As some of you may be aware, several of the ships in the printed Age of Rebellion books were originally designed and named by 3D artist Fractalsponge, aka Ansel Hsiao, based on various more or less indistinct blobs from the background in the early 1990s Dark Horse comics. This includes both of the Imperial Silhouette 9 ships, the Praetor II and the Assertor. The models made by Fractalsponge were featured in The Essential Guide to Warfare, and the names and the sizes he'd chosen for them were added to the Databank, but the weapons fit was not written up in detail (IIRC), and when FFG wrote the ships up for the AoR game, they made up their own numbers. So I'll endeavor to make some corrected stats just for fun here, based on what Fractalsponge wrote himself about the number of weapons on the ships as he was making the model.
First of all, let me just note that most of these ships carry much bigger guns than anything actually shown in the Star Wars movies, outside of the Death Star's main armament. One of the thoughts going into this was explicitly volume scales up with the cube of the length for equal proportions; power generation scales up with volume; and what looks like piddly armament on a 1600 meter long ship will be mostly useless as offensive weapons on a ship hundreds of times its mass and volume, built to fight other ships just as big. The Assertor-class Star Dreadnought, Praetor II-class and Bellator-class Star Battlecruisers, Impellor-class Fleet Carrier, and Compellor-class Star Cruisers are all Silhouette 9 warships with the stats to actually match - the smallest of the above is 3.5 kilometers, and that's the fleet carrier with literally thousands of fighter berths.
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Assertor-class Star Dreadnought
Let's start with the Assertor-class Star Dreadnought, as it's both the most extreme ship Fractalsponge has made to date, and the one that FFG nerfed the hardest. The ship itself is designed to be an "Executor done *right*", with proper weapons and hangar bay capacity for a 15 kilometers long warship that's around five hundred times the volume of an Imperial-class Star Destroyer. The creator himself intended the ship to have a crew of half a million or so, which would still only take up less than 1% of the ship's volume - it could easily take a crew of five million. The hangar bays were modeled to accommodate 24 fighter *wings* - that's 72 fighters in each wing, or 1728 fighters total.
Silhouette 9, Speed 2, Handling -4
Defense 4/3/3/2, Armor 13
HTT 750, SST 150
Hull Type/Class: Dreadnought/ Assertor -class
Manufacturer: Kuat Drive Yards
Hyperdrive: Primary: Class 2, Backup: Class 12
Navicomputer: Yes
Sensor Range: Long
Crew: Around 500,000 officers, pilots and enlisted crew
Starfighter Complement: 1,728 starfighters
Vehicle Complement: Numerous shuttles, landing craft, gunboats, assault craft, landing barges, ground combat vehicles, and AT-series walkers.
Encumbrance Capacity: 145,000 (no idea how to calculate this)
Passenger Capacity: 33,000 troops ("One full corps")
Consumables: Three years
Cost/Rarity: Not in your pricerange (R)/10
Customization Hardpoints: 2
Weapons:
1 axial superlaser (Fire Arc Forward; Damage ???; Crit ???; Range [Extreme]; Breach ???, Slow-Firing 11) (Basically this weapon is a one-hit, one kill anti-ship weapon or planetary shield buster. You sit in front of this thing, you get atomized)
27 forward and 8 aft turret-mounted twin ultra-heavy turbolaser batteries (Fire Arc Forward, Port and Starboard or Aft, Port and Starboard; Damage 13; Critical 3; Range [Extreme]; Breach 6, Linked 1, Slow-Firing 4)
82 port and 82 starboard turret-mounted twin ultra-heavy turbolaser batteries (Fire Arc Port Forward, and Aft or Port, Starboard and Aft; Damage 13; Critical 3; Range [Extreme]; Breach 6, Linked 1, Slow-Firing 4)
152 port dorsal and 99 port ventral turret-mounted quad super-heavy turbolaser batteries (Fire Arc Port, Forward and Aft; Damage 12; Critical 3; Range [Extreme]; Breach 5, Linked 3, Slow-Firing 3)
152 starboard dorsal and 99 starboard ventral turret-mounted quad super-heavy turbolaser batteries (Fire Arc Starboard, Forward and Aft; Damage 12; Critical 3; Range [Extreme]; Breach 5, Linked 3, Slow-Firing 3)
42 forward, and 32 aft turret-mounted quad super-heavy turbolaser batteries (Fire Arc Forward and Port, Forward and Starboard, Aft and Starboard or Aft and Port; Damage 12; Critical 3; Range [Extreme]; Breach 5; Linked 3; Slow-Firing 3)
16 port dorsal, 9 port ventral, and 5 port trench-mounted turret-mounted quad super-heavy ion cannon (Fire Arc Port, Forward and Aft or Port and Forward; Damage 10; Critical 4; Range [Long]; Breach 4, Ion, Linked 3, Slow-Firing 3)
16 starboard dorsal, 9 starboard ventral, and 5 starboard trench-mounted turret-mounted quad super-heavy ion cannon (Fire Arc Starboard, Forward and Aft or Starboard and Forward; Damage 10; Critical 4; Range [Long]; Breach 4, Ion, Linked 3, Slow-Firing 3)
