Is it worth dropping Norra's crew down to Nien Nunb...

By StriderZessei, in X-Wing

...to give Dash Prockets?

Here's the list:

· Dash Rendar (36)
Expertise (4)
Heavy Laser Cannon (7)
Smuggling Compartment (0)
· Rey (2)
· Outrider (5)
Counter-Measures (3)
Scavenger Crane (2)

· Norra Wexley (29)
Push The Limit (3)
· R2-D2 (4)
· C-3PO (3)
Alliance Overhaul (0)


-- TOTAL ------- 98p. --

Also, on its current state, who do you like more worth Norra: Threepio or Kyle?

Edited by StriderZessei

No, it's not worth it (IMO). Anything that's donut holing Dash won't have too much trouble dodging his firing arc or just turtling up. That said, I'd much rather have a Feedback Array or EMP Device on Dash than a Scavengere Crane, if only because I don't trust the green dice granted by Countermeasures.

I'd also tend toward 3P0, but Kyle grants you more maneuvering options (and speaking of which...Vectored Thrusters?).

Kyle is great. Rey in a pinch is also good if you can bank up some focus before engaging. But you cannot beat the action economy and movement of a PTL+Kyle+EU (or VT) Norra.

I'm still a big fan of Tail Gunner. IMO, the rear arc is too easily ignored without it.

Edited by DR4CO
17 minutes ago, DR4CO said:

I'm still a big fan of Tail Gunner. IMO, the rear arc is too easily ignored without it.

Yeah, Tail Gunner is the way to go. Makes her back arc dangerous. Though C3P0 isn't bad either.

37 minutes ago, Ailowynn said:

and speaking of which...Vectored Thrusters?

Sacrificed for initiative.

20 minutes ago, DR4CO said:

I'm still a big fan of Tail Gunner. IMO, the rear arc is too easily ignored without it.

In a list with Biggs, I'm with you all the way, but in a 2-ship list, she needs more defense in the form of Threepio or Kyle.

No, instead of doing that, give Norra VTs. I know initiative, but, still, the maneuverability is too good. If you go for basic super dash(ptl, hlc, outrider, EU, kanan) you'll be at 99 points with VT on Norra, and you can't beat the mobility and action efficiency of super dash.

Edited by Razgriz25thinf
15 minutes ago, Razgriz25thinf said:

No, instead of doing that, give Norra VTs. I know initiative, but, still, the maneuverability is too good. If you go for basic super dash(ptl, hlc, outrider, EU, kanan) you'll be at 99 points with VT on Norra, and you can't beat the mobility and action efficiency of super dash.

Yeah, you can. Expertise Rey Dash is AWESOME. You get focus for attack and defense, even if bumped or using your action for TL or BR.

And with both at PS7, initiative is uber-important. It's not worth sacrificing for Norra to BR if she doesn't have Tail Gunner.

Edited by StriderZessei
1 hour ago, Ailowynn said:

I don't trust the green dice granted by Countermeasures.

CM is used mostly for enemy TLs.

22 minutes ago, StriderZessei said:

Yeah, you can. Expertise Rey Dash is AWESOME. You get focus for attack and defense, even if bumped or using your action for TL or BR.

And with both at PS7, initiative is uber-important. It's not worth sacrificing for Norra to BR if she doesn't have Tail Gunner.

how're you gonna bump a dash that can go literally anywhere and still end up in an advantageous position? You cant predict a dial that has no pattern. You get 2 actions a turn no matter what, boost significantly opens up options, you will always drop stress on every maneuver. Expertise Rey Dash may be awesome but Super Dash is awesomer. Better to just not get hit in the first place because you arc dodged like a fiend.

12 minutes ago, Razgriz25thinf said:

how're you gonna bump a dash that can go literally anywhere and still end up in an advantageous position? You cant predict a dial that has no pattern. You get 2 actions a turn no matter what, boost significantly opens up options, you will always drop stress on every maneuver. Expertise Rey Dash may be awesome but Super Dash is awesomer. Better to just not get hit in the first place because you arc dodged like a fiend.

But then you have no mods for your shots...

1 hour ago, StriderZessei said:

But then you have no mods for your shots...

The great thing about getting 2 action choices with both boost and barrel roll on the table is you get to decide on a turn by turn basis what you need to do. Some turns you wont boost or barrel roll. Then you can focus and target lock. Sometimes you'll boost or barrel roll and take a target lock, or maybe you already have on and you focus and repositioned and still have full mods. Sometimes you'll do both, and yeah, no mods, but 4 dice carries weight, and you won' need defensive mods if you're not getting shot at because you pulled a 3 turn followed by a boost and barrel roll way out of arc. Not getting shot at all is always better than getting shot at range 3 with a focus, because you can always still roll 3 blanks. And if you make sure you're target locking a lot, you'd be amazed how often you'll just randomly have a target lock sitting on you that you never used one turn when you do need to boost and barrel roll. It's much more tactical but the highs are higher.

But don't take PTL and if you reposition, that's it. You won't always have a focus token on Rey. But with PTL and Kanan you'll ALWAYS get 2 actions.

Edited by Razgriz25thinf
16 minutes ago, Razgriz25thinf said:

The great thing about getting 2 action choices with both boost and barrel roll on the table is you get to decide on a turn by turn basis what you need to do. Some turns you wont boost or barrel roll. Then you can focus and target lock. Sometimes you'll boost or barrel roll and take a target lock, or maybe you already have on and you focus and repositioned and still have full mods. Sometimes you'll do both, and yeah, no mods, but 4 dice carries weight, and you won' need defensive mods if you're not getting shot at because you pulled a 3 turn followed by a boost and barrel roll way out of arc. Not getting shot at all is always better than getting shot at range 3 with a focus, because you can always still roll 3 blanks. And if you make sure you're target locking a lot, you'd be amazed how often you'll just randomly have a target lock sitting on you that you never used one turn when you do need to boost and barrel roll. It's much more tactical but the highs are higher.

