Rule check - Retreat (110) proceeded by an ambush action

By JuzFuzz, in Star Wars: Destiny

If a player plays Retreat (110) "Your opponent may take 1 action. Then end the action phase."
In response, the opponent's action is to play a card that has the Ambush keyword.
Does the opponent then get an additional action as part of that 1 action or is that considered as 2 actions and the ambush keyword is negated?
Thanks
Juz

Bump because this post didn't get approved until yesterday.

it would defeat the purpose of the card. I think you have to take this literally and say 1 action regardless....kind of like using throne room claim on a speederbike special...u claimed...how can u take another action lol

I don't believe it would defeat the purpose of the Retreat card, if a player doesn't have a card with Ambush they are only able to take 1 action.

From the rules:
Golden Rule - If the text of a card directly contradicts the rules of the game, the text of the card takes precedence. If you can follow both the rules of the game and the text of the
card, do so.

While the Retreat play limits one action, the Ambush card gives an additional action. The Golden rule of the game should apply to the Ambush card too?

Usually, if one thing says that you can do something and another says you can't, you default to the one that says you can't. In all honesty, you're probably just overthinking it; actions don't nest, and the turn would end before you get a second one.

Edited by WonderWAAAGH

Quite possibly overthinking.

I feel like this is clear for those that are more experienced at playing these types of games; I am very new to these types of games.

I like clear parameters for games and I feel that it's a little contradictory. In addition, I find that if someone was truly retreating, you may be able to anticipate this and ambush them.

Bear in mind that Jabba gets to wear a Jetpack and hang out with Count Dooku, so maybe it's best to leave thematic interpretations aside.

13 minutes ago, WonderWAAAGH said:

Bear in mind that Jabba gets to wear a Jetpack and hang out with Count Dooku, so maybe it's best to leave thematic interpretations aside.

Jabba and Count Dooku interacted with each other in the clone wars. ☺

I honestly think it would work... or else, why would any thing else similar work? Actions most certainly nest, look at Rey playing a holdout Blaster, to play an Ambush card... etc etc..

-Darth I'm gonna have to change my avatar aren't I? lol

Edited by Nymz
26 minutes ago, Nymz said:

I honestly think it would work... or else, why would any thing else similar work? Actions most certainly nest, look at Rey playing a holdout Blaster, to play an Ambush card... etc etc..

-Darth I'm gonna have to change my avatar aren't I? lol

They most certainly don't, as confirmed by Lukas. You might have to search the forums, but we've already been over action nesting in considerable detail.

Edited by WonderWAAAGH

I've been on the wrong side of a rules debate that seemed pretty cut and dry, just like this one....but I'd say nope.

Just like cards that resolve ONE die and only ONE die, I'd say you get to take ONE action as the card says and that's it. Then the action phase ends.

Doesn't matter how many additional actions you gain, you don't have time to take them, because after you take the first one the action phase ends.

Since this game uses a queue system, the second action should be appended to the end of the queue which would be after "end the action phase" and therefore discarded.

15 hours ago, JuzFuzz said:

Quite possibly overthinking.

I feel like this is clear for those that are more experienced at playing these types of games; I am very new to these types of games.

I like clear parameters for games and I feel that it's a little contradictory. In addition, I find that if someone was truly retreating, you may be able to anticipate this and ambush them.

Clear parameters? It says it ends in 1 action.... not clear? Negative effects trump positive.... in the rules... very cut and dry... I mean no offense...

You get to only perform one action at a time. During the last action of the round, as per Retreat, you may resolve abilities that grant additional actions, however you'll never get to play those actions as the round ends at the conclusion of the first action. You don't get to save actions for later turns or rounds.

2 hours ago, WonderWAAAGH said:

They most certainly don't, as confirmed by Lukas. You might have to search the forums, but we've already been over action nesting in considerable detail.

Indeed. Much therapy and drugs were required because of this. I do believe we even had one over dose during this issue.

As per page 13 rules, every action is fully resolved and completed before additional actions are taken. There are abilities which grant additional actions and those abilities resolve inside of an action, but they don't grant actions inside of actions.

The structure is Round [ Turn ( Action , Additional Action , etc.)]

I believe youd be out of luck and the Ambush action would be unresolved.

~D

I stand corrected then!

Thank you for the replies

Ambush will trigger and enter the queue. There is some debate as to whether the queue will resolve after the taken action or after the resolution of Retreat. Either way, the action granted by Retreat cannot be taken until Retreat resolves, and by that point the action phase has ended.

Edited by rowdyoctopus

There is no debate. The rules are clear and have been clarified. There are abilities which grant additional actions and then the additional actions themselves. They are not the same thing and thinking they are is where confusion happens. The ambush ability can be resolved in the first action. However additional actions are taken after the preceding action fully resolves. Retreat only allows for one action before ending the round. Any additional actions go poof. Now if retreat said Turn rather than Action, well a Turn can have multiple Actions in it.

Official response:

Your opponent takes only one action, as they cannot use another action while another action is resolving. So the action phase ends before the Ambush action can be taken.

Lukas Litzsinger

Game Designer

Fantasy Flight Games