76 port dorsal and 56 port ventral turret-mounted octuple heavy turbolaser batteries (Fire Arc Port, Forward and Aft; Damage 11; Critical 3; Range [Long]; Breach 4, Linked 3, Slow-Firing 1)
76 starboard dorsal and 56 starboard ventral turret-mounted octuple heavy turbolaser batteries (Fire Arc Starboard, Forward and Aft; Damage 11; Critical 3; Range [Long]; Breach 4, Linked 3, Slow-Firing 1)
Hundreds of turret-mounted quad medium turbolasers (Fire Arc All; Damage 10; Critical 3; Range [Long]; Linked 3)
Hundreds of concussion missile launchers (Fire Arc All; Damage 6; Critical 3; Range [Short]; Blast 4, Breach 4, Guided 3, Limited Ammo 4, Slow-Firing 1)
Thousands of turret-mounted light weapons (Fire Arc All; Damage >6; Critical 3; Range >[Medium]; Linked 1-3)
Five gravity well generators (Fire Arc All; Damage --; Critical --; Range [Long]; Grav Well)
(Even Fractalsponge gave up on counting all the minor turrets, given that the smallest ones are modeled in strips of eight to ten that are plastered all over the entire ship. There are hundreds of them visible in just a single closeup of the engine quarter, I couldn't begin to count them without losing track almost immediately. As a comparison, the official LBE count is 40 quad and 10 twin heavy turbolasers, 30 quad and 20 single ion cannon batteries, 30 quad light turbolaser batteries, 60 quad laser cannons, 90 concussion missile launchers, and 20 tractor beam emitters.)
I changed the HTT and SST to reflect how ridiculously enormous this ship is - it has twice the mass of the Executor, five hundred or so times the mass of an Imperial-class, and the piddly 205 HTT just weren't enough despite the 13 armor, at least not when Damage 13, Breach 6 ultra-heavy turbolasers are in play. This is the kind of ship at another ship of the same class would have to pound away at for a couple of hours at least in order to make a dent... The rest of the stat block looked pretty good though.
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Praetor II-class Star Battlecruiser
The Praetor II is a very strange design to start with, being originally from a very very old Marvel comic that predates the release of Return of the Jedi(!). The model maker scaled it to 6,500 meters, which makes the listed crew of 109,000 a little thin (not as thin as the 125,000 for the 15 km Assertor though!), and even at the 4,800 meter length the editors who wrote the original article about it in The Essential Guide to Warfare it's kind of small, especially since it has a hull depth similar in proportion to an Imperial I class. Then again, the Imperial I's crew was always very high. Given that all of the big guns are in ball turrets, and the orthos aren't that large, the armament was kind of tricky to identify, but here's what I *think* is on the ship.
Silhouette 9, Speed 2, Handling -3
Defense 3/3/3/3, Armor 11
HTT 500, SST 125
Hull Type/Class: Star Battlecruiser/ Praetor II -class
Manufacturer: Kuat Drive Yards
Hyperdrive: Primary: Class 2, Backup: Class 16
Navicomputer: Yes
Sensor Range: Long
Crew: Around 200,000 officers, pilots and enlisted crew
Starfighter Complement: 120 starfighters
Vehicle Complement: Numerous shuttles, landing craft, utility vehicles, landing barges, ground combat vehicles, and AT-series walkers.
Encumbrance Capacity: 78,000 (no idea how to calculate this)
Passenger Capacity: 14,000 troops (probably a lot more)
Consumables: Three years
Cost/Rarity: Not in your pricerange (R)/10
Customization Hardpoints: 1
Weapons:
13 port and 13 starboard turret-mounted ultra-heavy turbolaser cannons (Fire Arc Forward and Port or Forward and Starboard; Damage 13; Range [Extreme]; Breach 6, Slow-Firing 4)
60 port and 60 starboard turret-mounted quad super-heavy turbolaser batteries (Fire Arc Forward and Port or Forward and Starboard; Damage 12; Range [Extreme]; Breach 5, Linked 3, Slow-Firing 3)
5 port and 5 starboard turret-mounted quad super-heavy ion cannon batteries (Fire Arc Forward and Port or Forward and Starboard; Damage 10; Critical 4; Range [Long]; Breach 4, Ion, Linked 3, Slow-Firing 3)
16 port and 16 starboard turret-mounted quad medium turbolaser batteries (Fire Arc Forward and Port or Forward and Starboard; Damage 10; Critical 3; Range [Long]; Breach 3, Linked 3, Slow Firing 1)
>384 port and >384 starboard turret-mounted point defense weapons (Fire Arc All; Damage >6; Critical 3; Range >[Medium]; Linked 1-3)
(There are 192 of the polygon groups that Fractalsponge uses to represent light weapons along each edge of the brim trench, plus an unknown number within the trench itself that are visible in closeups of sections of the trench. I have no idea how many of those sections there are, it was difficult enough to see the medium turbolasers and I'm not sure I caught all of those).