But don't take PTL and if you reposition, that's it. You won't always have a focus token on Rey. But with PTL and Kanan you'll ALWAYS get 2 actions.

I'm too tired to argue with you any further, aside to say that in the current meta, with X/7 Defenders, Fenn running rampant with autothrusters, and other Regen Rebel lists, throwing even 4 dice without any mods is unlikely to push any damage through. The beauty with my list is its tankiness (which isn't even really the point of this thread, aside from the value of prockets vs. better crew for Norra.)

Trust me, I've played a LOT of SuperDash, and Rainbow Dash. I know its strengths. And I can say unequivocally that Expert Dash is better vs. most of the meta lists we're seeing right now (including turrets which can't be arc-dodged.).

I'll leave you with this video to see just how good Expert Dash is vs. Super Dash. Yes, the lists are different from mine, but it essentially boils down to Expert Dash vs. Super Dash.

Edited by StriderZessei
5 minutes ago, StriderZessei said:

I'm too tired to argue with you any further, aside to say that in the current meta, with X/7 Defenders, Fenn running rampant with autothrusters, and other Regen Rebel lists, throwing even 4 dice without any mods is unlikely to push any damage through. The beauty with my list is its tankiness (which isn't even really the point of this thread, aside from the value of prockets vs. better crew for Norra.)

Trust me, I've played a LOT of SuperDash, and Rainbow Dash. I know its strengths. And I can say unequivocally that Expert Dash is better vs. most of the meta lists we're seeing right now (including turrets which can't be arc-dodged.).

I'll leave you with this video to see just how good Expert Dash is vs. Super Dash. Yes, the lists are different from mine, but it essentially boils down to Expert Dash vs. Super Dash.

Wasn't aware we were arguing. I thought we were simply debating the finer points of list strategy and strengths.

10 minutes ago, Razgriz25thinf said:

Wasn't aware we were arguing. I thought we were simply debating the finer points of list strategy and strengths.

No offense!

Semantics ^_^

Edited by StriderZessei

To return to the original question, I'd stick with 3PIO. Norra dies too quickly without him or Biggs.

The other build for Norra that works is BB8, Kyle, Engine Upgrade and PTL. This loses regen but allows her to dodge a lot of fire. Shame that you can't also have VI.

In a two list build, you probably should go for C3PO. Kyle can be nice, and give you that offensive boost, but C3PO can win games. Kill enough of his list, and just turle up with norra, reducing their damage by 2+ damage a turn + regen.

Tail gunner is not worth it in a two ship list. No one in their right mind would chase Norra. They would just let her pass and use 2+ turns to get back into the combat.

On a side note; How does expert-dash fare against TLT as Kanan/biggs/ezra or the like?
That was one of the main reasons to the rise of lonewolf/rey dash in my opinion.

That and the generally more defensive lineup.

5 hours ago, ModernPenguin said:

On a side note; How does expert-dash fare against TLT as Kanan/biggs/ezra or the like?
That was one of the main reasons to the rise of lonewolf/rey dash in my opinion.

That and the generally more defensive lineup.

I haven't played against that list much, but I'll let you know!

No, all you're gaining is a green 3 and 4 straight. But in my experience with the ARC you're mostly going to be doing either 1 banks which are already green or 2 hards which when green are the staple of any PTL worthy ship (ie. Kanan is worth it). Nora is a brawler, she wants to be at range 1 so that she can drop 5 dice or have the rear arc be a significant threat. She also would much rather have 1 person shooting her at range 1 than multiple people at range 2. Getting in close, leveraging the ARCs slow speed for bumps, and honestly vectored thrusters are what makes the ship.

Speaking of vectored thrusters, I don't see the point of the initiative bid. There's not that much running around at 7 and what little there is isn't all that maneuverable. Defenders are 5-6, Kanan/Biggs are 5, Parattanni is 4/6/9. Ketsu maybe? But you pretty much know she's doing a 3 bank/hard unless she can go for the double arc tractor which is also very predictable. The Dash mirror match? Meh, you both want to be at range 2-3 so you're not dodging any arcs there. Ol' Terry is about the only 7 I can think of with decent repositioning abilities and I don't think he's worth tailoring your list to. Maybe your local meta is different but yeah, not really seeing it as worth it.

Edited by Makaze
55 minutes ago, Makaze said:

No, all you're gaining is a green 3 and 4 straight. But in my experience with the ARC you're mostly going to be doing either 1 banks which are already green or 2 hards which when green are the staple of any PTL worthy ship (ie. Kanan is worth it). Nora is a brawler, she wants to be at range 1 so that she can drop 5 dice or have the rear arc be a significant threat. She also would much rather have 1 person shooting her at range 1 than multiple people at range 2. Getting in close, leveraging the ARCs slow speed for bumps, and honestly vectored thrusters are what makes the ship.

Speaking of vectored thrusters, I don't see the point of the initiative bid. There's not that much running around at 7 and what little there is isn't all that maneuverable. Defenders are 5-6, Kanan/Biggs are 5, Parattanni is 4/6/9. Ketsu maybe? But you pretty much know she's doing a 3 bank/hard unless she can go for the double arc tractor which is also very predictable. The Dash mirror match? Meh, you both want to be at range 2-3 so you're not dodging any arcs there. Ol' Terry is about the only 7 I can think of with decent repositioning abilities and I don't think he's worth tailoring your list to. Maybe your local meta is different but yeah, not really seeing it as worth it.

Thank you for your thoughts. I was primarily concerned with not being tied for initiative with other PS7s, but I guess there really aren't that many.