Can Striker/Defenders compete with Manaroo builds?

By Droidlover, in X-Wing

1 minute ago, Droidlover said:

I don't believe MK2 makes the AA green, as the AA card specifically says a white manuever. It doesn't say a manuever from your dial. But I've been wrong before (quite often, if you talk to my wife).

mk2 engines doesnt specify your dial either. Thats Lightning Reflexes that specifies the dial.

You still cant use them while stressed since AA wording denies that. Its literally only good for dodging that really, really annoying crit.

3 hours ago, Clancampbell said:

Ummm, no.

You don't think X-Wing is a great game?

That's a shame, I really enjoy it.

I fly a Carnor Sabacc(adaptability,AA,LWF) Upsilon combo. I'm impressed how well Sabaac does, he does take a bit of spatial awareness to predict where he will end up. He also gives good options to bail out of a move that didn't turn out well. Pointed at asteroid one bank left is into opponent & 1 bank right will put you out of harms way with an asteroid to add to defense. If Asajj doesn't do the move you expected you can bank to right. If you're willing to invest in Stay On Target EPT you get an even wider range of options out of a striker!

Strikers are squishy LWF helps a bit, taking Systems Officer with a Major Striden Shuttle can help with lack of target lock. I tend to get to range 1 aggressive with Sabacc, it's kind of greedy to go for a nice 5 die shot but it can pay off when you have Upsilon also throwing 5 die & carnor preventing focus/evade usage.

Edited by Zorprime

Dont forget Lightweight Frame on Duchess. Youll miss not having it when you match a PWT or TLT or similar :P.

Just take the SD off of Vessery, or swap his EPT to Juke. Juke is a good idea since have 2 ships that lose all EPT use against things like Rebel Captive or R3A2 could cost you a win.

Edited by phild0
4 hours ago, Zorprime said:

I fly a Carnor Sabacc(adaptability,AA,LWF) Upsilon combo. I'm impressed how well Sabaac does, he does take a bit of spatial awareness to predict where he will end up. He also gives good options to bail out of a move that didn't turn out well.

I've been doing Carnor and Sabacc with Rexler Brath as the 3rd ship, and it's been really, really good. Like really good.

8 minutes ago, Biophysical said:

I've been doing Carnor and Sabacc with Rexler Brath as the 3rd ship, and it's been really, really good. Like really good.

I've done well vs. Lothal/Biggs, Defenders, Dash/Miranda, Falcon/Norra & Parattani. I've had a rough time with RAC vader/gunner though.

TIE Mk2 doesn't specify moves on your dial either...

On 2/28/2017 at 5:08 PM, Biophysical said:

I've been doing Carnor and Sabacc with Rexler Brath as the 3rd ship, and it's been really, really good. Like really good.

hey BioP. would you mind posting up your squad list? im thinking i will have to buy the imperial aces defenders expansion... i know, i dont have it yet. have been focused on flying scum for last few waves ;)

On 2/27/2017 at 11:08 PM, Biophysical said:

I've been doing Carnor and Sabacc with Rexler Brath as the 3rd ship, and it's been really, really good. Like really good.

How do you make sabacc not hit/die like a nerd? I tried lone wolf duchess for a bit and even with that amount of reroll she was never incredible for me.

Edited by nigeltastic
3 hours ago, Da_Brown_Bomber said:

hey BioP. would you mind posting up your squad list? im thinking i will have to buy the imperial aces defenders expansion... i know, i dont have it yet. have been focused on flying scum for last few waves ;)

Rexler Brath, Expertise, x7, TIE mk2 = 40 points

Carnor Jax, PTL, Autothrusters, Royal Guard, Hull Upgrade = 34 points

Pure Sabaac, VI, Lightweight Frame = 25 points.

3 hours ago, nigeltastic said:

How do you make sabacc not hit/die like a nerd? I tried lone wolf duchess for a bit and even with that amount of reroll she was never incredible for me.

Umm... I don't. If the other squad wants him dead, he's gone. He's 25 points, adjust expectations accordingly. There are mitigating circumstances, however. If you're moving after ships with blind spots, Sabacc is basically a pocket Echo. Piles of red dice and amazing responsiveness. If you're fighting stuff that likes tokens a lot, Carnor Jax often draws primary heat, and Sabacc punishes them for it. Hanging over those two is Rexler Brath, batting cleanup with Expertise. He's a monster in all phases of the game, and if the other two get dealt with, he's probably able to handle whatever is left.

That build of x7 defenders works well regardless of pilot. Is Rexler the choice because of pilot ability, pilot skill, or sheer animal magnetism?

I'm testing my TIE Salad for the first time against grown-ups tonight. It's built on the basis that all 4 ships will be thoroughly hated, making target priority horrible.

Wampa (because people have an unhealthy focus on him)
Sabacc w/ adaptability and ailerons (keep him cheap)
Glaive w/ x7 and adaptability (toying with changing it to a VI Ryad, but I gotta take something off of backdraft if I do)
Backdraft w/ title, FCS, primed thrusters, lightweight frame

They're all either PS7 or Wampa, which handles Asajj and most defenders quite well, there's a lot of red dice being thrown out initially too, and, really, figuring out who to kill first is a pain. My son almost pulled out a win against my Paratanni list when he first tried it. Thankfully Asajj is awesome...

