Simple T-70 X-wings vs TIE/fos

By peterscottgibbons, in X-Wing Squad Lists

I am looking for a simple t-70s vs TIE/fos lists to pair against each other for fun and teaching. The goal here would be for them to be fair and highlight the core mechanics of X-wing. They can include upgrades from outside the core set.

Any suggestions?

Edited by Subchunker

Well, there are the scenarios in the book...

This is a favorite FO list of mine

FO studs (100)

Juke (2), Comm Relay (3), Stealth Device (3)

"Omega Ace" (26) - TIE/FO Fighter

Push The Limit (3), Stealth Device (3)

"Zeta Leader" (24) - TIE/FO Fighter

Wired (1), Stealth Device (3)

"Epsilon Leader" (21) - TIE/FO Fighter

Weapons Guidance (2)

4 x t-70 xwing with r2 astromech and integrated astomech

100 point T-70 list:

Jess Pava - R2-D6, Expertise, Integrated Astromech

Blue Ace - Plasma Torpedo, R2 Astromech, GuidanceChips, Primed Thrusters

Snap Wexley - Daredevil, R2-D2, Autothrusters, Primed Thrusters

Snap can easily be made into one of your typical Poes, but he is extremely fun as is (being able to 3-bank, 1-bank, and 1-turn all in the same turn would be fun for a new player and doesn't come with the learning curve of a bb-8, ptl build).

Blue Ace is also a fun ship.

Jess is probably the best ship of the three and expertise should leave her free to boost every turn and keep up with the other two.

This list should give the new player access to a variety of strategic play, but nothing too daunting. It's not a bad list as someone gets used to piloting it either. Tell the player to be aggressive, rush the other player with big moves and boosts while attacking as a group.