An idea I've been puttering around with...
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24 - Serissu (20)
- Crack Shot (1)
- "Heavy Scyk" Interceptor (2)
- Guidance Chips (0)
- XX-23 S-Thread Tracers (1)
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19 - Black Sun Soldier (13)
- Cluster Missile (4)
- Guidance Chips (0)
- Scavenger Crane (2)
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19 - Black Sun Soldier (13)
- Cluster Missile (4)
- Guidance Chips (0)
- Scavenger Crane (2)
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19 - Black Sun Soldier (13)
- Cluster Missile (4)
- Guidance Chips (0)
- Scavenger Crane (2)
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19 - Black Sun Soldier (13)
- Cluster Missile (4)
- Guidance Chips (0)
- Scavenger Crane (2)
The idea is to slow play the squad and pick one target to nuke. Serissu fires the Tracers to grant Target Locks across the board, then the Z-95s drop 24 dice into the target. If something dies, mine or theirs, all of the Scavenger cranes activate and I get missiles back. Serissu makes the Z-95s a bit more dodgy.
Obvious benefits: Low-evade ships will be feeling the pain here. A good turn will remove a Decimator or Ghost, and leave the Falcon or Palpmobile reeling. Defenders will run out of tokens very quickly, making it a dice race. PS3 pilots beat out Quad TLT squads, giving me first shot.
Obvious drawbacks: This squad is very much a Glass Cannon. I'm going to have troubles with ships that pair high health with decent evasion, like the Jumpmaster or Shadowcaster. Paratanni will be an issue, especially if I can't drop a ship a turn.
Edited by emeraldbeacon