2 hours ago, nigeltastic said:

That build of x7 defenders works well regardless of pilot. Is Rexler the choice because of pilot ability, pilot skill, or sheer animal magnetism?

Primarily pilot skill, but his pilot ability works with Sabacc in a pretty interesting way. Sabacc is undercosted against almost anything that's not a serious primary weapon turret. Most of those are high hull, low AGI, big ships, which happen to be Rexler Brath's specialty, especially when a couple of friendly ships shoot before him and one of those might shut down enemy token use.

On 2/27/2017 at 11:08 PM, Biophysical said:

I've been doing Carnor and Sabacc with Rexler Brath as the 3rd ship, and it's been really, really good. Like really good.

Love to hear the specs on that build Big...nice!

24 minutes ago, clanofwolves said:

Love to hear the specs on that build Big...nice!

It's a few posts up.

On 2/27/2017 at 2:53 PM, Vineheart01 said:

mk2 engines doesnt specify your dial either. Thats Lightning Reflexes that specifies the dial.

You still cant use them while stressed since AA wording denies that. Its literally only good for dodging that really, really annoying crit.

Even then, it doesn't work. Mk2 engines state that you may treat your banks as green, but AA states that you must execute a white. "Must" trumps "may" under the rules.

52 minutes ago, Biophysical said:

It's a few posts up.

Rexler Brath, Expertise, x7, TIE mk2 = 40 points

Carnor Jax, PTL, Autothrusters, Royal Guard, Hull Upgrade = 34 points

Pure Sabaac, VI, Lightweight Frame = 25 points.

this is worth posting twice! Thx, Bio for not making fun of my ignorance ?

5 hours ago, PhantomFO said:

Even then, it doesn't work. Mk2 engines state that you may treat your banks as green, but AA states that you must execute a white. "Must" trumps "may" under the rules.

That's not how that works.

You "must" execute the maneuver, there's nothing about that which forces the color to remain white. Nien numb crew explicitly (with faq support) turns ion moves green and when you're ionized you "must" perform a 1 white straight.

It's also being conflated with the rule that when two effects CHANGE difficulty, the more difficult one wins.

But the AA move's difficulty isn't being changed by anything except Mk2.

12 hours ago, nigeltastic said:

That build of x7 defenders works well regardless of pilot. Is Rexler the choice because of pilot ability, pilot skill, or sheer animal magnetism?

Rex with Expertise? I mean, it's good because it's good, but the little bit of extra punch is that it lets you have a much better than usual chance of actually using Rex's ability, and it's a VERY good ability, just with an extremely high cost.

5 hours ago, thespaceinvader said:

Rex with Expertise? I mean, it's good because it's good, but the little bit of extra punch is that it lets you have a much better than usual chance of actually using Rex's ability, and it's a VERY good ability, just with an extremely high cost.

It's probably the build that makes the most use of both Rex's PS and pilot ability. If he's moving last, he can Barrel Roll to arc dodge and still get dice mods and defensive mods. He also knows when it's okay to take a TL for later or when he needs to take a Focus for defense. If you're just jousting stuff he can do the normal defender things, but if you get some hull damage through, you can make things very bad, which tends to force token expenditure on defense at times when many players would be happy to soak an extra damage to get modified shots on him.

There's also an interesting matchup quirk against Parattanni as well the the specific list I discussed above. Rex is 40 points plus a 1 point bid. He beats Asajj on time if it comes to that.

Yeah, I'm looking at running a funky bumpy Oicunn with Rexpertise at the moment for exactly that reason.

It's the same reason I've historically run a 37 point or even a 40 point Lone Wolf Rexler alongside a deci.

Because it's likely to be the last ship alive, and it's more expensive than many if not most other closers, and virtually impossible to actually kill.

YES.

My advice would be: play against the strong lists before the tournament, ask your good buddy to try it against you etc. Nothing worse than a painfull lesson how to go against a certain list for the first time on a tournament...

12 hours ago, nigeltastic said:

That's not how that works.

You "must" execute the maneuver, there's nothing about that which forces the color to remain white. Nien numb crew explicitly (with faq support) turns ion moves green and when you're ionized you "must" perform a 1 white straight.

Except that the Ion Token reference card only says to move the ship as though it were assigned a white 1-forward. There is no language on the card that states the maneuver must be white.

This is another reason why we really need an updated FAQ.

the FAQ is updated for the ion effect to be green via Numb crew. Its the same exact circumstance for making the AA banks green via Mk2.

13 minutes ago, PhantomFO said:

Except that the Ion Token reference card only says to move the ship as though it were assigned a white 1-forward. There is no language on the card that states the maneuver must be white.

This is another reason why we really need an updated FAQ.

I'm not sure I'm understanding your argument correctly at this point.

Adaptive ailerons:

"Immediately before you reveal your dial, if you are not stressed, you must execute a white (Left Bank 1), (Straight 1) or (Right Bank 1) maneuver."

Ion reference:

"The owner moves the ship as if it were assigned a white [ ↑1] maneuver, remove all ion tokens from the ship. It may perform actions as normal."

I'm genuinely unsure how those two seem different. Both explicitly describe a forced white maneuver but make no mention that the color must remain white; simply that it is so by default.