Given that the ship is designed to be 6,500 meters long, I think it too has a suspiciously low HTT. I'd put it in the 400-500 range or thereabouts - as noted it is a very strange design. I'm also not sure I have identified all the turrets completely correctly, they are very hard to make out in the renders.
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Secutor-class Battlecarrier
The Secutor-class carrier is another oddball. It's 2.2 kilometers long and kind of thin in profile, but very wide in planform. The listed crew is in line with the size of the ship, seeing as it's roughly the same volume as an Imperial I-class. The weapons fit is once again all wrong though, as the actual model has fewer big weapons than the book authors gave it:
Silhouette 8, Speed 2, Handling -4
Defense 3/3/3/2, Armor 8
HTT 130, SST 55
Hull Type/Class: Battlecruiser/Carrier/ Secutor -class
Manufacturer: Kuat Drive Yards
Hyperdrive: Primary: Class 2, Backup: Class 14
Navicomputer: Yes
Sensor Range: Long
Crew: Around 40,000 officers, pilots and enlisted crew
Starfighter Complement: 576 starfighters (8 wings, 48 squadrons)
Vehicle Complement: Numerous shuttles, landing craft, gunboats, assault craft, landing barges, ground combat vehicles, and AT-series walkers.
Encumbrance Capacity: 28,000 (no idea how to calculate this)
Passenger Capacity: 14,000 troops (probably a lot more)
Consumables: Three years
Cost/Rarity: Not in your pricerange (R)/10
Customization Hardpoints: 2
Weapons:
6 forward, 10 port and 10 starboard turret-mounted quad heavy turbolaser batteries (Fire Arc Forward, Port and Starboard or Forward and Port or Forward and Starboard; Damage 11; Critical 3; Range [Long]; Breach 4, Linked 3, Slow-Firing 2)
6 forward turret-mounted super-heavy turbolaser batteries (Fire Arc Forward, Port and Starboard, Damage 12; Critical 3; Range [Extreme]; Breach 5, Linked 1, Slow-Firing 3).
3 forward, 4 port, and 4 starboard turret-mounted quad medium turbolaser batteries (Fire Arc Forward, Port and Starboard or Forward, Port and Aft or Forward, Starboard and Aft; Damage 10; Critical 3; Range [Long]; Breach 3, Linked 3, Slow-Firing 1)
1 forward, 1 starboard and 1 port twin battleship ion cannons? (Fire Arc Forward, Port and Starboard, or Forward and Port, or Forward and Starboard; Damage 9; Critical 4; Range [Medium]; Breach 4, Ion, Linked 1, Slow-Firing 2)
224 point defense guns (88 front/left, 88 front/right, 24 left, 24 right)
It also has hangar bays for what appears to between 8 and 12 wings of TIE fighters (576 to 864 fighters), rather than the two wings (144 fighters) given in Stay on Target.
As for the rest of the stats, I think they're serviceable.
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Vigil-class Corvette
The last of Fractalsponge's ship designs that I remember being in the books is the Vigil-class corvette, where the book has two main errors: The first is that the Vigil has an additional pair of turret-mounted twin heavy laser cannons under the nose, and that it's designed to carry (edit) twelve starfighters and a stormtrooper transport; with launch- and recovery hatches on the ventral spine forward.
Silhouette 5, Speed 3, Handling -1
Defense 2/2/2/1, Armor 5
HTT 55, SST 35
Hull Type/Class: Corvette/Vigil
Manufacturer: Kuat Drive Yards
Hyperdrive: Primary: Class 2, Backup: Class 10
Navicomputer: Yes
Sensor Range: Long
Crew: 200 officers, pilots and enlisted crew
Starfighter Complement: 12 starfighters
Vehicle Complement: One stormtrooper transport.
Encumbrance Capacity: 1,800
Passenger Capacity: 20 troops
Consumables: One year
Cost/Rarity: 3,500,000 credits (R)/5
Customization Hardpoints: 0
Weapons:
Three dorsal turret-mounted twin light turbolaser batteries (Fire Arc All; Damage 9; Critical 3; Range [Medium]; Breach 2, Linked 1, Slow-Firing 1)
Three dorsal and two ventral twin heavy laser cannon turrets (Fire Arc All; Damage 6; Critical 3; Range [Short]; Linked 1)
Forward-mounted medium tractor-beam emitters (Fire Arc Forward; Damage --; Critical --; Range [Close[; Tractor 4
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That's about it for the ships that are in the books. There are *several* more ships where these come from, I just wanted to tackle the ones with book stats first. If anyone has further refinements to make or disagrees with my stats, tell me about it, and I'll see if I can work out a fix. I'd especially like help adjusting the HTT and SST of these things if necessary in order to reflect how ridiculously huge some of these ships are.
Edit: included the full stats for the Vigil-class corvette.
Edited by Winchester3