so i have two 500 pt builds that i think will do well but i can only play one, which do i chose
CC list:
Adv Gunnery, Hyperspace Assault, Solar Cornera, Admiral Konstantine
VSD1 + Warlord + Intel Officer + Ordnance Experts + Tractor Beam + Assault Concussion Missiles + XX-9: 110
VSD2 + Dominator + Weapons Liaison + Gunnery Team + Expanded Hanger + MS-1 + Spinal Armament: 123
ISR + Interdictor + Minister Tua + Redundant sheilds + Projection Experts: 122
Soontir Fel + Saber Sq + Dengar + Maarek Stele + Boba Fett + Black Sq + Tempest Sq: 119
Total: 497/500
the idea is for the VSD1 to take point while the VSD2 hangs back at range 2, the interdictor hands out shield tokens, and any of the ships could jump in with Hyperspace assault with Fett and Marrek
CC list:
Most Wanted Hyperspace Assault Solar Cornera Admiral Motti
ISD1 + Avenger + Skilled First Officer + Ordnance Experts + Quad Laser Turrets + Tractor Beam + Leading Shots + XX-9: 140
ISR + Interdictor + Projection Experts + Overload Pulse + G8 Projector + Targeting Scrambler: 120
Raider 1 + Impetuous + Agent Kallus + Ordnance Experts + Point Defence Reroute + Rapid Reload: 68
Raider 1 + Instigator + Ordnance Experts + Quad Laser Turrets + Expanded Launchers: 70
Boba Fett + Marrrek Stele + Soontir Fel +Saber Sq: 77
499/500
the ISD is the main damage dealer in this list with the Interdictor SR keeping it healthy and enemies in front of it, the raiders murder enemy fighters and take pot shots with black dice, they can also hyperspace in if needed
which do you guys think is better? any sugesstions (like replacing Rapid Reload with missiles?)
Edited by mad mandolorian