4-player skirmish - Double beast tamer?!?

By 0-0-0, in Imperial Assault Rules Questions

Hi! I just had to ask (after being charged at lightspeed by a Rancor yesterday in a 4-player skirmish).

Is it legit to use 2 beast tamer (in 2 different team) to give 2 move to the same Creature? In the case of Nexu it could go up to 24 mov. pts... that's quite a lot!

I've found nothing in the RRG or in Jabba's realm Four-Player Skirmish rules that says you can't, but still, it felt a bit O-P.

Please tell me it was just a bad dream... :o

Thx

Beast Tamer is unique (note the bullet next to the card name), you can't have more than 1 in a list.

Also I'm pretty sure having two of a card does not prevent it from violating the once per timing instance rule, but I could be wrong on that one.

An ability with the same name from two different sources is fine.

(Both players in a 2vs2 team game can have the same unique card.)

Also, if these would be command cards, each player is restricted to playing only a single copy of a card per trigger, but there's nothing preventing your teammate from playing the same card. (But note the timing resolution order of 4-p skirmish.)

Edited by a1bert

Thx a lot.

We play a lot of 2v2 and this will definetly change the name of the game (having Creatures with super speed).

That means Zillo technique could be doubled too (again, 1 in each team) that could make some units very hard to kill (and make Vader or the AT-ST nearly invicible, until there's no more command card to discard) !

Oops, missed that the card was on two different teams. That actually makes my answer flat out wrong, sorry.

Did you mean "1 for each player in a team, making it 2 per team"?

I'm only wondering if the "Limit once per attack." on the block-adding ability of Zillo Technique is clarification (you can use any ability only once per opportunity, so even without the text you can only discard one command card to add one block per attack), or is it meant to be restricting the use to one of that ability per attack like Protector/Sentinel/Keep the Peace. Being an unnamed ability on a card having two abilities would speak for clarification.

The top ability which reduces Pierce can be used from two sources for sure.

Edited by a1bert

Yep thx, that's exactly what i meant.

Interesting points... with only one Zillo technique card there would be no real use for the 'Limit once per attack' wording. Seems strange to me that it would had been added (Limit once per attack) specifically for 4-player skirmishes...* it could be clarification since some abilities have been confusing people ever since Fenn's Havoc Shot.

*Usually 'special' rules for 4-player skirmish are specified in the rulebook.

Edited by 0-0-0

Reading this thread I got a bit confused. When playing 2 vs 2 team game, can the two people on the same team share the effects of their command cards?

You can play command cards on friendly figures as long as you observe the trait restriction box and timing. I don't see a change to this in the 2vs2 rules, so apparently playing command cards on your team-mate's figures is allowed.

Beast Tamer is not a command card, but has a specific timing, and it can be used at the start of an activation of any creature, even hostile.

I thought you could only use the same effect once per timing window?

Each ability can only be used once per opportunity, and the same player cannot play the same Command Card more than once per opportunity.

But if you get the same effect from two separate sources, there is no problem. For example a number of deployment cards have surge: +1dmg listed twice. It is the same ability from two different sources.

Also, you can attach the Combat Suit skirmish upgrade on elite Echo Base Troopers and have two sources for an ability with the same name. They are still different abilities although they have the same name.

Edited by a1bert
On 2017-02-24 at 0:27 PM, a1bert said:

I'm only wondering if the "Limit once per attack." on the block-adding ability of Zillo Technique is clarification (you can use any ability only once per opportunity, so even without the text you can only discard one command card to add one block per attack), or is it meant to be restricting the use to one of that ability per attack like Protector/Sentinel/Keep the Peace. Being an unnamed ability on a card having two abilities would speak for clarification.

I just received an answer from ff's Todd Michlitsch:

'' Hi Michaël,

With the current rules, I don’t see why you couldn’t use two different Zillo Techniques during the same attack. The “limit once” restriction applies to the ability, not necessarily the source.
By contrast, the “Sentinel” ability includes a restriction on other “Sentinel” abilities (the source of the block effect). This one applies to all of the effects with the same name, so you can only use one “Sentinel” per attack still.''