Ten Numb love

By comatose, in Star Wars: Armada

I've been struggling to figure out the right play style for Ten Numb, and I think I finally hit it last night. Yavaris with Fighter Coordination and Flight Commander, Toryn Farr on an accompanying ship.

My CC fleet was attacking the Imperial base on Corellia last night so I had first player against two ISDs and 9 Imperial squadrons - Jendon, Zertik, Vader, IG88, Mauler, Jumpmaster, 2x Advanced, and Soontir. My opponent had bested me on a previous showdown, but I learned my lesson on how to play Ten Numb effectively. I kept my squadrons tight until he moved his squadron ball in close. Yavaris FCT'd Ten Numb into position and got crits on both shots. Mauler was only unscathed because he had held him back. When Yavaris finished activating first on the next turn, Vader, Soontir, and both Advanced were all dead. IG88 was on 2 life with no Scatter token, Mauler was down to 1 as well from Ten Numb's ability.

Yeah Ten Numb is all kind of problems for the Imperial aces. I am growing to HATE him and Biggs more and more with each passing moment...

Ten Numb with Flight controllers and Torryn is very painful indeed.

Just now, CaribbeanNinja said:

Ten Numb with Flight controllers and Torryn is very painful indeed.

That's dirty. I'll tell my local Imperials they can blame you when they want to hate me for it. ;)

I was trying that with flight controllers , a aDar, on af and z95's, backup with yvaris and more b's... Rolling Luke warm, you can get ten to go off three times per turn plus them toryn Blount backed z95's can really put out the damage

Each wave me and a buddy do a 1k point game with the new stuff. I did Flight controllers, adar, yavaris, toryn and it is amazing what he can do. Only got the crit off twice but it was still fun seeing 5 others take damage :)

My regular opponent used him against me in 3 games and never got the blue crit. He didn't have Toryn, Flight Controllers, Tallon or Yavaris but I was so paranoid about killing the guy that he benefited in other ways I'm sure.

I'm currently trying a Yavaris build with Ten Numb, escorted by 2 X-Wings + Biggs and Jan Ors.

Will give you results after a match next week!

25 minutes ago, Mad Cat said:

My regular opponent used him against me in 3 games and never got the blue crit. He didn't have Toryn, Flight Controllers, Tallon or Yavaris but I was so paranoid about killing the guy that he benefited in other ways I'm sure.

This was one of the first lessons I learned with Ten Numb. He absolutely needs Yavaris, Adar, and/or Toryn. I'm not sure Flight Controllers is enough help by itself. While blue crits are a 25% chance (37.5% with two dice), that is not very often. Adding a reroll or another die increases it to 42%. From there, it's diminishing returns.

Ten is definitely a stand out from the new aces in CC.

I ran him with Toryn, Yavaris and Adar, and with a bit of luck, he consistently hit way above his weight. The panic that I feel when Mauler shows up can be magnified so much with him because he's not dependent on movement to trigger.

In our local meta, he has become a priority target. That says a lot, when he's being prioritized over Jan.

Now I just need to fit Flight Controlers in there...

Edited by RogueCommander

Here is my list. Gallant Haven keeps the squads alive and can dump those Bs all over what ever with the help of Flight Commander. Really devastating. Yavaris makes approaching GH hard.

Not the Bs!
Author: Tallgiraffe

Faction: Rebel Alliance
Points: 396/400

Commander: General Dodonna

Assault Objective: Precision Strike
Defense Objective: Fighter Ambush
Navigation Objective: Superior Positions

Assault Frigate Mark II B (72 points)
- Gallant Haven ( 8 points)
- Flight Commander ( 3 points)
- Rapid Launch Bays ( 6 points)
- Electronic Countermeasures ( 7 points)
= 96 total ship cost

Nebulon-B Escort Frigate (57 points)
- Yavaris ( 5 points)
- Toryn Farr ( 7 points)
= 69 total ship cost

[ flagship ] CR90 Corvette A (44 points)
- General Dodonna ( 20 points)
- Jainas Light ( 2 points)
- Turbolaser Reroute Circuits ( 7 points)
= 73 total ship cost

