









Without Jan Orrs the enemy just move a few fighters to tie up the B-wings you just launched form the Peltas. They can do this if second player after you disgorge or if first player as the first pair of fighters in the squadron phase.
Blount only benefits one fighter so I would drop him as most of the needed points for Jan. Gold squadron dropped for another Z95 should give you the rest. Maybe Bomber Command Centre instead of Toryn so the flotilla doesn't have to get as close to the action.
I would suggest to try to fit in Fighter Coordination Team, then you can move one and still use Yavaris' title.
I also support Bomber Command Centre and jan Orrs. If it were me I would try to fin in another Hwk to tie up as many enemy squdrons as possible.
Anyway thats my thoughts.
Thanks for the feedback guys I think your right over the need for intel so I've had a little play around and I think this might work better. The hwk and escort will be deployed with the bombers to allow them the freedom to target the ship and a fat escort to soak the damage for a turn.
FLEET
SHIP: GR-75 Medium Transports 18
UPGRADES PTS
General Rieekan 30
Leia Organa 3
Bright Hope 2
TOTAL POINTS: 53
SHIP: Pelta Command Ship 60
UPGRADES PTS
Flight Commander 3
Engine Techs 8
Rapid Launch Bays 6
TOTAL POINTS: 77
SHIP: Pelta Command Ship 60
UPGRADES PTS
Flight Commander 3
Engine Techs 8
Rapid Launch Bays 6
TOTAL POINTS: 77
SHIP: Nebulon-B Escort Frigate 57
UPGRADES PTS
Toryn Farr 7
Yavaris 5
TOTAL POINTS: 69
SQUADRONS PTS
VCX-100 Freighter × 1 15
Gold Squadron 12
Dagger Squadron 15
Norra Wexley 17
YT-1300 × 1 13
Ten Numb 19
Z-95 Headhunter Squadron × 3 21
HWK-290 × 1 12
TOTAL POINTS: 124
OBJECTIVES
ASSAULT:
Most Wanted
DEFENSE:
Contested Outpost
NAVIGATION:
Intel Sweep