So I can't seem to find the answer to this. Does this game allow you to take your characters from the Core Set, with all the upgraded cards you've spent XP on, and continue on with them into the Dunwich Legacy, or for balancing purposes, are we supposed to reset our characters back to only zero level cards when we start Dunwich Legacy? Any info would be appreciated. Thanks.
Taking our upgraded decks from campaign to campaign
You can do either, but if you keep the XP, you have to keep the trauma as well.
I suggest you read (or perhaps re-read) the Night of the Zealot Campaign guide on page 7, under the heading "The End...or Is It?" You'll find your answer there.
The game is balanced around resetting/picking new characters for every campaign, starting it with 0 XP. This is the intended game experience.
If you want continue with experienced characters at the end of a campaign, the rules themselves suggest that you keep everything: All the cards you spent XP on, but also all traumas, weaknesses and things you found during the campaign. This does not guarantee you a fair game - you can always increase difficulty if it becomes to easy, but accumulated disadvantages may be crippling for the character.
Think of it as "survival mode" - it becomes harder and harder and ever harder. It is not intended to be beaten, but to challenge you to get as far as you can. Of course, you can always switch ti a fresh character, even during the campaign.
13 minutes ago, Gaffa said:I suggest you read (or perhaps re-read) the Night of the Zealot Campaign guide on page 7, under the heading "The End...or Is It?" You'll find your answer there.
Thanks for the heads up. We just finished the second part of the Core Set, The Midnight Masks, so I didn't want to read ahead and possibly have anything spoiled.
I figured as much when it came to keeping all traumas and weaknesses if you continue on with the same upgraded decks. We're currently only spending XP on cards from the Core Set, even though we have Dunwich Legacy and Miskatonic University, as we want to experience the Core Set campaign without any potential really powerful cards from those expansions. Though I think some people will save some XP to purchase cards from the new stuff before we start Dunwich.
19 hours ago, Samea said:The game is balanced around resetting/picking new characters for every campaign, starting it with 0 XP. This is the intended game experience.
If you want continue with experienced characters at the end of a campaign, the rules themselves suggest that you keep everything: All the cards you spent XP on, but also all traumas, weaknesses and things you found during the campaign. This does not guarantee you a fair game - you can always increase difficulty if it becomes to easy, but accumulated disadvantages may be crippling for the character.
Think of it as "survival mode" - it becomes harder and harder and ever harder. It is not intended to be beaten, but to challenge you to get as far as you can. Of course, you can always switch ti a fresh character, even during the campaign.
Taking your deck/weaknesses with you is definitely harder than starting fresh, in my experience.