GR-75 Medium Transports (18 points)
- Bright Hope ( 2 points)
- Boosted Comms ( 4 points)
- Bomber Command Center ( 8 points)
= 32 total ship cost

1 Dagger Squadron ( 15 points)
1 Ten Numb ( 19 points)
1 Keyan Farlander ( 20 points)
1 Norra Wexley ( 17 points)
1 "Dutch" Vander ( 16 points)
1 Luke Skywalker ( 20 points)
1 Jan Ors ( 19 points)

I'm assuming if you roll two crits on the blue dice, you can only resolve one of those for his special rule; correct?

Otherwise, that'd be incredibly strong vs squadron balls.

wouldn't toryn be better on the GR-75 sense she does not affect the ship she is on. I mean because if your neb gets and AA shot you want those sweet rerolls

29 minutes ago, DakDaniels said:

I'm assuming if you roll two crits on the blue dice, you can only resolve one of those for his special rule; correct?

Otherwise, that'd be incredibly strong vs squadron balls.

Correct.

"While..." doing something, as per the rules, allows you to do it once per instance.

So While Attacking, is Once for that Attack.

30 minutes ago, DakDaniels said:

I'm assuming if you roll two crits on the blue dice, you can only resolve one of those for his special rule; correct?

Otherwise, that'd be incredibly strong vs squadron balls.

Not sure I understand?

If say, using Yavaris, you roll 2 attacks and you get a blue crit on each attack, that means you get the blue crit effect twice.

Yes, it's incredibly strong against balls (feels weird to type that).

edit: Read Dras' answer and I understand what you mean now. You only resolve the effect once per attack, but hey, there's stuff that let rebels attack more than once.

Edited by Sybreed
Just now, Sybreed said:

Not sure I understand?

If say, using Yavaris, you roll 2 attacks and you get a blue crit on each attack, that means you get the blue crit effect twice.

Yes, it's incredibly strong against balls (feels weird to type that).

As above:
Once Per attack.

Yavaris allows you to attack twice. And you can do it once per Attack.

You couldn't roll, say, 3 Blue Dice on one attack, get 3 Crits, and decide to spend all 3 Dice in order to do 3 Damage to everyone...

But you could certainly attack, get at least one crit, spend it, and do 1 damage, and then, on the next attack, provided by either Yavaris, or an effect such as Adar Tallon, or even a future Rebel version of Colonel Jendon, would let you do it.

As they are separate attacks.

4 minutes ago, Drasnighta said:

As above:
Once Per attack.

Yavaris allows you to attack twice. And you can do it once per Attack.

You couldn't roll, say, 3 Blue Dice on one attack, get 3 Crits, and decide to spend all 3 Dice in order to do 3 Damage to everyone...

But you could certainly attack, get at least one crit, spend it, and do 1 damage, and then, on the next attack, provided by either Yavaris, or an effect such as Adar Tallon, or even a future Rebel version of Colonel Jendon, would let you do it.

As they are separate attacks.

yes yes, that I understand (and my edit made reference to that effect as well)

Let's say you're incredibly lucky and roll a blue/crit. You Adar Ten Numb, Yavaris blue crit twice on 2 different attacks. Squadron ball goes pouff.

I did fairly well in the Vegas regionals with Ten - none of my opponents realized how annoying he really is and his ability went off 1-2 times in all 3 games. I think the standard Yavaris plus Toryn are absolutely required to even consider taking him. And even then, I think you *really really* should have at least 1 escort too.

1 minute ago, Sybreed said:

yes yes, that I understand (and my edit made reference to that effect as well)

Let's say you're incredibly lucky and roll a blue/crit. You Adar Ten Numb, Yavaris blue crit twice on 2 different attacks. Squadron ball goes pouff.

No worries. I was super-quick with my statement, and my additional post, so it basically went down before the edit went through as well... No Big Deal. As long as everyone's on the same page, which I think we are now - and you were too, I just didn't see it :D

7 hours ago, CaribbeanNinja said:

Yeah Ten Numb is all kind of problems for the Imperial aces. I am growing to HATE him and Biggs more and more with each passing moment...

