6 hours ago, MarekMandalore said:How many people have considered that FFG doesn't actually have a formula? Maybe the designers just put together the ship, throw out a rough guess on its points relative to how they think it will perform against other ships, then they playtest and start adjusting their estimated value up or down depending on the playtest data?
The biggest question this raises is "why the numbers they chose at the beginning for the X-wing and the TIE Fighter?" Was it maybe so simple as thinking "Two TIEs should be about equal to one X-wing. If we want to do 100 point games, how about we aim for a max of 4 X-wings, so around 25 points each, varying for pilot skill and upgrades, and maybe 8 TIEs, so 12 points?" Then they started messing with prototypes and refined. And arguably, they didn't refine well enough, as the TIE swarm was early on one of the most effective list archetypes in the game.
Maybe this is how they designed the rest, too? Throw out a number, play, and revise. Revise more for pilot skill, and for pilot abilities. On and on, keep refining over the months of development we're not privy to, and in the end, we get the ships that move around our tables and blow each other up in our imaginations.
Oh, they definitely revise numbers after testing, and if they do have some kind of ship pricing formula on hand (likely) I doubt they take the numbers it spits out as much more than a recommendation.
If I recall correctly the rookie X-wing was originally set to cost 20 points instead of 21 back in the day. But ffg decided that 5 X-wings was a little too scary. So they set it at 21, and it's been overpriced ever since :-)








