Top-Level Imperials

By j_man_04, in X-Wing Squad Lists

(99)

"Duchess" (29) - TIE Striker
Expertise (4), Adaptive Ailerons (0), Lightweight Frame (2)

"Quickdraw" (41) - TIE/SF Fighter
Expertise (4), Fire Control System (2), Sensor Cluster (2), Special Ops Training (0), Shield Upgrade (4)

"Omega Leader" (29) - TIE/FO Fighter
Juke (2), Comm Relay (3), Stealth Device (3)

I would love to have lightweight frame on QuickDraw as well, but only have one Striker currently. My goal will be to use Dutchess as a flanker.

I don't see any reason why this list can't be competitive; maybe it's a little fragile but that's about it. Any insight on the best way to fly these? Would it be better for the SF TIE to be the flanker?

I would use dutchess to flank. She is superfast, and almost unblockable, and in bad situations, can use title to go over asteroids even. Will give the opponent nightmares trying to hunt her down if they dont have a turret.

Since you imply you're dead set on this list, I will not suggest any tweaks, just advice on the flying part.

Quickdraw will most likely draw most of the early game attention, so I wouldn't try to flank with him, he's your way of controlling the focus of the enemy formation.

Duchess needs to flank. If she gets shot at, she dies, and her merit is in her unpredictability. OL is unlikely to be targeted first, so he can support Quickdraw or go off on his own as the situation demands.

As always, concentrate on the biggest threat first, as your firepower will not stick around for too long.

Getting another LWF will be beneficial in the long run. It works very well on the TIE/sf, even better than on the Striker.

10 minutes ago, despotic said:

Since you imply you're dead set on this list, I will not suggest any tweaks, just advice on the flying part.

Quickdraw will most likely draw most of the early game attention, so I wouldn't try to flank with him, he's your way of controlling the focus of the enemy formation.

Duchess needs to flank. If she gets shot at, she dies, and her merit is in her unpredictability. OL is unlikely to be targeted first, so he can support Quickdraw or go off on his own as the situation demands.

As always, concentrate on the biggest threat first, as your firepower will not stick around for too long.

Getting another LWF will be beneficial in the long run. It works very well on the TIE/sf, even better than on the Striker.

I wouldn't say I'm dead-set on it if there glaring issues, but I feel like I have them suited up as good as I can based on what I have.

Based on you and Wurms, looks like it'll be good to keep Dutchess as the flanker. Once I master the Adaptive Ailerons a bit, I'll probably use Pure Sabaac, but without experience with the Stikwr, I felt like Dutchess gives me the chance to learn how to use the title. That, and I'll have the PS advantage in most cases, especially at 99 I should be able to control initiative.

So, sounds like I should run QuickDraw straight to their top ship and do damage. Hopefully I can trade their biggest threat with mine, while still having Dutchess who can deal some damage and has maneuverability/agility that most Rebels don't have. Does that sound viable?

2 hours ago, jwilliamson12 said:

Once I master the Adaptive Ailerons a bit, I'll probably use Pure Sabaac, but without experience with the Stikwr, I felt like Dutchess gives me the chance to learn how to use the title. That, and I'll have the PS advantage in most cases, especially at 99 I should be able to control initiative.

Sabacc is far harder to fly as you must strategically stress yourself to mitigate unwanted activations of Adaptive Ailerons, while having to decide between a crappy PS or lack of dice modification. If you want to eventually use Sabacc, start flying him now. It'll be even harder to switch once you're used to the more comfortable handling of Duchess.

If someone really wants the initiative, you must be prepared to face 98-lists or sometimes even 97. 99 is an OK bid but it's far from a near-guaranteed chance to net you the initiative.

I wouldn't recommend taking any Strikers into competitive play without mastering the ship first. They're super fragile and make easy victory points if you ever get them caught. You need to make sure you make the sacrifice count.

2 hours ago, jwilliamson12 said:

...while still having Dutchess who can deal some damage and has maneuverability/agility that most Rebels don't have. Does that sound viable?

Late game strategy is highly dependent on the specific situation and what remains on the board. This may be viable, but you need to play this list a lot before you actually compete. It's certainly not going to be an easy list to use, and is vulnerable to stress, turrets, large initiative bids and some forms of ordnance.

43 minutes ago, despotic said:

It's certainly not going to be an easy list to use, and is vulnerable to stress, turrets, large initiative bids and some forms of ordnance.

Yeah, so I just played this list for the first time. Definitely not going to be easy. I ran into some bad luck (clipped an asteroid with Dutchess, rolled a Direct hit). My opponent ran Fel (PTL, autothrusters) with a Decimator carrying Kylo and Palpitine. He focused in on QuickDraw, then on Dutchess and eventually overwhelmed Omega.

A new list never works out all that well the first time it's used, so maybe some more practice will give me better results and I'll be able to make it competitive.