Are triple T70's viable?

By MonkeyInSpace, in X-Wing Squad Lists

Mine are coming out again tonight. My Jess build is going to use A Score to Settle instead of trickshot, and I'm toying with changing my Poe to R5-P9, adaptability and pattern analyser, black one.

Tricky choice, especially as I like the extra manoeuvrability and the extra potential use of Black One, but PS9 would've given him an extra shot last game.

Jess' change of EPT is a simple choice really, I never get to use trickshot and the extra mod is useful to free up her boost. Also it baits people into shooting her first as an easier target rather than Poe or Nien who are much better in the end game.

tactics will remain much the same - formation fly for the alpha strike, then bump for my life while Nunb tucks in behind and gets angry.

I forgot to add, B1 title was great, I was shedding TLs and discouraging TLs from ever happening. The 1 point seems worth it.

Yesterday i played 3 games against our local players.

1st game was against new defenders variation.
PTL TIE/d Vesery with tractor beam
TIE/x7 Ryad
PTL Inquisitor

i have used this list:

Jess Pava (28)
T-70 X-Wing (25), M9-G8 (3), Integrated Astromech (0)

Nien Nunb (36)
T-70 X-Wing (29), Black One (1), R3-A2 (2), Pattern Analyzer (2), Snap Shot (2), Integrated Astromech (0)

Poe Dameron (PS8 Version) (36)
T-70 X-Wing (31), R5-P9 (3), Adaptability (0), Autothrusters (2)


I lost this game via stupid talon roll and bumping Poe into Jess, but as overall this was first try of the list.
How game went? Inq and both defenders went stright at me, so i let Poe and Jess stick at mid on asteroid field. Nien went to the right. Athe end we met at middle and there Nien done his joob blocking Ryad form geting tokens (snapshot and here comes stress). WHen it came to shoting, Nien nad Poe was at 1 to Vesery and Jess at 2. Whole squad shoting and TIe/d down. On my side Nien lost 3 shields. Next turn, was bad. Jess done talon and i bumped Poe into her. Niens tallon was just behind rock, but next turn he was flying stright throu it. when it cam to shoting. Nien lost astromech and was on 1 hull (rock in front). Poe didnt do anything, and jess lost 3 shields, poor blank rolling even with reroll. Well it ended with time limit. On table only Poe with 2 hull against 1hull Ryad and 2 hull Inq.
After this battle i saw that Pattern Analyzer and Black One wasnt good at Nien. Snap Shot + R3A2 combo was really good.

After thinking about black one i neded with this for rest of day:

Jess Pava (28)
T-70 X-Wing (25), M9-G8 (3), Integrated Astromech (0)

Nien Nunb (33)
T-70 X-Wing (29), R3-A2 (2), Snap Shot (2), Integrated Astromech (0)

Poe Dameron (PS8 Version) (39)
T-70 X-Wing (31), Black One (1), R5-P9 (3), Pattern Analyzer (2), Adaptability (0), Autothrusters (2)

2nd game
Bomb Miranda
stresbot Horton Slam
Ashoka Tank with ilic that hits you for stress.

Here was where Jess was shyning a lot. Big debrief fields and asteroids. All enemies was at PS8 so her low PS denied some actions. First i left Poe behind, Nien was going to flank enemy and Jess straight forward at enemy. Horton left me with 2 stress on Jess, K-wing didnt do much, and Ashoka was waiting to shot under shield or give Miranda free action (slam in combat phase + connor net or another action like bomb could be devastating). Jess took 3 sields from horton and Poe done another 3dmg. Next was critical moment. I left Jess with stress and done hard 3, Nien went just in front of her bumping her. THat was what i expected. Enemy took the bait and wanted to take down Nien just bumping into Jess. Horton took of by snapshot, Miranda took 1 dmg and stress, Ashoka 1dmg and stress, just form Snap Shot. As TIE wasnt big deal, miranda was who i shot at. second stress and shred sields 3dmg. Poe added 2 more dmg. Miranda at 3 hull left. Ashoka shoting at Nien took 2 shields. Miranda was shoting at JEss leaving her at 1 hull and no astromech. Poor rolling even with reroll. Next turn i went for Ashoka and killed her with Poe. Enemy was trying to regen shields but when he was left at 1 hull against 3 ships, he gave up.
Snapshot again stoped something. First game was TIE/x7 // PTL Vessery. Now stoped bombwing. M9-G8 was crutial to dealing additional dmg.

