So me and a friend played our first actual game with upgrade cards and stuff. He used the Millenium Falcon and T-70 X-wing, and had Poe Dameron and R2D2 on his X-wing. Can't remember what he had on the falcon, but one of the pilot skills for that let him turn all focus rolls into attack.
I had TIE Punisher with Dethrain pilot, cluster mines, ion bomb, and extra munitions. TIE Advanced with Darth Vader, Juke, and Adv. homing missles, and TIE Special Forces with Quickdraw, sensor cluster, and adv. homing missles.
I was beaten pretty handily. Got his Falcon to hit a cluster mine though which was cool, but that R2D2 on his T-70 just kept giving him more shields. I had him down to 1 hull left on the T-70, and he just kept flying green manuevers to regain shields. Meanwhile the falcon can shoot 360 degrees so my guys were never safe from it. Just wondering if anyone can give me some ideas for good squads against his setup. I own 1 of ever small imperial ship and scum ship (minus veterans and aces).
Also I had some questionns still on some things. So for cluster mines and ion bombs, do those just stay on the board the whole game until someone hits them or can I redeploy them?
When can I do segnor loops, barrel rolls, or talon rolls? Do those count as actions?
the extra munitions card says to discard a munitions token when using mines, missiles, bombs, etc, but what is a munitions token?
