Ok, my first fleet was a total disaster, as I misread an upgrade card, which left me with 129 points of useless Interdictor. Managed to scrape a win out of my first ever match, but got horribly smashed in my other two games (was a tournament, so couldn't change anything up).
Anyway, back to the drawing board and wanted to create a fleet with fairly decent ship firepower and the ability to swarm opponents with squadrons (left me wishing I had 500 points to mess with! lol) Here's the list I've come up with:
Faction: Galactic Empire
Points: 398/400
Commander: Grand Moff Tarkin
Assault Objective: Most Wanted
Defense Objective: Planetary Ion Cannon
Navigation Objective: Minefields
[Flagship] Imperial I Class Star Destroyer (120 Points)
- Avenger (5 Points)
- Grand Moff Tarkin (38 Points)
- Flight Controllers (6 Points)
- Expanded Hanger Bay (5 Points)
- Boosted Comms (4 Points)
- Leading Shots (4 Points)
- XI7 Turbolasers (6 Points)
= 178 Total Ship Cost
Arquitens Class Light Cruiser (54 Points)
- Hand Of Justice (4 Points)
- Captain Needa (2 Points)
- Reinforced Blast Doors (5 Points)
- Turbolaser Reroute Circuits (7 Points)
= 72 Total Ship Cost
Gozanti Class Cruisers (23 Points)
- Suppressor (4 Points)
- Boosted Comms (4 Points)
= 31 Total Ship Cost
1 Howlrunner (16 Points)
5 TIE Fighter Squadrons (40 Points)
1 Captain Jonus (16 Points)
5 TIE Bomber Squadrons (45 Points)
= 117 Total Squadron Points
Tarkin constantly feeds squadron commands to all ships, allowing the ISD to control 6 at once and the Gozanti, 3. TIE Fighter swarm has potential for 5 die per attack, which is handy for going after unique squadrons, while remaining cheap. Jonus supports ship fire, with enough bomber squadrons to put a dent in most ships (unless I roll horribly). I AM considering swapping out Howlrunner for Mauler Mithel. Cause it looks like I get the same effect when attacking, but with a guaranteed hit, plus I save another point overall towards gaining choice for initiative.
I added Leading shots as I only get one blast from the front arc of the ISD and most die have the potential to miss. It also works as a little insurance if my AS attacks from the ISD completely miss.
I figured the 3 ship titles should compliment my fleet well too. Thoughts? :-/