3rd game:

PTL Fen Rau
Manaroo with torpedos and recovering arm (something like that)
3PS jumpmaster with torps nad recovering arm

Alpha strike. I was scared of this game becouse t70 arent that hard to shot down and there was 2 big ships and ace. Jess go 3 straight. Jumpmasters go straight forward and one of them locks Jess. Poe go 4 straight ending just ahed of Jess i forgot about Black One title and took focus insted of boost. Nien 4 forward and bank boost ending on range 2 to jumpmasters. Only one in arc. Fen goes flank and shots Poe, who defends with thrusters. Than my ace shots Manaro who could target Jess. Nothing special - rock, range 3... Nien shots. 3dmg! (double dmg). Jess gets her shield droped and Nien down to 2 shield. Than Jess shots - 2dmg and crit. Manaro left at 2dmg. Second turn. Jess moves 1 bank to block manaro. PS3 jumpmaster doing hard 1, geting into r1 of Nien. Shapshot + stress and jump on 3 shields and no action means no torps. Manaro bumps into Jess and geting snapshoted by Nien. Manaroo down. Than Nien moves to do stress bouble in front of Fen. Poe goes for last jumpmaster and fen falls for Nien, geting stress before he could do anything. Poe shots jumpmaster leaving him no shields, Fen tryies to kill Nien, but he leaves him at 2dmg. Nien shots leaving Fen at 2hull. Than Jess shined. 4 shots, 4 hits. Rerolls ftw. while defending she rerolls for 2 evades. Third turn. Talons Poe even with stress he have focus on him. Pattern Analyzer was worth first time. How it was shoting range. All enemies down i 3 turns.


What do i thing about list? It can do a lot, but it needs to be flyied well. Nows the best time to bring it becouse of meta change. Defenders are still hard to kill but you have counter for them. Bombers are hard too, but you can counter them with Nien. Alpha strike? You have Black one as Nien. Poe hits hard and is your late game pilot. Jess is your support, bu she can hit hard. She hits even harder when near other ships. List is good all around but its not like: "i have top list and i can win all".

High risk, high reward

double post T_T

Edited by Deithwem
On ‎3‎/‎6‎/‎2017 at 6:49 AM, Estarriol said:

Part of it is regular flying. Don't give up on them because they list once. Also adjust your tactics, if you lost then fly a different way. Try the straight up joust, the pincer and the flanker and everything in between.

Some great advice right there.

I (finally) ran the list below twice last night against Defenders and the Space Cow and got crushed both times like a Chihuahua under Chris Christie.

Jess Pava (28) - T-70 X-Wing
R2-F2 (3), Integrated Astromech (0)

Nien Nunb (35) - T-70 X-Wing
Stay On Target (2), Targeting Astromech (2), Pattern Analyzer (2), Integrated Astromech (0)

Poe Dameron (37) - T-70 X-Wing
VI (1), R5-P9 (3), Pattern Analyzer (2), Integrated Astromech (0)

Nien was a delight - Stay on Target combined with his ability and Targeting Astromech meant that he was rocking the field and could continually surprise and unnerve my opponent but there wasn't enough combined firepower and agility to make a difference.

I will switch things up and plan on running it (at least) twice more with alternative tactics and loadouts based on some of the awesome feedback from the people in this thread. Love this community.

Disheartened Monkey.

And Jess was surprisingly valuable - she was the last piece on the board in both matches and finished off a Defender and Lambda (in different matches) and the extra agility was surprisingly useful.

Moar practice.

9 minutes ago, MonkeyInSpace said:

Jess Pava (28) - T-70 X-Wing
R2-F2 (3), Integrated Astromech (0)

I can't sing the praises of M9-G8 enough. It seemed to really shine when I TL'd the opponent, forcing them to reroll crits or hits.

