceded. The match lasted maybe 20 minutes. I got entirely too close entirely too soon, has Snap in front and Nien didn't even have a shot. I chalked it up to it being the first time having flown it and that list felt like a fairly hard counter to my list, but still...it was embarrassing.
The second game was against Ptl Dash with Mangler Cannon and PtL/Regen Corran. Now it was my turn to be the hard counter. I went for Corran first, but he didn't present himself, so I settled for Dash in the first round of firing. That led to a pile of stress of Dash and he was pretty much toast from there. Corran ended up in a kill box with disabled weapons and this was over in about 40 minutes.
The last game went to time and final salvo against a janky Scum bombing list (Emon with homing missiles and bombs, double bombing quadjumpers). It was a lot of fun to fly against, although I ******* loathe tractor beams. I honestly didn't take much of a look at his list, so was surprised by the tractor beams, which led to two turns in a row of Jess not firing. For all it's shenanigans, that list lacked enough punch to take one of my T-70s down before time. If I had it to do over again, I would have just jousted and probably wiped one of the quadjumpers off the board in the first round of combat. I had to spend a lot of time without arcs to avoid bombs, so we went to final salvo...I had the advantage 9 dice to 7. I didn't roll a single hit or crit. Not one on 9 dice. Oh well, it was still fun!
Takeaways are:
Nien Nunb (29)
Snap Shot (2)
R3-A2 (2)
Pattern Analyzer (2)
Integrated Astromech (0)
Jess Pava (25)
M9-G8 (3)
Weapons Guidance (2)
Integrated Astromech (0)
"Snap" Wexley (28)
Veteran Instincts (1)
BB-8 (2)
Primed Thrusters (1)
Autothrusters (2)
Black One (1)
Total: 100
Off-topic, but I'm watching the Gold Squadron Worlds stream , and man. How the hell could triple T-70s compete against other 3-ship lists like I'm seeing now, Fenn/Torp Scout/Torp Scout or the Whisper/Omega Leader/Captain Yorr? Sheesh.
How useful did you find autothrusters? I don't think they are worth it anymore, when those 2 points could go towards pattern analyzer. I think you should try to get a rematch against your first opponent. No reason your list cant beat that one. In fact I think Imperials are distinctly vulnerable to this list. I'm psyched you took down Dash so easily!
Also did you put your M9-G8 TL on Nien? That way he can re-roll his snapshot. I agree Stressbot/Snapshot Nien is useful simply for putting stress on your enemy, but he can also put some damage on them too!
Edited by BlodVargarna
Posted this in another thread but it's relevant here... surely 2 T70s is enough:
I've found Nien and Jess to be the best T70s for their costs and the 3rd T70 often is a complimentary ship.
The list I've migrated to is:
Jess Pava - R2-D6, Snap shot, Integrated Astromech
Nien Nunb - Snap Shot, R3-A2, Integrated Astromech
Eaden Vrill - Smuggling Compartment, Anti-Pursuit Lasers, Feedback Array, Operations Specialist
Vrill is an underrated pilot who pairs excellently with stress Nien since Nien buffs Vrill's shot and Vrill controls area/denies actions via bumping to set up Nien. This list has 24 HP behind 2 agility. With you limiting enemy actions, that is very resilient. With Snap shot/Operations Specialist, this squad has a way to gain extra damage/dice modification for aggressively closing range.
6 minutes ago, Ohnoeszz said:surely 2 T70s is enough
Go 3 or go home!
Cool list above though.
3 hours ago, BlodVargarna said:How useful did you find autothrusters? I don't think they are worth it anymore, when those 2 points could go towards pattern analyzer. I think you should try to get a rematch against your first opponent. No reason your list cant beat that one. In fact I think Imperials are distinctly vulnerable to this list. I'm psyched you took down Dash so easily!
Also did you put your M9-G8 TL on Nien? That way he can re-roll his snapshot. I agree Stressbot/Snapshot Nien is useful simply for putting stress on your enemy, but he can also put some damage on them too!
