It's obvious that the new movie introduces many new memorable ships (I'm looking at you Hammerhead corvette and you too MC-75) as well as admiral Raddus for the rebels, but not exactly ships for the Empire, and either Director Krennick or the Admiral mentioned (Gordon? Gorran?) so would they possibly throw Rebels from RO and Empire stuff out of Rebels in the same wave or be more conservative/thematic per wave?
Rogue one wave?
Wave 1 was some cannon and some EU, 2 was the same, 3 was cannon but really no specific movie, and rebels has been spread over wave 4 and 5, so I don't see a problem dropping ships that don't fit in with a theme (like a venetor, vindicator, or resurgent or even a tector).
Frequently Asked Questions:
- Where's the FAQ?
- When's the next expansion?
- Is the game daed?
- Will Wave VI have that cool Rebel command ship from Rogue One, and the carrier from Rebels, and my favorite ship from the EU?
Please no more squadrons in Wave 6..... or even wave 7. Wave 8 can have a small squadron pack but for now we've got enough to last a lifetime. Really don't want Ground-Based squadrons in Armada like the TIE Striker.
We still need boarding craft so I can steal my opponent's ships in the next campaign.
And another campaign.
Edited by cynanbloodbaneWave 6: Scum & Villainy!
11 hours ago, Crabbok said:Please no more squadrons in Wave 6..... or even wave 7. Wave 8 can have a small squadron pack but for now we've got enough to last a lifetime. Really don't want Ground-Based squadrons in Armada like the TIE Striker.
I wouldn't mind the Strikers as a squadron at some point (IE, not soon at all, please...) but I can't see a particular design space for them, so I don't think that's a worry anyway.
I think it's **** near a certainty we'll see the Hammerhead at least in the next wave or two. What I'm curious about is whether it will come with some kind of upgrade that will increase the potential of ramming. Extra damage, perhaps, or even the ability to reposition the rammed ship somehow (choose the first click of yaw on that ships next move, perhaps? Maybe adjust speed by 1? I like the idea of somehow rotating it a click as part of the ram, but I'm not sure how that's achievable). Seems thematic, and potentially an interesting mechanic for control.
Yeah no guys, the next wave is all about Rogue One...what better way to make us all happy than to drop the wave or info about it around the time they release the Blu Ray.
22 hours ago, Gottmituns205 said:Yeah no guys, the next wave is all about Rogue One...what better way to make us all happy than to drop the wave or info about it around the time they release the Blu Ray.
But then what will the Imps receive? That is what is stopping me from concluding the next wave is RO only
Honestly, they'll probably get the imperial carrier...because that's what the empire needs another fragile ship for a Liberty to vaporize in a single salvo
TBH my dreams of a Venator are likely just dreams.
On 2/25/2017 at 8:21 PM, NakedDex said:I wouldn't mind the Strikers as a squadron at some point (IE, not soon at all, please...) but I can't see a particular design space for them, so I don't think that's a worry anyway.
I think it's **** near a certainty we'll see the Hammerhead at least in the next wave or two. What I'm curious about is whether it will come with some kind of upgrade that will increase the potential of ramming. Extra damage, perhaps, or even the ability to reposition the rammed ship somehow (choose the first click of yaw on that ships next move, perhaps? Maybe adjust speed by 1? I like the idea of somehow rotating it a click as part of the ram, but I'm not sure how that's achievable). Seems thematic, and potentially an interesting mechanic for control.
"When you ram an enemy ship, and are entirely within their front arc, you may reduce their speed by one. Otherwise, if any portion of you is within their left or right hull zones, then when that enemy ship next activates, after the opponent has notched his maneuver tool, you may adjust the tool by one yaw, away from their hull zone you were in."
( a bit wordy, hope it is clear and can be squeezed into the upgrade card)
Alternatively, a simple one:
"When you ram an enemy ship, your opponent must take his damage card face-up"
Knowing ffg though, they might probably do something with placing a marker somewhere(which imo I don't like, too many tokens and clutter like x-wing)
Edited by MuelmuelYeah, I see what you're saying. It would be interesting if a specialised ram like that rotated the ship by one yaw value instantly. That way you have the potential to push a ship in a manner that may save one of your ships from a particular arc. For example: your MC80 is staring down the edge of an ISD's front arc, but your Hammer head hits it at full speed and yaws the ship one click immediately. Now the ISD only has a side arc shot.
The difficulty comes in the mechanic of doing that, since the bases are asymmetrical front to back, but it would be a very interesting new mechanic beyond just a way of pushing 2 damage on a ram instead of 1.
18 minutes ago, NakedDex said:Yeah, I see what you're saying. It would be interesting if a specialised ram like that rotated the ship by one yaw value instantly. That way you have the potential to push a ship in a manner that may save one of your ships from a particular arc. For example: your MC80 is staring down the edge of an ISD's front arc, but your Hammer head hits it at full speed and yaws the ship one click immediately. Now the ISD only has a side arc shot.