Just now, BlodVargarna said:

I can't sing the praises of M9-G8 enough. It seemed to really shine when I TL'd the opponent, forcing them to reroll crits or hits.

Will have to give it a go, I didn't have my cards with me and my opponent is an Anti-Proxy Nazi and wouldn't go führer it.

21 minutes ago, BlodVargarna said:

I can't sing the praises of M9-G8 enough. It seemed to really shine when I TL'd the opponent, forcing them to reroll crits or hits.

Absolutely. I'd argue it's more valuable than R2-F2, particularly at the same cost. It doesn't cost you an action and may have just as much of a positive impact on your defense of an extra agility die.

5 hours ago, Estarriol said:

I'm toying with changing my Poe to R5-P9, adaptability and pattern analyser, black one.

I keep seeing people put Black One on Poe in situations where his only action is, or should be, focus. Has that worked out for any of you? I feel like BB-8 is the most consistent way to activate the title, but then there's no regen. Have you found that you have ample opportunities to trigger Black One without risking Poe's life? Then again, it's only one point, so I guess that's not too awful if you never use it. Still, with these T-70 squads one point is a big deal. Also, Black One is not limited to once per round, so I can use to BB-8 barrel roll, then Boost to get rid of two target locks, which is pretty sweet!

But I must confess that BB-8 Poe is really good at only one thing: running away. I mean, occasionally he can arc dodge and get a shot, but mostly I just make my opponent chase me forever in the end game until I finally accept I'm never going to be able to safely turn around and get a shot, and I concede. With R5-P9 I can see where it's the same general idea, but at least you get your shields back so you can move into attack position.

Edited by Parakitor

B1 I think only is worth putting on Poe with PTL. BB-8 is a bonus, but not necessary.

18 minutes ago, Parakitor said:

But I must confess that BB-8 Poe is really good at only one thing: running away. I mean, occasionally he can arc dodge and get a shot, but mostly I just make my opponent chase me forever in the end game until I finally accept I'm never going to be able to safely turn around and get a shot, and I concede.

With pattern analyzer, you can safely turn around or at least turn around and get your focus.

Just now, BlodVargarna said:

With pattern analyzer, you can safely turn around or at least turn around and get your focus.

That does make a huge difference. I feel like R5-P9 is green eggs and ham: if I would just try it, I will like it ^_^ I'm just scared silly about Hotshot Co-Pilot.

I've never seen it in action. But, R2-D2 can fix that problem for you.

1 minute ago, Parakitor said:

That does make a huge difference. I feel like R5-P9 is green eggs and ham: if I would just try it, I will like it ^_^ I'm just scared silly about Hotshot Co-Pilot.

There are only a handful of ship which might even consider using HSCP, none of which are in (former) meta-stomping lists. I'd say use R5-P9 until proven otherwise by facing it in game a lot .

Also, I'm not onboard with BB-8 Poe. Fun, but not survivable and expensive. Like you said, @Parakitor ...you just end up running away until you die or concede.

To me, there are two Poe's. I guess one could swap in R2-D2, but then you're dial-limited, which I've found is death for Poe. R2-D2 works great on Norra, because she's happy to shoot out her butt. I've found R2-D2 Poe is either out of the fight for a long time to regen or dead, neither of which is great.

Poe Dameron (PS9) (33)
Push the Limit (3)
R5-P9 (3)
Pattern Analyzer (2)
Autothrusters (2)
Black One (1)

Total: 44

View in Yet Another Squad Builder

Or...

Poe Dameron (PS9) (33)
Predator (3)
R5-P9 (3)
Sensor Cluster (2)
Autothrusters (2)
Black One (1)

Total: 44

View in Yet Another Squad Builder

Edited by gennataos

Non regen Poe is probably a non-starter but I'm determined to fly a non regen Poe if for no other reason than to get much better at flying.

Here's a Poe that seems quite slippery, obviously not good vs turrets but I love the repositioning options and the opened dial for greens. Also with PA you can PTL and then clear stress with your now wide open greens.

Admittedly, 42 points is a lot for a 3 attack dice/ 2 agi ship.

