Please I need rule clarification on Nym unique ability: BLUE (critical) : If the defender is a ship, you may choose and discard 1 of its defense tokens.
So, my question is, when I roll blue and black dice attacking a ship, and get blue critical, can I use it for both unique ability and critical hit?
Thanks in advance!
Nym unique ability clarification
You can only ever resolve one critical hit.
Attack:
Roll intial attack dice pool
Modify dice step and use accuracies.
Defender chooses defence tokens and imeediately resolves evades/scatters/Lando etc
Attacker chooses crit effect
Damage is resolved.
With the case of Nym, you can choose either his crit effect or the standard crit effect, not both. Once the defender has chosen his defence tokens you may wish not to use his special, up to you.
6 hours ago, Ginkapo said:You can only ever resolve one critical hit.
Attack:Roll intial attack dice pool
Modify dice step and use accuracies.
Defender chooses defence tokens and imeediately resolves evades/scatters/Lando etc
Attacker chooses crit effect
Damage is resolved.
With the case of Nym, you can choose either his crit effect or the standard crit effect, not both. Once the defender has chosen his defence tokens you may wish not to use his special, up to you.
Thank you very much for clarifying that. It's bin painful couple of days arguing with my friends. Thanks again!
So quick follow up question. Can you still count the crit as a hit if you choose to apply his unique crit? For example, if you roll a blue crit and a regular hit on the black die, is it 2 damage on the ship and discard a defense token or is the blue crit "spent" to apply its effect?
On 12/8/2018 at 11:47 AM, chou.jc said:So quick follow up question. Can you still count the crit as a hit if you choose to apply his unique crit? For example, if you roll a blue crit and a regular hit on the black die, is it 2 damage on the ship and discard a defense token or is the blue crit "spent" to apply its effect?
No, you don't have to spend the blue die unless the card says you have to. So yes, the blue crit die still counts as damage, and the target would take two damage.
Compare the wording to Ten Numb, which states on the card that you do spend the die.
Rules state that, unless specifically stated otherwise, you do not need to spend the Crit due to resolve a critical effect.
And so far, there are no critical effects that require you to discard the Crit die “to resolve it. “