AT has triggered a fair amount. Snap has pretty good range control, but it's mostly there for turrets. I consider it still in the experimental stage vs. IA, so I'm not committed to it.
I trigger PT a ton for BB-8, after most T-rolls and K-turns. I don't know if I'd want to swap in PA over PT for TL/Focus after a red maneuver. It'd make Snap hit harder, but limit his maneuver options while stressed, and he's the squirrelly guy, so I want to keep him that way (for now)
I always start with the M9-G8 TL on Nien. I've tended to switch that to an opposing ship after the first dust-up.
2 hours ago, BlodVargarna said:Go 3 or go home!
Cool list above though.
I'm planning a few games tomorrow with X-Wing, U-Wing, X-Wing because I love the U so much. I fear it just makes the list worse though!
Picked up a 3rd T-70 this week. Tried a Red Ace/Poe/Jess list in a casual game against Vader/Krassis/Zeta Ace.
Lost because of some terrible flying on my part, still new to the game.
Looking at the following two lists for our next casual tournament:
Poe Dameron (PS8) - R5-P9, Pattern Analyzer, VI, Integrated Astromech (37)
Nien Nunb - Targeting Astro, Pattern Analyzer, Stay on Target, Integrated Astromech (35)
Jess Pava - M9-G8, Integrated Astromech (25)
OR
Poe Dameron (PS8) - R5-P9, Pattern Analyzer, VI, Autothrusters (39)
Snap Wexley - Black One, R2 Astromech, Pattern Analyzer, VI, Integrated Astromech (33)
Jess Pava - M9-G8, Integrated Astromech (25)
Worried about running Stress Nien and not anticipating my opponent's moves to trigger Snap Shot.
12 hours ago, ayedubbleyoo said:I'm planning a few games tomorrow with X-Wing, U-Wing, X-Wing because I love the U so much. I fear it just makes the list worse though!
Be sure to post your list and a battle report if you're able! ?
Prior to the rise of Attanni, I had good success flying the following:
| "Snap" Wexley — T-70 X-Wing | |
| Adaptability | |
| Targeting Astromech | |
| Primed Thrusters | |
| Integrated Astromech | |
| Ship Total: 31 | |
| Nien Nunb — T-70 X-Wing | |
| Push the Limit | |
| BB-8 | |
| Integrated Astromech | |
| Black One | |
| Ship Total: 35 | |
| Ello Asty — T-70 X-Wing | |
| Predator | |
| R2 Astromech | |
| Integrated Astromech | |
|
Ship Total: 34 Each can operate independently of one another, and each is focused on his task to deal as much damage as possible. I typically flew Snap as a flanker, bringing Nien and Ello to the fight at the same time, with Ello leading Nien in. After the initial engagement, Nien would slow play with a 1 bank and barrel roll backward to stay engaged forward, while Ello would T-roll to link up with Snap. I've a tournament today, I think I want to try out the consensus of Survivor Poe, Stress Nien, and M9 Jess. Any tips on how to fly it? |
|
On 2017-04-30 at 10:14 AM, LagJanson said:A fella was flying triple T70s at the PTL Open this weekend, on video. Great match where both players were flying well. I think this is the first time I've come to see the full power of Nien Numb with Stay on Target.
Great video!
Do you know if there more videos with this list ?
1 hour ago, Eruletho said:I've a tournament today, I think I want to try out the consensus of Survivor Poe, Stress Nien, and M9 Jess. Any tips on how to fly it?
Don't forget to have Jess TL Nien first round.
Jess is also a great blocker being PS3. Sometimes a boost from her is better than a focus if you can set up a good block.
Dont forget Jess re-rolls for being range 1 of another friendly ship
Dont forget Snap Shot on Nien, and don't forget his ability to shed stress at range 1.
Also don't forget Nien can shed stress from a Troll or Kturn if he ends up at Range 1 in arc so he can take an action.
Don't forget M9-G8 can let Nien reroll snap shot and his regular shot.