So I've been meaning to put more time in with ships like the defenders and special ops because I think they fill an important part of the Imperial fleet, durable ships that don't punish you (as badly) for a mistake here and there. I think this is where the triple defenders lists come into play but unfortunately for me I only have two but I also have two special ops ties and wanted to make a list using both.
So here are two versions.
TIE Defender: · Countess Ryad (34)
Push The Limit (3)
Twin Ion Engine Mk. II (1)
TIE/x7 (-2)
TIE/sf Fighter: Omega Specialist (25)
Adaptability (Increase) (0)
Fire Control System (2)
Lightweight Frame (2)
Special Ops Training (0)
Pattern Analyzer (2)
TIE/sf Fighter: Omega Specialist (25)
Adaptability (Increase) (0)
Fire Control System (2)
Lightweight Frame (2)
Special Ops Training (0)
Pattern Analyzer (2)
-- TOTAL ------- 98p. --
This one has a little bit of play with points. Not sure which is better for Ryad, PTL or juke, but if I go down to juke it opens up the points for the spec ops to take VI instead and still have a 1 point initiative bid.
TIE Defender: Glaive Squadron Pilot (34)
Adaptability (Increase) (0)
Twin Ion Engine Mk. II (1)
TIE/x7 (-2)
TIE Defender: Glaive Squadron Pilot (34)
Adaptability (Increase) (0)
Twin Ion Engine Mk. II (1)
TIE/x7 (-2)
TIE/sf Fighter: · "Backdraft" (27)
· A score to settle (0)
Fire Control System (2)
Lightweight Frame (2)
Special Ops Training (0)
Pattern Analyzer (2)
-- TOTAL ------- 99p. --
Also an option here, Adaptability for backdraft instead of A Score, again not sure which will be more beneficial.
Please let me know what you think or any tips for flying these things.