Razzi Mindlink

By Epixca, in X-Wing Squad Lists

I wouldn't bother with mindlink unless it's on all your ships. Id say parattanni is better

6 minutes ago, JD0GE said:

I wouldn't bother with mindlink unless it's on all your ships. Id say parattanni is better

Ok, to be fair, the second half of that statement applies to every list in the meta right now :P

While the list seems playable, I'm going to have to agree with JD0GE. You really so want mindlink on all your ships, and Latts likes Weapons Engineer like Omega Leader likes Juke/Comm Relay. It gives you a lot more options and utility out of her ability, while also allowing her to keep up the offensive side of things.

I think that without Latts being able to take Mindlink, you might want to find different squad mates for her. Or find a different third ship for the rest of this list.

Other than that though, the Guri/Manaroo look good.

49 minutes ago, Kreen said:

Ok, to be fair, the second half of that statement applies to every list in the meta right now :P

While the list seems playable, I'm going to have to agree with JD0GE. You really so want mindlink on all your ships, and Latts likes Weapons Engineer like Omega Leader likes Juke/Comm Relay. It gives you a lot more options and utility out of her ability, while also allowing her to keep up the offensive side of things.

I think that without Latts being able to take Mindlink, you might want to find different squad mates for her. Or find a different third ship for the rest of this list.

Other than that though, the Guri/Manaroo look good.

Can you tell me a good Latts squad I can use?

Have to say, not got a lot of experience flying the YV-666 in general, and Latts in particular. I've seen her run with two Protectorates before, kind of like an Old Man Fenn list. Generally people seem to like to pair her with heavy hitters, as she can make them hit harder, and reduces herself as a target.

Yeah, my guess was something similar. I hate to leave such a big ship feeling ineffectual so my version loaded her up a little. My guess was to maximize her ability with other effective, efficient ships.

(99)

Latts Razzi (46) - YV-666
K4 Security Droid (3), Weapons Engineer (3), Dengar (3), Engine Upgrade (4)

Fenn Rau (34) - Protectorate Starfighter
Push The Limit (3), Concord Dawn Protector (1), Autothrusters (2)

N'Dru Suhlak (19) - Z-95 Headhunter
Lone Wolf (2)

Haven't played mind you, but I like the idea. Though double protectorate might be better.

I use Latts with another setting:

Dengar, Gunner, Bossk crew.

Yes you loose double TL, but that's turn your Razzi into a second hammer.

First you get a TL. Any of your PS5+ will use that Latts TL to downgrade target agility. First good shot.

Then Razzi shoots. Until you get a natural nice shoot, don't modify anything. Miss. Get a TL and Focus. Use the TL to downgrade agi for the Razzi's second shot. Get rerolls fro Dengar+Eyes for focus token.

I found Weapon Engineer useful when you have plenty of other ships following Razzi. But for her cost, I found her better as a punchy ship too (+any other puchy ship/ace with PS5+). This open me even at a 2 scums ships list.

You can choose to swap Dengar with K4 if you feel better. But even if you'll get easier the TL (you will always run green for the Bossk stress), you will never get rerolls for the Gunner's second shot, so....dunno what is better. Plus, because your main clue is to MISS your first shoot, you don't really need a free action more than get a Target Lock. Even with EU, boost works well with the 3 turn, which is white. So no K4 for that, then no free action clue.

Personally, I prefer run Razzi with a first hammer, and the use her with Dengar, granting a second strong punch with her. Yes sometimes you will bump: in that case my first hammer will not get any downgrade, but still more chance for Razzi to miss. And I am assuming that my first ship will be strong enough to punch sometimes even without Razzi's downgrade.

I actually like use her with Ketsu Onyo, who will even tractor before Razzi's ability...more downgrades! And she still punch pretty hard.

Hope my english was good enough to be understandable :)

PS: you can even try any shenanigans with any Quadjumper with Targeting Synchronizer! The second quote still work with Razzi, I guess. Is a game effect, so..

Edited by Cerve

If you want to use the yv-666, i played a fun list yesterday using bossk, 2 quadjumpers and a Z-95:

Bossk

- a score to settle

- cluster missiles

- guidance chimps

- scavenger crane

- dengar

- zuckuss

- Ketsu

Jakku gunrunner

- spacetug tractor array

- pattern analyser

- intelligence agent

- inertial dampeners

Jakku gunrunner

- spacetug tractor array

- pattern analyser

- inertial dampeners

Binayre pirate

- black market slicer tools

The idea being to castle in the corner letting the opponent's ships come to you, last moment you spring forwards, tractor beam a victim into position and blast it to all hell with cluster missiles, dengar, (potential score to settle crit), guidance chips crit, bossk ability x2 plus zuckuss if necessary (dont want too much stress). Then reclaim the missiles using scavenger crane ready for next turn.

I managed to do 9 (i think) damage to a falcon using bossk, with a couple r3 shots from the escorts the previous turn that was a dead falcon.