Fun list

By RogueCommander, in Star Wars: Armada Fleet Builds

After regionals, I wanted to retire Yavaris for awhile and take the Pelta for a spin. I'd also had my eye towards the rumors about Biggs and Nora.

its been quite a lot of fun, if fragile. A nice two pronged attack. Strong fighter/bomber screen on one end with two support vessels to act as blockers in the face of Demo, or some such Imperial obnoxiousness. On the other side, the "I will **** you up bad if you ignore me" version of Admonition.

And everything you've heard about Biggs and Nora?

100% true. They are ridiculously good.

Pelta trials
Faction: Rebel Alliance

Points: 393/400
Commander: General Dodonna

Assault Objective: Custom Objective Defense Objective: Custom Objective Navigation Objective: Custom Objective

[ flagship ] Modified Pelta-class Command Ship (60 points)- General Dodonna ( 20 points) Phoenix Home ( 3 points)- Flight Commander ( 3 points)- Raymus Antilles ( 7 points)- Fighter Coordination Team ( 3 points)- Boosted Comms ( 4 points)- All Fighters, Follow Me! ( 5 points)= 105 total ship cost

MC30c Torpedo Frigate (63 points)- Admonition ( 8 points)- Lando Calrissian ( 4 points)- Ordnance Experts ( 4 points)- Reinforced Blast Doors ( 5 points)- H9 Turbolasers ( 8 points)- Assault Proton Torpedoes ( 5 points)= 97 total ship cost

GR-75 Combat Retrofits (24 points) - Bright Hope ( 2 points) - Toryn Farr ( 7 points) - Bomber Command Center ( 8 points) = 41 total ship cost

GR-75 Medium Transports (18 points) - Boosted Comms ( 4 points) - Bomber Command Center ( 8 points) = 30 total ship cost

1 Jan Ors ( 19 points) 1 Biggs Darklighter ( 19 points) 1 Norra Wexley ( 17 points) 1 Gold Squadron ( 12 points) 1 Rogue Squadron ( 14 points) 3 X-Wing Squadrons ( 39 points)


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Fleet created with Armada Warlords

Edited by RogueCommander

I like it, but why use Fighter coordination team if you have boosted coms?

So I can push early if I need to and still have the command range with All Fighters. So, basically offensive flexibility.

Alternatively, at a minimum, I have additional flexibility in the opening turn positioning and setting a layered fighter net if I need to strike a defensive posture.

its still early days for this list, I've only run it 3 times, so definitely room for changes and tweaks.

Made some tweaks to this one. It's been performing well so far. It doesn't look like much on the table, but packs a punch.

Still open to ideas on objectives.

Admo/Phoenix Combo
Faction: Rebel Alliance Points: 395/400
Commander: General Dodonna

Assault Objective: Precision Strike

Defense Objective: Fighter Ambush

Navigation Objective: Navigational Hazards

[ flagship ] Modified Pelta-class Command Ship (60 points)

- General Dodonna ( 20 points)

- Phoenix Home ( 3 points)

- Flight Commander ( 3 points)

- Raymus Antilles ( 7 points)

- Fighter Coordination Team ( 3 points)

- Boosted Comms ( 4 points)

- All Fighters, Follow Me! ( 5 points)

= 105 total ship cost

MC30c Torpedo Frigate (63 points)

- Admonition ( 8 points)

- Lando Calrissian ( 4 points)

- Ordnance Experts ( 4 points)

- H9 Turbolasers ( 8 points)

- Assault Proton Torpedoes ( 5 points)

= 92 total ship cost

GR-75 Medium Transports (18 points)

- Bright Hope ( 2 points)

- Toryn Farr ( 7 points)

- Bomber Command Center ( 8 points)

= 35 total ship cost

GR-75 Medium Transports (18 points)

- Leia Organa ( 3 points)

- Boosted Comms ( 4 points)

- Bomber Command Center ( 8 points)

= 33 total ship cost

1 Biggs Darklighter ( 19 points)

3 X-Wing Squadrons ( 39 points)

1 Norra Wexley ( 17 points)

1 Gold Squadron ( 12 points)

1 Jan Ors ( 19 points)

1 Dash Rendar ( 24 points)



Fleet created with Armada Warlords

One question I do have is, how do you think think list should approach MSUs, and blitzing fleets?

Getting rushed still is a tactic I struggle with at times. Is it worth dropping FCTs to find room for Engine Techs to get some more movement, or is it better to scoot and rely on fighter screens and use the GR75s as blockers?