Good "military" map

By gathrawny, in Star Wars: Age of Rebellion RPG

I used to know all the key shipyard locations and such by heart, but unfortunately it's been a few years since I played in a good Star Wars game and I've mostly forgotten. Does anyone know of a good list or map of military-related POIs in the Star Wars Galaxy?

I'm looking to let my players do a little bit of galaxy scale military planning on a strategic level, so it's important to know what the key choke points, important resources, and such would be for them to fight over.

Thanks!

Do you want a Canon map, or Legends? I only know of a single good book for legends, and that is the old star wars essential atlas (well, old-ish): http://starwars.wikia.com/wiki/The_Essential_Atlas

However I do not know of any canonical sources that have what you want, maybe someone has compiled one, or there's one around that I don't know about.

Points of interest for whose military, in what era? Strategic targets or tactical? According to Rebels and Armada's Corellian Conflict expansion, rebellion can foment almost anywhere, and the Empire is unable or unwilling to ignore any challenge to its authority, making almost everything a military consideration. It's like METTT-C increased by a couple orders of magnitude. ^_^

No "key choke points" in a galaxy with hyperdrives.

5 hours ago, Sturn said:

No "key choke points" in a galaxy with hyperdrives.

That depends on how you run hyperdrives. The way the RPG has always done it, there are well established spacelanes, which cause various trade routes. Those are choke points. Plus it took quite a bit of time to cross the galaxy. And of course no one can go around the long way. After all, no one could cross the Alps with a force of elephants.

However, I agree that the way the movies seem to be running hyperdrives now, there are no spacelanes and virtually 0 travel time. This causes a dramatic change in how war should be waged. Not a big fan of this method. It makes having multiple empires and border wars very difficult.

Yet, you can plot a hyperspace route from any point A to any point B. Thus, no choke points unless you change its definition ("a point of congestion or blockage"). Trade routes in Star Wars are commonly traveled routes and give bonuses to speed or lower difficulty, depending on how you use them. That is pretty much the opposite of a choke point. Trade routes naturally follow important and thus strategic worlds, but you aren't forced to pass through them. Thus, they aren't choke points. No one must pass through Corellia to travel down the Corellian Run to attack Coruscant. Passing along a trade route doesn't make your travel more difficult, but easier. I suppose you could reason that the entire rest of the Galaxy (those not on a beneficial trade route) is one huge choke point since travel is slower or more difficult?

For game purposes, I actually would have preferred Star Wars having limited hyperspace travel more so choke points actually did exist. For example, the range and refueling limitations on jump drives of the Traveller universe made travel and routes more interesting.

Edited by Sturn

I've always taken it that travel outside of the charted (public or secret) routes was dangerous. You could bounce to close to a super nova or pass right through an asteroid belt. Of course the chance may be slim, but who wants to risk dying instantly because they tried an uncharted route?

As far as the new instant travel, I chalk that up to the narrative. It takes longer, they just don't show it. And perhaps the rebels know a few galactic back alley shortcuts. I'm sure they would be more than willing to pay off some some pathfinders to keep some new routes quiet for a few years.

As for the falcon dropping out in the atmosphere it's a bit more of a stretch, but if you disable the gravity well safeties it would be possible. With the right coordinates and the rebels had just sent a sorting mission there. That just leaves jumping into an atmosphere which can be explained by damage to the falcon that we didn't see and happened behind the scenes.

5 hours ago, Sturn said:

For game purposes, I actually would have preferred Star Wars having limited hyperspace travel more so choke points actually did exist. For example, the range and refueling limitations on jump drives of the Traveller universe made travel and routes more interesting.

That's easy enough to add. I've always pictured jumps as direct lines so there would be natural locations to exit and plot the next jump leg. Putting patrols or stations near some of those places would be doable, but also a massive beaurocratic nightmare with the sheer volume of traffic along some of those routes.

Having a private fueling station would be more probable.

Remember 99% of the ships we see in the movies are militarily related and so they are fueled for thier mission. They're not private ships criss-crossing the galaxy.

36 minutes ago, Ahrimon said:

As far as the new instant travel, I chalk that up to the narrative. It takes longer, they just don't show it.

In Rogue 1 it is clear that hyperspace is near instantaneous. Rebels in trouble? Call for air support. They lift off, hyperspace, and arrive in time to shoot some bad guys. If hyperspace took even hours, it would all be over before reinforcements arrive. Unless you called them before you realized you needed them.

36 minutes ago, Edgookin said:

In Rogue 1 it is clear that hyperspace is near instantaneous. Rebels in trouble? Call for air support. They lift off, hyperspace, and arrive in time to shoot some bad guys. If hyperspace took even hours, it would all be over before reinforcements arrive. Unless you called them before you realized you needed them.

I haven't seen it in a while, but if you are referring to their raid to get the death star plans, you'll recall that right after they left, the leaders talked about getting the fleet ready to help them. Also, don't forget that they hadn't just arrived on the planet. They had been down there for around an hour or so. So if, the leaders started the rally right after the team left, and they grabbed the ships they had around, give them a bit to prepare then left after them they would only have been around that hour or so behind them. Even if it took three days to get there, they were just a short while behind them.

If it's a different scene you are referring to, then I'll have to look again to refresh my memory.

1 hour ago, Ahrimon said:

I haven't seen it in a while, but if you are referring to their raid to get the death star plans, you'll recall that right after they left, the leaders talked about getting the fleet ready to help them. Also, don't forget that they hadn't just arrived on the planet. They had been down there for around an hour or so. So if, the leaders started the rally right after the team left, and they grabbed the ships they had around, give them a bit to prepare then left after them they would only have been around that hour or so behind them. Even if it took three days to get there, they were just a short while behind them.

If it's a different scene you are referring to, then I'll have to look again to refresh my memory.

I was talking about the raid on Eadu to get Jyn's father. They got in trouble, called for help, bombers arrived within minutes.

Ah yes. That's easy enough to explain. The leader that wanted him dead could easily have had ships on standby in a neighboring system or even in deep space. If I recall even the one rebel guy who was supposed to kill the dad was surprised that the fighters were there. If the pilots were shown at the base while they were on the planet then that's a huge plot hole to me.

I know JJ takes liberties with his stories, and that the old cannon has been removed, but it's easy to tell your star wars story without being a slave to the movies or to books. Find what works for you and go with it. And it something isn't 100% just remember that the movies are meant to entertain so they're allowed to break the rules a bit.

Heck the giant planet lazer being seen from a different planet is enough of a break in realism that travel times are small potatoes for me.

20 hours ago, Ahrimon said:

Heck the giant planet lazer being seen from a different planet is enough of a break in realism that travel times are small potatoes for me.

I had that problem with TFA too. I guess the Rule of Cool was in charge there.