I'm gonna play a couple games later tonight and wanted to play this list I made just cause it sounds fun. anyways to the problem. I have Zuckuss crew with the wired ept on the same ship. how does that work exactly. does zuckuss kick in before Wired or vice versa? as always I thank you all for the assistance.
Need quick clarification before tonight
6 minutes ago, Chrysis84 said:I'm gonna play a couple games later tonight and wanted to play this list I made just cause it sounds fun. anyways to the problem. I have Zuckuss crew with the wired ept on the same ship. how does that work exactly. does zuckuss kick in before Wired or vice versa? as always I thank you all for the assistance.
The two do not interact at all, given that zuckuss would be modifying opponent's defense dice, and wired is modifying your own attack and defense dice, the only connection is stress
If you mean does it help for your attack, then maybe. If you have a "gunner" effect it would kick in for your second attack if you used Zuckess on your first. On your first attack you roll your attack dice, your opponent modifies your attack dice, then you modify your attack dice. Then the defender rolls defense dice, you modify defense dice(with Zuckess giving you stress), then the defender modifies their defense dice
So the order of things in an attack is as follows:
1- attacker rolls attack dice
2- defender modifies attack dice (if he/she has the ability to do so)
3- attacker modifies attack dice *(wired kicks in here, but you won't have had a chance to use zuckuss yet)
4- defender rolls defense dice
5- attacker modifies defense dice (if he/she has the ability to do so) *(this is where zuckuss happens)
6- defender modifies defense dice
7- compare results of the dice to see if the attack has hit or not and how much damage is done.
The faq's available from ffg cover this in more detail and much more comprehensively than I have done, but for the purposes of answering your question, the above should be sufficient.