Dat Liberty doe

By Gottmituns205, in Star Wars: Armada Fleet Builds

I was inspired by a friend to dust off the Liberty...and try and do something MEGA nasty with it...

The idea here: everyone can go speed 3 if needed. My major gripe with the Pelta was that it couldn't keep up with the fleet, and I realized: engine techs. So I saw just how great Sato is when it comes to smashing people...and I thought to myself...well wait...lets make this even better.

With the liberty I wanted to make a ship that can smash two targets, and smash them good...Gunnery teams + Mon Karren is nasty...throw in spinal, leading shots, and XI7 and ontop of that bank a token to toss in Tycho to get the Sato activation...you're now tossing 5 base red....sato changes two to black...throw in a 3rd black for concentrate fire...and this is happening at long range. You're pretty much going to smash anything below an ISD. Oh but wait...here comes Gunnery Teams to add some flavor to that.

Throw in a Pelta that throws two blacks at range...and then a CR90 that can dual arc 2 blacks a piece as a flanker.

Now we've got sato hanging out in the back pushing squadrons to throw them in...and generic a-wings to tie down a push.

The strategy is this: get in your face, smash your carriers, and clean up....carrier builds excel by sitting at range and pushing squadrons, most of the time they are weak and when confronted with a smash and grab list they fall apart fast.

I really hope someone picks the Ion Cannon :P

Liberty or Death
Author: GottMituns205

Faction: Rebel Alliance
Points: 400/400

Commander: Commander Sato

Assault Objective: Targeting Beacons
Defense Objective: Planetary Ion Cannon
Navigation Objective: Superior Positions

MC80 Battle Cruiser (103 points)
- Mon Karren ( 8 points)
- Chart Officer ( 2 points)
- Gunnery Team ( 7 points)
- Spinal Armament ( 9 points)
- X17 Turbolasers ( 6 points)
- Leading Shots ( 4 points)
= 139 total ship cost

Modified Pelta-class Command Ship (60 points)
- Engine Techs ( 8 points)
- Expanded Hangar Bay ( 5 points)
= 73 total ship cost

CR90 Corvette A (44 points)
- Jainas Light ( 2 points)
- Enhanced Armament ( 10 points)
= 56 total ship cost

[ flagship ] GR-75 Medium Transports (18 points)
- Commander Sato ( 32 points)
- Boosted Comms ( 4 points)
= 54 total ship cost

1 Tycho Celchu ( 16 points)
1 Shara Bey ( 17 points)
1 Green Squadron ( 12 points)
3 A-Wing Squadrons ( 33 points)

Lol, you could even change one to blue and then use leading shots from the liberty at long range.

I would use TRCs on the vette.

Why?

I mean wouldn't it be better to balance out the arcs to throw two blacks?

Always change one liberty dice to blue at long range and use leading shots. Let's you have a much higher chance of killing those flotillas at range.

I used almost the same lost to great effect, just with a neb b salvation instead of the corvette.

14 hours ago, Gottmituns205 said:

Why?

I mean wouldn't it be better to balance out the arcs to throw two blacks?

I suspect it's the choice of having reliable damage (TRC) vs the greater variability of having two blacks. A reliable 2-3 damage front/2 sides vs 0-4 (average 2) on both.

Have you considered Ewings? Kill the intel. Let Shara do her thang

I'm very intrigued by your list. The MC80L has a special place in my heart, and I'm always looking for ways to make it work. Hadn't thought about pairing it with Sato because the Liberty takes up so many points, and throwing an expensive Admiral on the list is blah.

Here's my take on your list, I'm every excited to field this:

Faction: Rebel Alliance
Points: 397

Fleet Name: Spoiler Alert: Sato Dies...or does he?

Author: EliteOne
Adapted from: GottMituns205

Commander: Commander Sato

MC80 Battle Cruiser (103 points)

- Intel Officer (7 points)

- Gunnery Team (7 points)
- Spinal Armament (9 points)
- Leading Shots (4 points)

= 130 total ship cost

Nebulon-B Support Refit (51 points)
- Salvation (7 points)
= 58 total ship cost

CR90 Corvette A (44 points)
- Tantive IV ( 3 points)

- Walex Blissex ( 5 points)
- Turbolaser Reroute Circuits ( 7 points)
= 59 total ship cost

[ flagship ] GR-75 Medium Transports (58 points)
- Commander Sato ( 32 points)
- Boosted Comms ( 4 points)

- Comms Net ( 2 points)

- Bright Hope (2 points)
= 58 total ship cost

8 Squadrons @ 92 Points

Tycho

Jan Ors

1x HWK-290

1x A-Wing

2x Y-Wings

2x Z-95s

my theory with running 8 squads is to get them up into position - A-Wings first, followed by the slower guys. Jan of course to make sure those slow generics can move and have some staying power, with the other Hawk as backup. I don't have CC yet so...

I would have the ships target all the smaller support ships and do my best to keep them away from a big ISD II. The GR-75 would dial and token the squads, could swtich out Boosted Comms for Expanded Hanger... and the Neb and Vette as needed for Squads, otherwise CF dial spam.

If I get a chance to play this Saturday I will report back - would love to hear suggestions before I field this.

I like the balance overall, you can maneuver and shoot at all ranges

Have had absolutely no success with Z95s though, paper tigers that burn at the slightest touch but YMMV

Cheers

Papasmurf