Ten Numb with Flight controllers and Torryn is very painful indeed.

Still, not delivering completely free damage like Mithel, Soontir or Boba for less survival and higher cost. Sorry but scatter is still the best defense token in game.
Please dont treat this like an OP squadron. I'm pretty sure that FF learned the lesson with those three imps and we rebels are suffering the "balancing".

20 minutes ago, xerpo said:

Still, not delivering completely free damage like Mithel, Soontir or Boba for less survival and higher cost. Sorry but scatter is still the best defense token in game.
Please dont treat this like an OP squadron. I'm pretty sure that FF learned the lesson with those three imps and we rebels are suffering the "balancing".


Well, its not completely free in the sense that you're getting it for moving or Engaging... But you can't scatter it. Even if are the target of the initial attack. All they have to do is roll that crit, and spend the die, and its free damage that way.


Engaged by Mauler and a TIE? Ten Numb shoots the Tie, gets the Crit, spends it, and deals damage to Mauler. Mauler is not the target of the attack, and thusly, Mauler cannot spend his Defense Tokens to avoid or mitigate it. Plus still does the initial attack damage to the TIE.

As you spend the die (Resolve Attack Effects)- you do it before the enemy has a chance to Scatter (Spend Defense Tokens)... Sure, you can scatter away the damage of the main attack (any hits rolled)... But even with a scatter, you cannot stop them from spending the Critical die to damage everyone else in distance one - because that ahppens before you ahve an opportunity to choose a defense token at all.

Edited by Drasnighta
Trippy Fingers
39 minutes ago, xerpo said:

Still, not delivering completely free damage like Mithel, Soontir or Boba for less survival and higher cost. Sorry but scatter is still the best defense token in game.
Please dont treat this like an OP squadron. I'm pretty sure that FF learned the lesson with those three imps and we rebels are suffering the "balancing".

There are no OP squadrons IMO. I'm a firm believer in the balance inherent in Armada. 3 HP on the Empire's scatter aces is a pretty huge deal.

9 hours ago, comatose said:

That's dirty. I'll tell my local Imperials they can blame you when they want to hate me for it. ;)

Blame me. I'm the one who did it to him.

8 hours ago, Drasnighta said:


Well, its not completely free in the sense that you're getting it for moving or Engaging... But you can't scatter it. Even if are the target of the initial attack. All they have to do is roll that crit, and spend the die, and its free damage that way.


Engaged by Mauler and a TIE? Ten Numb shoots the Tie, gets the Crit, spends it, and deals damage to Mauler. Mauler is not the target of the attack, and thusly, Mauler cannot spend his Defense Tokens to avoid or mitigate it. Plus still does the initial attack damage to the TIE.

As you spend the die (Resolve Attack Effects)- you do it before the enemy has a chance to Scatter (Spend Defense Tokens)... Sure, you can scatter away the damage of the main attack (any hits rolled)... But even with a scatter, you cannot stop them from spending the Critical die to damage everyone else in distance one - because that ahppens before you ahve an opportunity to choose a defense token at all.

By completely free Im sure you understood that is not based in roll probabilies. 50% base. Mithel & friends just delivers it. Oh Shara bey is 1hp left alone but hey I keep my scatter. Oh hey Mithel. He dont even need rogue trait just move around.
I think it is just not possible to compare both skills. One was brand new and devastating. The other is the fix of it.

::;shrug:: Free Damage from Mithel can't be delivered unless you're Unengaged. (Because you can't move then)... That's not free, that's Conditional, too.

Boba, now that's free.... But it also happens at the start of his activation, so if he can't activate (because he got hit by Fletchette Torpedoes first thing this turn), then his isn't free, either.

If you want to talk about "Free Damage", then it must be unconditional.

Is Mithel Damage more likely to occur? Yes. Is Boba easier to access than having to roll a dice... Yes.

But they're hardly unconditional.

So I dispute your statement of "Free" damage. That's all. Its technical.

Don't forget chiraneau Dras, 10 pts that ensures mauler only gets to use his ability once in the round. :D