So at my local, my regular opponent went with a double Interdictor engineering spam list that was absolutely cancerous in it's ability to regenerate using Aresko with Wulff. It was so AIDS that I cannot remember who won, I just remember the frustration of "spending a dial and a token to..." countless times.
This got me thinking about how to viably use the Interdictor and how a list built around it's use would function. To this end, my experience facing the Interdictor illustrated a flaw. It's about as fierce as a drunken, declawed kitten.
An obvious (although expensive) support ship capable of soaking tons of damage, what use could it find in a fleet given that to reach it's pinnacle of usefulness, it requires extensive upgrading?
Then it kind of dawned on me to use the Interdictor as a point sink flagship in a fleet that presented alternative threats. The attached is what I came up with in an attempt to fulfill the Interdictors potential as a combat lifeboat capable of carrying a fleet without doing much damage at all.
Feedback is welcomed but I'm more interested in any other viable Interdictor builds out there. What use did you find for this unloved headache of the space lanes?
Faction: Galactic Empire
Points: 389/400
Commander: Admiral Screed
Assault Objective: Station Assault
Defense Objective: Contested Outpost
Navigation Objective: Minefields
[ flagship ] Interdictor-class Suppression Refit (90 points)
- Admiral Screed ( 26 points)
- Interdictor ( 3 points)
- Wulff Yularen ( 7 points)
- Projection Experts ( 6 points)
- Overload Pulse ( 8 points)
- Targeting Scrambler ( 5 points)
- Grav Shift Reroute ( 2 points)
= 147 total ship cost
Victory I-Class Star Destroyer (73 points)
- Commandant Aresko ( 7 points)
- Ordnance Experts ( 4 points)
- Assault Proton Torpedoes ( 5 points)
= 89 total ship cost
Gozanti-class Cruisers (23 points)
- Admiral Titus ( 2 points)
- Comms Net ( 2 points)
= 27 total ship cost
Gladiator II-Class Star Destroyer (62 points)
- Demolisher ( 10 points)
- Ordnance Experts ( 4 points)
- Engine Techs ( 8 points)
- Assault Proton Torpedoes ( 5 points)
= 89 total ship cost
3 TIE Fighter Squadrons ( 24 points)
1 Valen Rudor ( 13 points)