The difficulty comes in the mechanic of doing that, since the bases are asymmetrical front to back, but it would be a very interesting new mechanic beyond just a way of pushing 2 damage on a ram instead of 1.
You want instantly?
"After you ram an enemy ship on your activation, and are within their left or right hull zones, notch the top end of a maneuver tool to the opposite side of the enemy ship. Adjust the tool's top segment by one click away from the ship, then place the ship in the new position. If a new ram occurs, resolve as normal."
(within left or right hull zone means any portion of your ship, same as my prev post)
(resolve new ram by returning the enemy ship to its original position, then take damage cards, easy to do if you have not yet removed your tool)
I think if this upgrade is featured on its preview it can be previewed with images and will be very clear to most players
Edited by MuelmuelI realised my above post does not simulate a collision fully. Needs additional rules from ramming from back corners:
After you ram an enemy ship, note the first two enemy hull zones you would have collided with. If one is the left or right hull zone, notch the top end of a straightened maneuver tool to the opposite side of the enemy ship. If one is the front hull zone, find the first joint that is behind the length of the ship. Adjust the part of the tool above that joint by one click away from the ship(tool notch now NOT touching ship at the top), then place the ship in the new position. If you are within their rear hull zone, adjust the part of the tool below the top joint by one click away from the ship(tool notch STILL touching ship at the top). Remove ship and straighten the top end of tool, then place ship in the new position. If you would only have collided with one hull zone, move the enemy ship by distance 1 in the opposite direction. If a new ram occurs, resolve as normal.
(you can only be within two of the enemy's hull zones at any time)
(click the tool at the joint mentioned to adjust the tool correctly)
super wordy, so I think it can be placed as a keyword or something and the explanation written out on a card with images added for effect(like cloak effect for x-wing miniatures tie phantom). It is definitely doable though.
(I think distance 1 may be too far for a enemy to be pushed. Segment 5 of the distance ruler might be better)
Edited by MuelmuelWhat about if a Hammerhead rams a ship with their front arc then the other ship must shift double yaw away from the hammerhead. No speed is reduced nothing else but one damage card for both ships and the imperial's course being shifted.
Also give the Hammerhead four hull with four forward shields and two on the sides and one on the aft and no defensive retrofit slot. That way ramming is possible but can't be overused. In the film the maneuver was a pretty much a suicide run so at least in this game the ship will have a better chance of surviving.
Edited by Forresto1 hour ago, Forresto said:What about if a Hammerhead rams a ship with their front arc then the other ship must shift double yaw away from the hammerhead. No speed is reduced nothing else but one damage card for both ships and the imperial's course being shifted.
Also give the Hammerhead four hull with four forward shields and two on the sides and one on the aft and no defensive retrofit slot. That way ramming is possible but can't be overused. In the film the maneuver was a pretty much a suicide run so at least in this game the ship will have a better chance of surviving.
Yup, that is a nice variation of my first post where the enemy ship is forced to change their course when it is their turn to activate. However NakedDex wanted an instant effect right after the ram so I came up with a method to do that too. I would think that the forcing to change course is more tactical, though less immediately visual than an instant effect.
Does your hammerhead have any brace? I hope not, otherwise it would be stronger than a pelta. I believe they are only as durable as a cr90 or slightly more?
I think if the effects of the ram can be done suitably to warrant the suicide run it would be more thematic than making the hammerhead more survivable.
(engine techs causing the ram effect to proc twice?
)
There are at least two new ISDs in Rogue One.
One is an "paper" ISD X1 (for experimental) that get 5x ramming damage.
The second is an ISD "Devestator; Darth Vader" (double Unique). Everything he hit will get destroyed.
Ok, these are still ISDs. And might be in one box.
I love all the thought put into your idea but I really just think any ramming ability should be kept stupid simple. Something that merely expands upon the current ramming rules and turns them to the benefit of the ramming ship.
The hammerhead in the movie was only destroyed because it was caught in the Star Destroyer's descent into the shield station and the following explosion. It didnt appear to take any substantial damage from the actual ramming so how about this.
The Hammerhead Corvette recieves no damage from a ram while enemy ships recieve two damage cards. If the enemy is hit on a flank one of these cards is faceup or the player may choose to lose a defense token as well as recieve one facedown damage card. When an enemy ship is rammed they maintain speed but must change direction double yaw away from ramming ship.
The Hammerhead should be a single light base ship along the lines of the CR-90 with a little better shielding but less hull.
Ships based around ramming is silly...imagine Reeinkin abusing that x11.
10 minutes ago, Gottmituns205 said:Ships based around ramming is silly...imagine Reeinkin abusing that x11.
It's already happening.
4 hours ago, Forresto said:The hammerhead in the movie was only destroyed because it was caught in the Star Destroyer's descent into the shield station and the following explosion. It didnt appear to take any substantial damage from the actual ramming so how about this.
They weren't caught in the explosion, the ship crash-landed in Scariff and the crew died with the death star (almighty) shot