Poe (42)

Poe Dameron [PS 9] (42) - T-70 X-Wing
Push The Limit (3), R2 Astromech (1), Pattern Analyzer (2), Black One (1), Vectored Thrusters (2)

Edited by BlodVargarna

Nothing new to report. I just wanted to bump this thread to keep it going. ;)

What do people think of the following (3 points left to spend). I've flown the Red Ace configuration before along with Biggs + another and it can very difficult to kill.

Jess Pava — T-70 X-Wing 25
M9-G8 3
Integrated Astromech 0
Ship Total: 28
"Red Ace" — T-70 X-Wing 29
R2-D2 4
Comm Relay 3
Autothrusters 2
Ship Total: 38
Nien Nunb — T-70 X-Wing 29
R3-A2 2
Integrated Astromech 0
Ship Total: 31
17 minutes ago, MrParsons said:

What do people think of the following (3 points left to spend). I've flown the Red Ace configuration before along with Biggs + another and it can very difficult to kill.

Jess Pava — T-70 X-Wing 25
M9-G8 3
Integrated Astromech 0
Ship Total: 28
"Red Ace" — T-70 X-Wing 29
R2-D2 4
Comm Relay 3
Autothrusters 2
Ship Total: 38
Nien Nunb — T-70 X-Wing 29
R3-A2 2
Integrated Astromech 0
Ship Total: 31

If you are taking R3-A2 so why not Snap Shot. It leaves you 1 spare point for initiative or to put Black One on Nien

Nien would be the first target, I would think. I don't see this list taking down a defender before Nien is taken down, which means it'll be up against the wall.

Red Ace's heyday from last year is sadly over I think. There probably are better options but I'm curious to see how he/she would do.

Hey how about tweaking this copied pasting list that Parakitor, Gennatoa were tweaking.

Their list:

Nien Nunb (29)

Elusiveness (2)

R3-A2 (2)

Primed Thrusters (1)

Integrated Astromech (0)

Jess Pava (25)

R2-D2 (4)

Integrated Astromech (0)

Poe Dameron (31)

Adaptability (0)

R5-P9 (3)

Pattern Analyzer (2)

Integrated Astromech (0)

Black One (1)

How I would tweak it:

Nien Nunb (29)

Elusiveness (2)

R5-P9 (3)

Integrated Astromech (0)

34 total

Red Squadron Veteran (26)

Elusiveness 2

R5-P9(3)

Integrated Astromech (0)

31 total

Poe Dameron (31)

Adaptability (0)

R5-P9 (3)

Integrated Astromech (0)

Black One (1)

35 total

100 point

Trade offs, pros, cons, etc:

You lose Jess reroll ability at range 1, but get the Elusiveness Parakitor wanted without losing the Regen

Nien becomes even more defensive, with Elusiveness, Regen.

Poe loses the Pattern Analyzer that checks pilot stress after take action, but Poe wont be getting stressed that often, and if it does, then Poe can just take a green maneuver, clear stress if have too. And that inconvenience is worth it to get regen on Nien, Red Squadron Vet, and Elusiveness on Red Squad Vet.

And Nien loses Primed Thrusters, but thats worth losing to get the Regen of R5 P9.

I think this my tweaking of this list from the list Parakitor, Genn were tweaking would do well.

What do you think ya all? Parakitor? Genn?

Edited by Asturonethorius

Or:

Nien Nunb (29)

Elusiveness (2)

R5 P9 (3)

Integrated Astromech (0)

34 total

Jess Pava (25)

R5 P9 (3)

AT 2

30 total

Poe Dameron (31)

Adaptability (0)

R5-P9 (3)

Pattern Analyzer (2)

Integrated Astromech (0)

36 total

100 points

Lose black one, Primed thrusters, but get regen on everything, and AT on Jess

Or:

Nien Nunb (29)

Elusiveness (2)

R5 P9 (3)

Primed Thrusters (1)

Integrated Astromech (0)

35 total

Jess Pava (25)

R5 P9 (3)

Integrated Astromech (0)

28 total

Poe Dameron (31)

Adaptability (0)

R5-P9 (3)

Pattern Analyzer (2)

Integrated Astromech (0)

Black One (1)

37 total

100 points

Everything gets regen, dont lose anything