Hi there! I am rather new to the game, and I am trying to understand the ins and outs of fleet-building a bit better. I will be playing against an imperial player sometime soon who I think will be playing at least two ISDs and I am trying to counter with a mobility/flanking build with Rapid Launch bays for 3 bomber squads.
I have currently selected Commander Sato, but I think Mon Mothma might be good too given how many of my ships have evade defense tokens. The strategy would be to keep the Star Cruiser central with a slow and steady march forward while the rest of the ships try to come in for a flank and reach the back of the ISDs. I only have three squadrons (two b-wings and luke), who will be placed on the Pelta to pop out right as I get close to the back of the ISDs.
Now I am sure this list is far from optimized, so I would greatly appreciate any feedback you may have. Unfortunately I do not have access to Home One, so no beautiful side arcs this time.
(EDIT: New list below)
Faction: Rebel Alliance
Points: 398/400
Commander: Commander Sato
Assault Objective: Precision Strike
Defense Objective: Hyperspace Assault
Navigation Objective: Superior Positions
Modified Pelta-class Command Ship (60 points)
- Engine Techs ( 8 points)
- Rapid Launch Bays ( 6 points)
= 74 total ship cost
MC30c Scout Frigate (69 points)
= 69 total ship cost
GR-75 Medium Transports (18 points)
- Bomber Command Center ( 8 points)
= 26 total ship cost
[ flagship ] MC80 Star Cruiser (96 points)
- Commander Sato ( 32 points)
- Raymus Antilles ( 7 points)
- Gunnery Team ( 7 points)
= 142 total ship cost
CR90 Corvette B (39 points)
= 39 total ship cost
2 B-Wing Squadrons ( 28 points)
1 Luke Skywalker ( 20 points)