Ten Numb love

By comatose, in Star Wars: Armada

1 minute ago, Darthain said:

Don't forget chiraneau Dras, 10 pts that ensures mauler only gets to use his ability once in the round. :D

Ensure is a very powerful word. Be careful with it.

Chiraneau ensures Mauler can use his ability everyturn provided he is alive, in activation range, beyond distance 1 of Instigator, and the host ship has a squadron command despite the presence of slicer tools, ion cannons and player errors.

2 hours ago, Ginkapo said:

Ensure is a very powerful word. Be careful with it.

Chiraneau ensures Mauler can use his ability everyturn provided he is alive, in activation range, beyond distance 1 of Instigator, and the host ship has a squadron command despite the presence of slicer tools, ion cannons and player errors.

Why would Instigator matter? Chirneau can still move him through phantom squads no?

Just now, MandalorianMoose said:

Why would Instigator matter? Chirneau can still move him through phantom squads no?

Most certainly. Engagement stops movement unless heavy. Instigator makes you treated as if you were engaged. Chiraneau lets you move if engaged . Ergo, Chiraneau counters instigator.

Just now, Onidsen said:

Most certainly. Engagement stops movement unless heavy. Instigator makes you treated as if you were engaged. Chiraneau lets you move if engaged . Ergo, Chiraneau counters instigator.

That's what I had thought lol

Oh man this looks silly.

Dez Numb
Author: GottMituns205

Faction: Rebel Alliance
Points: 397/400

Commander: General Dodonna

Assault Objective: Precision Strike
Defense Objective: Hyperspace Assault
Navigation Objective: Superior Positions

Assault Frigate Mark II B (72 points)
- Gallant Haven ( 8 points)
- Toryn Farr ( 7 points)
- Flight Controllers ( 6 points)
- Expanded Hangar Bay ( 5 points)
= 98 total ship cost

Nebulon-B Escort Frigate (57 points)
- Yavaris ( 5 points)
- Flight Commander ( 3 points)
- Fighter Coordination Team ( 3 points)
= 68 total ship cost

[ flagship ] GR-75 Medium Transports (18 points)
- General Dodonna ( 20 points)
- Bomber Command Center ( 8 points)
= 46 total ship cost

CR90 Corvette A (44 points)
- Jainas Light ( 2 points)
- Turbolaser Reroute Circuits ( 7 points)
= 53 total ship cost

1 Ten Numb ( 19 points)
1 Norra Wexley ( 17 points)
1 Gold Squadron ( 12 points)
3 X-Wing Squadrons ( 39 points)
1 Jan Ors ( 19 points)
1 B-Wing Squadron ( 14 points)
1 Green Squadron ( 12 points)

13 hours ago, Drasnighta said:

::;shrug:: Free Damage from Mithel can't be delivered unless you're Unengaged. (Because you can't move then)... That's not free, that's Conditional, too.

Boba, now that's free.... But it also happens at the start of his activation, so if he can't activate (because he got hit by Fletchette Torpedoes first thing this turn), then his isn't free, either.

If you want to talk about "Free Damage", then it must be unconditional .

Is Mithel Damage more likely to occur? Yes. Is Boba easier to access than having to roll a dice ... Yes.

But they're hardly unconditional .

So I dispute your statement of "Free" damage. That's all. Its technical.

If you want to argue probablities on moving every turn Mithel with intel (100%) with 50% chance on rolls I'll totally stay with the 100%. There is nothing unconditial in this game, just things ridiculously conditional.

Shall I bring up Mythic's list again here? Hmm...

AoE damage is nothing new, we've seen it on Mithel. The difference is Ten Numb isn't a flimsy 3-hull ace that needs to move, and can pull on all the Rebel advantages right now (Like Yavaris and Adar Tallon for three attacks in one turn). Assuming here that crits are guaranteed out of Toryn Farr, all Ten needs to do is fire at a generic fighter in range 1 of an ace on all three attacks to kill any of those aces, regardless of scatter or not. Ten can also stick around to do these attacks if Rieekan allows him to live after someone's chewed through his 5 hull amount. Empire cannot do these things.

Moreover he's a B-Wing, packing the same blue-black best battery that other B-Wings do. So he'll help clean up fighter resistance then join in on the bomber fun that Norra is helping everyone else with. That GR-75 TOryn's on can help B-Wings gurantee their crits better as well with a BCC.

Having only two blue dice on his normal AA rating helps keep his ability in check, especially since Yavaris can't take flight controllers. Still he, Norra, and Shara are the true aces that really shine out of the CC pack, head and shoulders over anyone else IMO.

If you really want to pour on the fighter hate, hold Ten and Wedge in reserve until Yavaris is ready to activate. Move Yavaris, use Fighter Control Teams to move Ten and Wedge into position, then Flight Commander to resolve the activation after moving. You've repositioned both those squadrons for a double-tap, and if you're activating Yavaris last, there's plenty of tapped targets for wedge to fire two 6 dice attacks with a re-roll at. It's up to you if you want Wedge to fire before or after Ten has swung.

7 hours ago, xerpo said:

If you want to argue probablities on moving every turn Mithel with intel (100%)

Instigator.

Sub 100%

Also:

I lose no face by being absolutely pedantic. Everyone who has spent three pageviews in the Rules Sub-Forum knows of my absolute levels of pedant. :D

Its just wether someone is willing to dive to that level to oppose me on a point that, really, does not matter. I don't generally recommend it, but if you're willing, that's up to you :D

Edited by Drasnighta
55 minutes ago, Drasnighta said:

Also:

I lose no face by being absolutely pedantic. Everyone who has spent three pageviews in the Rules Sub-Forum knows of my absolute levels of pedant. :D

Its just wether someone is willing to dive to that level to oppose me on a point that, really, does not matter. I don't generally recommend it, but if you're willing, that's up to you :D

It doesent sound pedantic to me. Just dumb really. Im sure you dont belive your own talking but anyway.

Pedantic - excessively concerned with minor details or rules; overscrupulous.

1 hour ago, Drasnighta said:

Instigator.

Sub 100%

Again with the instigator. Am I missing something???

1 hour ago, MandalorianMoose said:

Again with the instigator. Am I missing something???

Instigator counters Intel - you can't move. It doesn't counter Chiraneau. Slicer tools does, though. There are ways of making mauler not proc, no matter what you bring. And a single Intel source can be gotten Atkins even without instigator using skillful placement.

58 minutes ago, Onidsen said:

Instigator counters Intel - you can't move. It doesn't counter Chiraneau. Slicer tools does, though. There are ways of making mauler not proc, no matter what you bring. And a single Intel source can be gotten Atkins even without instigator using skillful placement.

Why does Intel not make the phantom squads heavy? Did I just not see that in the FAQ?

29 minutes ago, MandalorianMoose said:

Why does Intel not make the phantom squads heavy? Did I just not see that in the FAQ?

Intel can't make the phantom squads heavy because the phantom squads aren't within distance 1 of the Intel squadron. Regardless of the presence of Intel, enemy squadrons within distance 1 of instigator are treated as if they were engaged. @Drasnighta can explain it better than I can, I'm sure.

The easiest of explanations.

Its in the FAQ

So only chirpy can move them away from instigator