How do people feel about MHD in skirmish? I've looked back at old tournament lists and he occasionally pops up in lists that did well but overall he seems not to have been very popular.
As I see it, MHD has 3 major talking points:
1. Medical Loadout - You or an adjacent ally recovers 3 health
2. Improper Procedure - Adjacent hostile figure suffers 1 damage and becomes weakened
3. Miracle Worker (command card) - When a friendly figure within 3 spaces has suffered damage equal to its health, instead of being defeated it recovers 3 health.
In the lists I dug up, MHD was used mostly for (1) and (3), to help keep a high health figure alive for longer, such as Luke in older twins lists. (3) seems very strong to me BTW, but it's probably not worth it to run MHD just for Miracle Worker. (2) seems pretty situational, but I wonder if it could see some good use now that Jedi Luke is so popular. As I've learned playing Luke against Terro lists, weaken is very strong against him as it strips his innate evade away, which is impactful if you use units that rely on surges for damage.
So what has been your experience with MHD? Can he work? Is he overcosted? Do you lose too much offense by including him, especially since Gideon/C-3PO are already almost auto-includes in most rebel lists? If he's not viable, what does he need to become viable?
I'm thinking of trying out MHD with an elite trooper list, something like [Gideon, C-3PO, E Alliance Rangers w/ Combat Suit, 2x E EBT, MHD w/ Motivation] or [Gideon, C-3PO, R2-D2, 2x E Alliance Rangers, Alliance Smuggler, MHD w/ Motivation]. Motivation let's MHD heal others 4 damage per turn. The only questions are if individual units have enough health to where they actually have a chance of being healed instead of flat out dying first, and if there's enough firepower. I'd love some thoughts on this as well.